Patents by Inventor Nathan Warms
Nathan Warms has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11983995Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: GrantFiled: May 8, 2023Date of Patent: May 14, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick Ching
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Publication number: 20240112539Abstract: A gaming system is provided. The gaming system may include a game display configured to display a game interface including a matrix having a plurality of rows including a plurality of matrix positions and a processor configured to determine a number of wild symbols currently displayed in the matrix, in response to determining the number of wild symbols currently displayed in the matrix exceeds a threshold number, determine a number of spin credits, in response to the number of spin credits being greater than zero, determine a weighting factor defining a probability for displaying a symbol in a respective matrix position, apply the determined weighting factors to respective lookup tables for each matrix position not currently displaying a wild symbol, and determine, for each matrix position not currently displaying a wild symbol, a symbol to display.Type: ApplicationFiled: September 29, 2022Publication date: April 4, 2024Inventors: Erick Ching, Hanna Sanborn, Jennifer Mizzi, Nathan Warms, Rogelio Decasa, Jr., Zachary Smith, Jeffrey Uss, Kelly Lockheed
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Publication number: 20240112544Abstract: An electronic gaming device that includes a display device, an input device, a memory device, and a processor is described. The processor causes to be displayed a dual symbol configured as a wild symbol and as a credit on reel (or cash-on-reel) symbol that indicates a prize to be awarded if a trigger symbol also lands in the same row as the dual symbol. The processor causes a base game to be initiated that includes causing symbols to be displayed on reels within a display matrix on a display device wherein each reel is configured to spin. During game play of the base game, the dual symbol, if displayed, persists between different reel spins and moves up one row each reel spin from a previous symbol position to a new symbol position.Type: ApplicationFiled: September 30, 2022Publication date: April 4, 2024Inventors: Kelly Lockheed, Jeffrey Uss, Hanna Sanborn, Nathan Warms, Zachary Smith, Rogelio Decasa, JR., Jennifer Mizzi, Scott Hopkins
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Publication number: 20240105017Abstract: A gaming system includes a processor and a memory storing a plurality of stage game rule sets. Each rule set of the stage game rule sets corresponding with a stage of a game. The processor is programmed to cause display of columns each including symbol positions based on a first game configuration for a first instance of a first stage of the game and determine a first game outcome for the first instance based on the first game configuration and a first rule set. The processor is further programmed to change the first game configuration to a second game configuration based on a first trigger symbol occurring in the first game outcome and determine a second game outcome for a first game instance of a second stage of the game based on the second game configuration and a second rule set associated with the second stage.Type: ApplicationFiled: September 1, 2023Publication date: March 28, 2024Inventors: Zachary Cohen, Nathan Warms, Hanna Sanborn, Jennifer Mizzi, Erick Ching, Rogelio Decasa, JR.
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Publication number: 20240105016Abstract: An electronic gaming system is provided. The electronic gaming system may include a game display configured to display a game interface including a first matrix having a first plurality of matrix positions and a second matrix having a second plurality of matrix positions, a memory, and a processor in communication with the game display and the memory. The processor may be configured to identify a user profile associated with a current session, retrieve, from the memory in association with the identified user profile, a record of a first persistent symbol displayed in a first matrix position of the second plurality of matrix positions, generate, in the first matrix, a base game outcome, determine, based on the base game outcome, to increment the value associated with the first persistent symbol in the first matrix position, and increment the value associated with the first persistent symbol in the memory.Type: ApplicationFiled: July 25, 2023Publication date: March 28, 2024Inventors: Nathan Warms, Rogelio Decasa, JR., Erick Ching, Hanna Sanborn, Jennifer Mizzi
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Publication number: 20240071169Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: ApplicationFiled: November 8, 2023Publication date: February 29, 2024Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, JR., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Publication number: 20240038025Abstract: Graphical user interfaces (GUIs) are provided for presenting games of chance in which a symbol or symbols displayed in a designated proper subset of symbol positions in a reel display area are treated as feature game trigger symbols for a given play of a base game of the game of chance. In some instances, the appearance of a symbol of a particular symbol type in a symbol position in the proper subset of symbol positions may cause the number of symbol positions in the proper subset of symbol positions to be increased.Type: ApplicationFiled: July 27, 2022Publication date: February 1, 2024Inventors: Erick Ching, Amit Sharma, Jennifer Mizzi, Nathan Warms, Shayer Waseem Shaik
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Patent number: 11887428Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: GrantFiled: November 29, 2021Date of Patent: January 30, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, Jr., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Publication number: 20240021052Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: May 8, 2023Publication date: January 18, 2024Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching
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Patent number: 11847892Abstract: An electronic gaming machine (EGM) or another type of gaming device may be configured to provide games that involve “WYSIWYG” (what you see is what you get) symbols or “prize on” symbols. The gaming device may be configured to provide the value of all “prize on” symbols that land during a single instance of a game if a prize on trigger symbol, which also may be referred to herein as a blast symbol, lands during the same instance of the game. In some examples, the game may be a base game. According to some examples, a feature does not need to be triggered during the instance of the base game for the value of all prize on symbols that land during the instance of the base game to be awarded. In other examples, the game may be a feature game, such as a “hold and spin” game.Type: GrantFiled: January 20, 2023Date of Patent: December 19, 2023Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Erick Ching, Chad La Guardia, Nathan Warms, Zachary Smith, Scott Hopkins, Jennifer Mizzi, Rogelio Decasa, Jr.
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Patent number: 11816960Abstract: Nested frenzy modes for games of chance are disclosed. When a first frenzy mode is activated, opportunities are provided to obtain first frenzy item symbols as part of game outcomes. Each first frenzy item symbol that is obtained in an outcome may cause a number of obtained frenzy items of a featured set of frenzy items to be incremented by a first value. When all frenzy items in the featured set of frenzy items are obtained, a featured set prize is awarded and a new set of frenzy items presented. Additionally, there are opportunities within the first frenzy mode to trigger a second frenzy mode in which second frenzy item symbols are potentially obtainable. Should a second frenzy item symbol be obtained, then the number of obtained frenzy items of the featured set of frenzy items may be incremented by a second value that is greater than the first value.Type: GrantFiled: September 30, 2021Date of Patent: November 14, 2023Assignee: Aristocrat Technologies, Inc.Inventors: Rogelio Decasa, Jr., Hanna Sanborn, Jeffrey Uss, Jennifer Mizzi, Erick Ching, Nathan Warms, Zachary Smith
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Publication number: 20230237877Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: January 23, 2023Publication date: July 27, 2023Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching, Zachary Cohen, Kelly Lockheed, Scott Hopkins, Carlyn Albright
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Publication number: 20230169820Abstract: Techniques and systems for providing games of chance with multiple levels of persistent features are disclosed. Some example systems include scatter prize indicators that are each associated with different symbol positions of a game of chance. When a scatter symbol is selected for a given symbol position, the scatter prize indicator associated therewith may be upgraded; selection of a sufficient number of symbol positions may result in a feature game mode being activated. During feature game mode play, scatter symbols are retained after each play of the game until either sufficient consecutive plays occur without any scatter symbols being obtained or until all symbol positions have scatter symbols. In the latter case, the scatter prize indicators are upgraded and play continues. In the former case, the feature game mode concludes. Various enhancements may be triggered based on the number of times that the feature game mode has been activated.Type: ApplicationFiled: November 29, 2021Publication date: June 1, 2023Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, JR., Zachary Smith, Erick Ching, Jeffrey Uss, Hanna Sanborn
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Publication number: 20230154286Abstract: A gaming device is provided. The gaming device is configured to determine that at least a threshold number of scatter symbols is displayed in respective slot positions of a plurality of reels, determine a number of free spin credits for a free spin feature, for each of the plurality of reels, cause the game display to increment a collection indicator corresponding to each reel by a number of scatter symbols displayed in the corresponding reel, generate at least one collectible symbols in one of the slot position, cause the game display to increment the collection indicator for the reels in which the collection symbols are displayed, determine that one of the collection indicators has reached a threshold number of collectible symbols, and cause the game display to display a reel replacement feature in the reel corresponding to the one of the collection indicators.Type: ApplicationFiled: August 26, 2022Publication date: May 18, 2023Inventors: Nathan Warms, Jennifer Mizzi, Rogelio Decasa, JR., Hanna Sanborn, Zachary Smith, Erick Ching, Kevin Walsh
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Patent number: 11645892Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: GrantFiled: January 11, 2022Date of Patent: May 9, 2023Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick Ching
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Publication number: 20230098012Abstract: Nested frenzy modes for games of chance are disclosed. When a first frenzy mode is activated, opportunities are provided to obtain first frenzy item symbols as part of game outcomes. Each first frenzy item symbol that is obtained in an outcome may cause a number of obtained frenzy items of a featured set of frenzy items to be incremented by a first value. When all frenzy items in the featured set of frenzy items are obtained, a featured set prize is awarded and a new set of frenzy items presented. Additionally, there are opportunities within the first frenzy mode to trigger a second frenzy mode in which second frenzy item symbols are potentially obtainable. Should a second frenzy item symbol be obtained, then the number of obtained frenzy items of the featured set of frenzy items may be incremented by a second value that is greater than the first value.Type: ApplicationFiled: September 30, 2021Publication date: March 30, 2023Inventors: Rogelio Decasa, JR., Hanna Sanborn, Jeffrey Uss, Jennifer Mizzi, Erick Ching, Nathan Warms, Zachary Smith
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Patent number: 11580821Abstract: An electronic gaming machine (EGM) or another type of gaming device may be configured to provide games that involve “WYSIWYG” (what you see is what you get) symbols or “prize on” symbols. The gaming device may be configured to provide the value of all “prize on” symbols that land during a single instance of a game if a prize on trigger symbol, which also may be referred to herein as a blast symbol, lands during the same instance of the game. In some examples, the game may be a base game. According to some examples, a feature does not need to be triggered during the instance of the base game for the value of all prize on symbols that land during the instance of the base game to be awarded. In other examples, the game may be a feature game, such as a “hold and spin” game.Type: GrantFiled: October 29, 2021Date of Patent: February 14, 2023Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Erick Ching, Chad La Guardia, Nathan Warms, Zachary Smith, Scott Hopkins, Jennifer Mizzi, Rogelio Decasa, Jr.
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Patent number: 11562631Abstract: A method for providing a persistent feature in an electronic game includes: (A) simulates spinning of a plurality of reels; (B) generating a first spin result; (C) triggering a value feature based on the occurrence of at least one feature symbol appearing on the first reel and at least one feature symbol appearing on the second reel in first spin result, causing the electronic game to award value feature symbols that appear on the other reels; (D) during a second spin, displaying an animation of moving the first and second feature symbols one or more positions of the reel upon; (E) overlaying the moved feature symbols during the second spin of the plurality of reels; and (F) triggering the value feature for the second spin when at least one feature symbol appears on both the first reel and on the second reel.Type: GrantFiled: March 18, 2021Date of Patent: January 24, 2023Assignee: Aristocrat Technologies, Inc.Inventors: Nathan Warms, Jennifer Mizzi, Hanna Sanborn, Rogelio Decasa, Jr., Jeffrey Uss, Erick Ching, Zachary Smith
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Publication number: 20220237987Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: ApplicationFiled: January 11, 2022Publication date: July 28, 2022Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, JR., Nathan Warms, Zachary Smith, Erick Ching
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Patent number: 11257327Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.Type: GrantFiled: January 27, 2021Date of Patent: February 22, 2022Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick Ching