Patents by Inventor Nathan Blaine Morgan
Nathan Blaine Morgan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11666830Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.Type: GrantFiled: July 19, 2021Date of Patent: June 6, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20230022301Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.Type: ApplicationFiled: October 4, 2022Publication date: January 26, 2023Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
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Patent number: 11458402Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.Type: GrantFiled: December 11, 2019Date of Patent: October 4, 2022Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
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Patent number: 11285390Abstract: A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.Type: GrantFiled: September 26, 2019Date of Patent: March 29, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20210387089Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.Type: ApplicationFiled: August 31, 2021Publication date: December 16, 2021Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20210339149Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.Type: ApplicationFiled: July 19, 2021Publication date: November 4, 2021Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Patent number: 11103782Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.Type: GrantFiled: September 26, 2019Date of Patent: August 31, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Patent number: 11065550Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.Type: GrantFiled: July 30, 2019Date of Patent: July 20, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20210093969Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.Type: ApplicationFiled: September 26, 2019Publication date: April 1, 2021Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20210093968Abstract: A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.Type: ApplicationFiled: September 26, 2019Publication date: April 1, 2021Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20210031115Abstract: A method for gaming The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.Type: ApplicationFiled: July 30, 2019Publication date: February 4, 2021Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20200114266Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.Type: ApplicationFiled: December 11, 2019Publication date: April 16, 2020Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
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Patent number: 10549202Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.Type: GrantFiled: October 25, 2017Date of Patent: February 4, 2020Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
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Publication number: 20190122152Abstract: A system in which people with different skills collaboratively work together build creative content each by contributing the type of work that he or she is best at. Four modules of the system include the specialization of contributions, in which creators make types of contributions depending on their strengths and interests, content curation and distribution for evaluating content and controlling the bundling and distribution of content, workflow/tracking that keeps an immutable history of work and allows branching, and compensation for contributors that tracks the contributions made by each creator and determines compensation based on the amount and/or perceived quality or worth of work each creator puts into the creation of content.Type: ApplicationFiled: October 25, 2017Publication date: April 25, 2019Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
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Publication number: 20190118094Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.Type: ApplicationFiled: October 25, 2017Publication date: April 25, 2019Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry