Patents by Inventor Nakayasu Tsukahara

Nakayasu Tsukahara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090298570
    Abstract: A gaming machine 13 starts a game, determines symbols to be rearranged, and variably displays symbol groups. Next, in a case where at least a predetermined number of identical symbols for providing an award is rearranged or in a case where identical symbols for providing an award are rearranged in “REACH (ready-to-win)” state, the gaming machine 13 displays a rendered effect that corresponds to the identical symbol on a display device. Accordingly, in a case where a combination with a “REACH” state is achieved even if it ends up with a losing combination, a rendered effect, which is the same as that performed when a winning combination is achieved, is performed to allow the player to maintain the feeling of suspense for winning to the end.
    Type: Application
    Filed: May 20, 2009
    Publication date: December 3, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090291739
    Abstract: A gaming machine, at the beginning of a game, determines static symbols for each of the video reels and executes variable display. Then, in a case where the static symbols do not form a winning combination and where the static symbols include symbols constituting a winning combination, video reels displaying symbols not constituting the winning combination are statically displayed after other video reels.
    Type: Application
    Filed: May 20, 2009
    Publication date: November 26, 2009
    Applicant: ARUZE Corp.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090239626
    Abstract: A slot machine of the present invention comprises a plurality of rotation reels rotatably installed in a casing; an input device operable by a player; a memory for storing stop positions of the plurality of the rotation reels in a previous game; and a controller, the controller programmed to execute processing of (A) determining the stop positions of the plurality of the rotation reels conditionally on an input from the input device, (B) stopping each of the rotation reels in rotation at the stop position determined in the processing (A), according to the stop position of each of the plurality of the rotation reels in the previous game preliminary stored in the memory and the stop position of each of the rotation reels in a present game determined in the processing (A).
    Type: Application
    Filed: October 2, 2008
    Publication date: September 24, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090239613
    Abstract: In a gaming machine, a unit game causing arranged symbols to be rearranged is displayed on a display. When a predetermined condition is satisfied, a special game including a predetermined number of the unit games is displayed on the display. Additionally, a total amount of payout to be provided to a player when the special game is executed, a symbol rearrangement pattern in the predetermined number of unit games for providing the total amount of payout, and contents of an effect corresponding to the total amount of payout to be provided to the player are determined before start of the special game. Moreover, the contents of the effect previously determined and the predetermined number of unit games according to the symbol rearrangement pattern previously determined are displayed on the display during the special game. Furthermore, after the special game including the predetermined number of unit games is executed, the total amount of payout previously determined are provided to the player.
    Type: Application
    Filed: July 31, 2008
    Publication date: September 24, 2009
    Applicant: Aruze Corp.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090239609
    Abstract: According to the gaming machine of the present invention, a total payout amount is determined in a bonus game in which a unit game is played over a plurality of times, the unit game determining a payout based on symbols or a combination of the symbols that have been rearranged and displayed to a display. In each of the unit games constituting the bonus game, the symbols are rearranged in a manner that the payout amount to be offered is equal to or less than a remaining payout amount obtained by subtracting a total amount of payout having been offered up to the time in the bonus game from the above-determined total payout amount.
    Type: Application
    Filed: July 14, 2008
    Publication date: September 24, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090239608
    Abstract: According to the gaming machine of the present invention, a total payout amount in a bonus game is determined by determining a rearrangement pattern showing symbols to be rearranged in each of unit games constituting the bonus game or a combination of the symbols, and then calculating the payout amount in each of the unit games based on the rearrangement pattern and summing the payout amount in all of the unit games. Subsequently, an effect pattern data corresponding to the total payout amount is selected from a plurality of kinds of effect pattern data stored in a memory. In the bonus game, the symbols are rearranged based on the determined rearrangement pattern data and then an effect based on the selected effect pattern data is executed.
    Type: Application
    Filed: July 14, 2008
    Publication date: September 24, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090239607
    Abstract: According to the above gaming machine of the present invention, a plurality of kinds of rearrangement pattern data showing symbols rearranged during a bonus game or combination patterns of those symbols, and a plurality of kinds of effect pattern data for use in executing an effect are previously stored in a memory, each of the rearrangement pattern data and the effect pattern data being corresponded to a total payout amount in the bonus game. Also, the total payout amount in the bonus game is determined, and the rearrangement pattern data and the effect pattern data corresponding to the determined total payout amount are selected. In the bonus game, symbols are rearranged based on the selected rearrangement pattern data, while an effect based on the selected effect pattern data is executed.
    Type: Application
    Filed: July 14, 2008
    Publication date: September 24, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090233681
    Abstract: A slant type gaming cabinet includes a housing having an operating member, a display tiltably supported in the housing and a linking device which links tilting movement of the display with an operation of the operating member. On the display, games such as roulette, keno, poker, bingo and lotto can be displayed. When the operating member is operated by a player, the display is tilted by the linking device in conjunction with the operation of the operating member. The operating member may be a rotating handle. Moreover, a button may be used as the operating member and the display may be tilted by an operation of a motor according to an operation of the button.
    Type: Application
    Filed: October 3, 2008
    Publication date: September 17, 2009
    Applicant: Aruze Corp.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090233671
    Abstract: A gaming machine displays on a display a horse racing game in which racehorses race against each other, and receives, via a gaming terminal, a bet made by a player regarding an order of arrival of the racehorses in the horse racing game. Thereafter, the gaming machine periodically calculates odds for the horse racing game. While remaining time to reception deadline for bets is a certain length of time or more, a value obtained by reducing the calculated actual value of odds by a predetermined proportion is displayed on the display as an effect value of the odds at that point. The longer the remaining time to the bet reception deadline, the larger the predetermined proportion reduced from the actual value of the odds to obtain the effect value. Moreover, the gaming machine displays on the display the calculated actual value of the odds as the effect value when a certain length of time or less remains before the bet reception deadline.
    Type: Application
    Filed: March 13, 2009
    Publication date: September 17, 2009
    Applicant: Aruze Corp.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090181766
    Abstract: An accumulate (increment) according to an amount of predetermined ratio of the number of bets made with respect to a game is repeated with respect to an award amount of a plurality of progressive jackpots, respectively. An award amount of a progressive jackpot which is the object of the increment increases towards an upper limit based on a predetermined sequence. More specifically, when the award amount of the progressive jackpot that is the object of increment is about to reach or become higher than the upper limit, the award amount of the progressive jackpot which is the object of increment is set to the upper limit. Further, an award amount of a progressive jackpot with a following sequence number is set as the object of subsequent increment. If a progressive jackpot is won, an award amount of any one of a plurality of progressive jackpots is selected based on its sequence number. The award amount of the progressive jackpot that was the object of the selection is awarded.
    Type: Application
    Filed: October 8, 2008
    Publication date: July 16, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu Tsukahara
  • Publication number: 20090117976
    Abstract: A slot machine of the present invention comprises: a removable key provided so as to correspond to the gaming machine; and a controller, the controller programmed to execute the processing of (A) determining whether or not the key has been removed, and (B) controlling the gaming machine so as to make a game executable when determining in the processing (A) that the key has not been removed, while controlling the gaming machine so as to make the game unexecutable when determining in the processing (A) that the key has been removed.
    Type: Application
    Filed: February 27, 2008
    Publication date: May 7, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090117965
    Abstract: A gaming machine executes a game in which a player makes a bet in a desired bet pattern having combined a plurality of bet elements; stores the bet pattern used for the game; and allows the player to select one of the bet element and the bet pattern. When the bet element is selected, a bet is made by the bet pattern using the bet element selected. When the bet pattern is selected, a bet is made by the bet pattern selected.
    Type: Application
    Filed: July 16, 2008
    Publication date: May 7, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090117964
    Abstract: A game apparatus according to the present invention comprises: a circular roulette wheel; a plurality of pockets arranged adjacent to one another in a line in a circumferential direction on the roulette wheel, each of the pockets associated with a number in advance; an arrangement data storage memory for storing arrangement data indicating a sequence of the plurality of the pockets on the roulette wheel; a main BET button for inputting a BET on a number associated with a single pocket out of the plurality of the pockets; a sub BET button for inputting a BET on a number associated with an adjacent pocket adjacent to the single pocket, or on numbers associated with a plurality of the respective pockets arranged adjacent to one another including the adjacent pocket; and a controller, the controller programmed to conduct the processing of (a) receiving a BET on a number associated with a single pocket out of the plurality of said pockets, based on an input from the main BET button, (b) receiving, based on an inpu
    Type: Application
    Filed: February 27, 2008
    Publication date: May 7, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu Tsukahara
  • Publication number: 20090029762
    Abstract: When a base game or a free game is started, a processor makes reels 13 through 17 rotate individually. After a predetermined time has lapsed, the processor makes symbols positioned in symbol display areas 32 through 46 in a main liquid crystal panel 11B. Particularly, in case a scatter symbol 22 is positioned and a specific prize to award a progressive payout is won in a free game, the processor makes a smoke ejector 5 eject smoke 7 above of a slot machine 1 and further makes a projector 6 project “JACK POT”, a ward image 8 in the ejected smoke 7 as the screen for the projector 6.
    Type: Application
    Filed: July 7, 2008
    Publication date: January 29, 2009
    Applicant: ARUZE CORP.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20070066383
    Abstract: Disclosed is a gaming machine. According to the gaming machine, when a combination of symbols relating to a winning is displayed on a one line, the symbols constituting the combination of symbols relating to the winning and symbols constituting a combination of specific symbols in accordance with the combination of symbols relating to the winning are respectively arranged on peripheries of reels so that the combination of specific symbols is displayed on a line different from the one line. In addition, an image display unit of the gaming machine displays a specific image representing a corresponding relationship between a prize in accordance with the combination of symbols relating to the winning and the combination of specific symbols in accordance with the combination of symbols relating to the winning.
    Type: Application
    Filed: March 28, 2006
    Publication date: March 22, 2007
    Applicant: Aruze Corp.
    Inventors: Koichi Mori, Nakayasu Tsukahara, Hideaki Wada, Kuniaki Honno, Hiroshi Irimajiri, Takumi Nishi, Hiroaki Oosera, Akio Fujita, Yusuke Kikuchi
  • Patent number: 6439994
    Abstract: A gaming machine which allows, according to a preset probability of occurrence, a player to play a special game (e.g., big bonus game) more advantageous than a normal game comprises a setting switch 46 for setting the probability of occurrence of big bonus games at a plurality of stages, and an indicator for informing the player of thus set value. The indicator comprises reel lamps 44 adapted to emit light in a plurality of light-emitting patterns while illuminating from inside reels in a transmitting manner the symbols seen through display windows. As the light-emitting patterns in the reel lamps 44 are changed (so as to represent L or H) according to the set value set by the setting switch 46, the player is informed of the setting value set by the setting switch 46. Consequently, the player can fully enjoy games, while the profits of players and game parlors are balanced.
    Type: Grant
    Filed: October 27, 1999
    Date of Patent: August 27, 2002
    Assignee: Aruze Corporation
    Inventor: Nakayasu Tsukahara
  • Patent number: 6416411
    Abstract: A gaming machine comprises sound effect pattern storage apparatus storing a plurality of sound effect patterns therein; sound effect pattern selector for selecting one sound effect pattern from the plurality of sound effect patterns stored in the sound effect pattern storage apparatus according to a predetermined condition; and indicator for informing, when the special game occurs, the player of an occurrence of the special game by generating sound effects according to the sound effect pattern selected by the sound effect pattern selector. Consequently, the player can feel a new impression every time a special game occurs, thus being able to fully enjoy the pleasure of gaming. The sound effect pattern storage apparatus and the sound effect pattern selector are constituted by a control unit 23, whereas the indicator is constituted by a speaker 21.
    Type: Grant
    Filed: October 25, 1999
    Date of Patent: July 9, 2002
    Assignee: Aruze Corporation
    Inventor: Nakayasu Tsukahara
  • Publication number: 20020010016
    Abstract: A gaming machine which allows, according to a preset probability of occurrence, a player to play a special game (e.g., big bonus game) more advantageous than a normal game comprises a setting switch 46 for setting the probability of occurrence of big bonus games at a plurality of stages, and an indicator for informing the player of thus set value. The indicator comprises reel lamps 44 adapted to emit light in a plurality of light-emitting patterns while illuminating from inside reels in a transmitting manner the symbols seen through display windows. As the light-emitting patterns in the reel lamps 44 are changed (so as to represent L or H) according to the set value set by the setting switch 46, the player is informed of the setting value set by the setting switch 46. Consequently, the player can fully enjoy games, while the profits of players and game parlors are balanced.
    Type: Application
    Filed: October 27, 1999
    Publication date: January 24, 2002
    Applicant: Aruze Corporation
    Inventor: NAKAYASU TSUKAHARA
  • Patent number: 6325720
    Abstract: A game machine comprises a housing, a lever pivotally supported on the housing and a control unit. The lever comprises a rod portion having a handle portion integrally formed at the front section and a sensor actuating portion integrally formed at the rear section. The game machine comprises a resiliently urging member for resiliently urging the rod portion toward a neutral position from first and second positions. The game machine further comprises first and second optical sensors positioned to have the lights intercepted by the sensor actuating portion of the lever when the rod portion of the lever is moved to the first and second positions, respectively. The control unit is operable to selectively perform predetermined first and second operations in accordance with signals outputted from the first and second optical sensors, respectively.
    Type: Grant
    Filed: November 12, 1998
    Date of Patent: December 4, 2001
    Assignee: Aruze Corporation
    Inventors: Nakayasu Tsukahara, Mitsuaki Kusanagi, Takeo Koyama