Patents by Inventor Nathan Blaine Morgan

Nathan Blaine Morgan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11666830
    Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Grant
    Filed: July 19, 2021
    Date of Patent: June 6, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20230022301
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Application
    Filed: October 4, 2022
    Publication date: January 26, 2023
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Patent number: 11458402
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: October 4, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Patent number: 11285390
    Abstract: A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: March 29, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210387089
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Application
    Filed: August 31, 2021
    Publication date: December 16, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210339149
    Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Application
    Filed: July 19, 2021
    Publication date: November 4, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 11103782
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: August 31, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 11065550
    Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Grant
    Filed: July 30, 2019
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210093969
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Application
    Filed: September 26, 2019
    Publication date: April 1, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210093968
    Abstract: A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.
    Type: Application
    Filed: September 26, 2019
    Publication date: April 1, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210031115
    Abstract: A method for gaming The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Application
    Filed: July 30, 2019
    Publication date: February 4, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20200114266
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Application
    Filed: December 11, 2019
    Publication date: April 16, 2020
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Patent number: 10549202
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Grant
    Filed: October 25, 2017
    Date of Patent: February 4, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Publication number: 20190122152
    Abstract: A system in which people with different skills collaboratively work together build creative content each by contributing the type of work that he or she is best at. Four modules of the system include the specialization of contributions, in which creators make types of contributions depending on their strengths and interests, content curation and distribution for evaluating content and controlling the bundling and distribution of content, workflow/tracking that keeps an immutable history of work and allows branching, and compensation for contributors that tracks the contributions made by each creator and determines compensation based on the amount and/or perceived quality or worth of work each creator puts into the creation of content.
    Type: Application
    Filed: October 25, 2017
    Publication date: April 25, 2019
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Publication number: 20190118094
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Application
    Filed: October 25, 2017
    Publication date: April 25, 2019
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry