Patents by Inventor Monica A. McClintic

Monica A. McClintic has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8523647
    Abstract: A multilevel game includes a base game in which game credits and free passes may be accumulated and saved for play in a bonus event. The bonus event comprises a tic tac toe-like game in which a player is required to correctly answer trivia questions in order to receive a marker in a space of a matrix. Upon correctly answering trivia questions or presenting free passes in lieu of correct answers to trivia questions associated with a prespecified number of spaces in a prespecified arrangement on the matrix, the player may be granted an award or access to a next-higher level of the bonus event. Nonwinners of the bonus event are returned to the base game. Various other features include “double-or-nothing” bonus play. The multilevel game may be effected by a gaming machine or a system that includes a gaming machine.
    Type: Grant
    Filed: February 13, 2007
    Date of Patent: September 3, 2013
    Assignee: IGT
    Inventor: Monica A. McClintic
  • Publication number: 20070129128
    Abstract: A multilevel game includes a base game in which game credits and free passes may be accumulated and saved for play in a bonus event. The bonus event comprises a tic tac toe-like game in which a player is required to correctly answer trivia questions in order to receive a marker in a space of a matrix. Upon correctly answering trivia questions or presenting free passes in lieu of correct answers to trivia questions associated with a prespecified number of spaces in a prespecified arrangement on the matrix, the player may be granted an award or access to a next-higher level of the bonus event. Nonwinners of the bonus event are returned to the base game. Various other features include “double-or-nothing” bonus play. The multilevel game may be effected by a gaming machine or a system that includes a gaming machine.
    Type: Application
    Filed: February 13, 2007
    Publication date: June 7, 2007
    Applicant: IGT
    Inventor: Monica McClintic
  • Patent number: 7175521
    Abstract: A multilevel game includes a base game in which game credits and free passes may be accumulated and saved for play in a bonus event. The bonus event comprises a tic tac toe-like game in which a player is required to correctly answer trivia questions in order to receive a marker in a space of a matrix. Upon correctly answering trivia questions or presenting free passes in lieu of correct answers to trivia questions associated with a prespecified number of spaces in a prespecified arrangement on the matrix, the player may be granted an award or access to a next-higher level of the bonus event. Nonwinners of the bonus event are returned to the base game. Various other features include “double-or-nothing” bonus play. The multilevel game may be effected by a gaming machine or a system that includes a gaming machine.
    Type: Grant
    Filed: December 21, 2001
    Date of Patent: February 13, 2007
    Assignee: IGT
    Inventor: Monica A. McClintic
  • Patent number: 6964416
    Abstract: The method includes a bonus game associated with a base game that allows players to use skill and memory to determine the outcome of the bonus game. Players are prompted at the beginning of the bonus game to select at least a first and then a second game space from an array of game spaces, revealing previously hidden indicia. The player continues the selections for a predetermined period of time or until some event occurs, terminating the selections. Bonus payouts are awarded in the event the revealed indicia match. Alternative embodiments include allowing players to qualify for a “sneak peek”, wherein all or some hidden indicia on the game space array are revealed for a short period of time, and random shuffling of the indicia to different game spaces.
    Type: Grant
    Filed: December 21, 2001
    Date of Patent: November 15, 2005
    Assignee: IGT
    Inventors: Monica A. McClintic, Michael T. Tessmer, Julie A. Mottes, William E. Vorias
  • Patent number: 6939229
    Abstract: A game including at least one level in which a player wagers a resource item to progress to a next-higher level or to receive an award. When the wagered resource item matches a resource item that has been randomly selected from a predetermined group of resource items, such progress or award is granted to the player. The game may comprise a bonus event to a base game of the gaming apparatus, in which the player may have an opportunity to play for one or more resource items. The game may include one or more levels. Awards may be available at each level or upon successfully completing all of the levels of the game. The game may be effected by a stand alone gaming apparatus or by a networked gaming apparatus, in which case the game may be played against others.
    Type: Grant
    Filed: December 19, 2001
    Date of Patent: September 6, 2005
    Assignee: IGT
    Inventor: Monica A. McClintic
  • Patent number: 6905405
    Abstract: Methods of playing games of chance and gaming devices employing a plurality of symbol carriers, each symbol carrier bearing substantially continuously visible symbols. At least one symbol carried by each of the plurality of symbol carriers may be indicated at the end of a play sequence as a chosen symbol, by way of at least one individualized indicator. A combination of chosen symbols is randomly generated during play, and movement of the symbol carriers, indicators or both, as well as the results of play, are displayed on a video display or otherwise communicated to the player. Symbol carriers may perceptibly rotate about one or more points, translate, or otherwise move as part of the simulation. Further, a player may optionally configure parameters of the game such as symbol order, symbol carrier order, speed, rotation direction, colors, or other characteristics, as well as pay line configurations, prior to initiation of a play sequence.
    Type: Grant
    Filed: December 3, 2001
    Date of Patent: June 14, 2005
    Assignee: IGT
    Inventor: Monica A. McClintic
  • Patent number: 6902478
    Abstract: An interactive bonus game played in conjunction with a base game. To initiate play, a player selects a character from a list of characters in a gaming device. The player then makes a wager and plays the base game. Entry into the bonus game is achieved upon a qualification event in the base game. In the bonus game, the players have the option of modifying attributes for the selected characters. The bonus game provides the qualified player with the option to challenge another player or a computer-generated opponent in a player to player contest. A player may also be challenged by a computer-generated opponent. The challenged player then chooses whether to surrender to the qualified player or to accept the challenge. Upon acceptance of the challenge, the contest is conducted between the two players and a winner is determined, which may at least in part be affected by the attributes of the characters as modified by the players.
    Type: Grant
    Filed: December 19, 2001
    Date of Patent: June 7, 2005
    Assignee: IGT
    Inventor: Monica A. McClintic
  • Patent number: 6837793
    Abstract: The present invention provides a player an enhanced gaming experience by using strategy and random selection to impart at least the perception of elements of skill to players to provide access to quasi-competitive bonus games for players of different skill levels. The gaming machines of the present invention are configured to offer the features of a conventional gaming machine, such as, for example, a primary game in the form of a reel-type game or a video card game, but also enable entry into a quasi-competitive bonus game. In exemplary embodiments, the gaming machines of the present invention are networked to enable interactive bonus game play among more than one player or between a player and a computer. Players may select or adopt and modify a particular character for bonus game play, and team play between teams of players may also be offered.
    Type: Grant
    Filed: December 19, 2001
    Date of Patent: January 4, 2005
    Assignee: IGT
    Inventor: Monica A. McClintic
  • Publication number: 20030119576
    Abstract: Gaming devices and methods useful with a gaming system offering a shared bonus event, which may be a Virtual Reality event. One embodiment features a number of gaming machines networked to a bonus event computer. Each gaming machine includes a primary game that results in various outcomes in response to placement of a wager. Achieving a specific outcome provides a player with an opportunity to play a skill-based bonus game on that machine, such as a carnival-like game that awards a bonus based on performing a physical act. The skill-based bonus game may be a Virtual Reality game. The bonus computer provides a shared Virtual Reality bonus event to qualified players, allowing the players to compete for additional bonus event prizes. Aspects of the shared Virtual Reality bonus event may be randomly assigned and the event may be a Virtual Reality auto race.
    Type: Application
    Filed: December 20, 2001
    Publication date: June 26, 2003
    Inventors: Monica A. McClintic, Alan D. Williams
  • Publication number: 20030119573
    Abstract: A multilevel game includes a base game in which game credits and free passes may be accumulated and saved for play in a bonus event. The bonus event comprises a tic tac toe-like game in which a player is required to correctly answer trivia questions in order to receive a marker in a space of a matrix. Upon correctly answering trivia questions or presenting free passes in lieu of correct answers to trivia questions associated with a prespecified number of spaces in a prespecified arrangement on the matrix, the player may be granted an award or access to a next-higher level of the bonus event. Nonwinners of the bonus event are returned to the base game. Various other features include “double-or-nothing” bonus play. The multilevel game may be effected by a gaming machine or a system that includes a gaming machine.
    Type: Application
    Filed: December 21, 2001
    Publication date: June 26, 2003
    Inventor: Monica A. McClintic
  • Publication number: 20030119580
    Abstract: A new and improved gaming method and apparatus are revealed. The method includes a bonus game associated with a base game that allows players to use skill and memory to determine the outcome of the bonus game. Players are prompted at the beginning of the bonus game to select at least a first and then a second game space from an array of game spaces, revealing previously hidden indicia. The player continues the selections for a predetermined period of time or until some event occurs, terminating the selections. Bonus payouts are awarded in the event the revealed indicia match. Alternative embodiments include allowing players to qualify for a “sneak peek”, wherein all or some hidden indicia on the game space array are revealed for a short period of time, and random shuffling of the indicia to different game spaces. The disclosed apparatus includes a video display and positional selector for use in selecting game spaces for bonus game play.
    Type: Application
    Filed: December 21, 2001
    Publication date: June 26, 2003
    Inventors: Monica A. McClintic, Michael T. Tessmer, Julie A. Mottes, William E. Vorias
  • Publication number: 20030114218
    Abstract: The present invention provides a player an enhanced gaming experience by using strategy and random selection to impart at least the perception of elements of skill to players to provide access to quasi-competitive bonus games for players of different skill levels. The gaming machines of the present invention are configured to offer the features of a conventional gaming machine, such as, for example, a primary game in the form of a reel-type game or a video card game, but also enable entry into a quasi-competitive bonus game. In exemplary embodiments, the gaming machines of the present invention are networked to enable interactive bonus game play among more than one player or between a player and a computer. Players may select or adopt and modify a particular character for bonus game play, and team play between teams of players may also be offered.
    Type: Application
    Filed: December 19, 2001
    Publication date: June 19, 2003
    Inventor: Monica A. McClintic
  • Publication number: 20030114219
    Abstract: An interactive bonus game played in conjunction with a base game. To initiate play, a player selects a character from a list of characters in a gaming device. The player then makes a wager and plays the base game. Entry into the bonus game is achieved upon a qualification event in the base game. In the bonus game, the players have the option of modifying attributes for the selected characters. The bonus game provides the qualified player with the option to challenge another player or a computer-generated opponent in a player to player contest. A player may also be challenged by a computer-generated opponent. The challenged player then chooses whether to surrender to the qualified player or to accept the challenge. Upon acceptance of the challenge, the contest is conducted between the two players and a winner is determined, which may at least in part be affected by the attributes of the characters as modified by the players.
    Type: Application
    Filed: December 19, 2001
    Publication date: June 19, 2003
    Inventor: Monica A. McClintic
  • Publication number: 20030114220
    Abstract: A game including at least one level in which a player wagers a resource item to progress to a next-higher level or to receive an award. When the wagered resource item matches a resource item that has been randomly selected from a predetermined group of resource items, such progress or award is granted to the player. The game may comprise a bonus event to a base game of the gaming apparatus, in which the player may have an opportunity to play for one or more resource items. The game may include one or more levels. Awards may be available at each level or upon successfully completing all of the levels of the game. The game may be effected by a standalone gaming apparatus or by a networked gaming apparatus, in which case the game may be played against others.
    Type: Application
    Filed: December 19, 2001
    Publication date: June 19, 2003
    Inventor: Monica A. McClintic
  • Publication number: 20030104855
    Abstract: Methods of playing games of chance and gaming devices employing a plurality of symbol carriers, each symbol carrier bearing substantially continuously visible symbols. At least one symbol carried by each of the plurality of symbol carriers may be indicated at the end of a play sequence as a chosen symbol, by way of at least one individualized indicator. A combination of chosen symbols is randomly generated during play, and movement of the symbol carriers, indicators or both, as well as the results of play, are displayed on a video display or otherwise communicated to the player. Symbol carriers may perceptibly rotate about one or more points, translate, or otherwise move as part of the simulation. Further, a player may optionally configure parameters of the game such as symbol order, symbol carrier order, speed, rotation direction, colors, or other characteristics, as well as pay line configurations, prior to initiation of a play sequence.
    Type: Application
    Filed: December 3, 2001
    Publication date: June 5, 2003
    Inventor: Monica A. McClintic