Patents by Inventor Navid Aghdaie

Navid Aghdaie has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230033290
    Abstract: Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local bone phases and generating a second pose of the character model based on the plurality of matched local poses for a second frame of the electronic game.
    Type: Application
    Filed: August 2, 2021
    Publication date: February 2, 2023
    Inventors: Wolfram Sebastian Starke, Yiwei Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
  • Patent number: 11565185
    Abstract: A computer-implemented method is provided of allowing a user to automatically transform domain knowledge into a machine learning model to be used in real-time operation of video games. The method comprises providing a user interface which allows a user to define domain knowledge relating to a video game by specifying one or more labeling functions; transforming the labeling functions into executable code; labeling raw data relating to the video game using the executable code to obtain labeled data; and applying an automated machine learning module to the labeled data to obtain a machine learning model.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: January 31, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Reza Pourabolghasem, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Kazi Zaman
  • Patent number: 11562523
    Abstract: Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local bone phases and generating a second pose of the character model based on the plurality of matched local poses for a second frame of the electronic game.
    Type: Grant
    Filed: August 2, 2021
    Date of Patent: January 24, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Wolfram Sebastian Starke, Yiwei Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
  • Publication number: 20230005203
    Abstract: Embodiments of the systems and methods described herein provide a dynamic animation generation system that can apply a real-life video clip with a character in motion to a first neural network to receive rough motion data, such as pose information, for each of the frames of the video clip, and overlay the pose information on top of the video clip to generate a modified video clip. The system can identify a sliding window that includes a current frame, past frames, and future frames of the modified video clip, and apply the modified video clip to a second neural network to predict a next frame. The dynamic animation generation system can then move the sliding window to the next frame while including the predicted next frame, and apply the new sliding window to the second neural network to predict the following frame to the next frame.
    Type: Application
    Filed: July 1, 2021
    Publication date: January 5, 2023
    Inventors: Mingyi Shi, Yiwei Zhao, Wolfram Sebastian Starke, Mohsen Sardari, Navid Aghdaie
  • Publication number: 20220409998
    Abstract: Embodiments of the systems and methods disclosed herein provide a request distribution system in which a request for resources may be executed by a plurality of workers. Upon receiving a request for resources from a user computing system, the request distribution system may select a subset of workers from the plurality of workers to execute the request within a time limit. Once the workers generate a plurality of outputs, each output associated with a quality level, the request distribution system may transmit the output associated with the highest quality level to the user computing system.
    Type: Application
    Filed: September 1, 2022
    Publication date: December 29, 2022
    Inventors: John Kolen, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Publication number: 20220412765
    Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.
    Type: Application
    Filed: September 2, 2022
    Publication date: December 29, 2022
    Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Patent number: 11534690
    Abstract: According to a first aspect of this specification, there is disclosed a computer implemented method comprising: training, based on an initial behavior goal and using reinforcement-learning, a reinforcement-learning model for controlling behavior of a non-playable character in a computer game environment; converting the trained reinforcement-learning model into a behavior tree model for controlling behavior of the non-playable character; editing, based on a user input, the behavior tree model to generate an updated behavior tree model for controlling behavior of the non-playable character; and outputting a final model for controlling non-player character behavior for use in the computer game environment, wherein the model for controlling non-player character behavior is based at least in part on the updated behavior tree model.
    Type: Grant
    Filed: August 21, 2020
    Date of Patent: December 27, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Meng Wu, Harold Chaput, Navid Aghdaie, Kazi Zaman, Yunqi Zhao, Qilian Yu
  • Patent number: 11521594
    Abstract: An example method of automated selection of audio asset synthesizing pipelines includes: receiving an audio stream comprising human speech; determining one or more features of the audio stream; selecting, based on the one or more features of the audio stream, an audio asset synthesizing pipeline; training, using the audio stream, one or more audio asset synthesizing models implementing respective stages of the selected audio asset synthesizing pipeline; and responsive to determining that a quality metric of the audio asset synthesizing pipeline satisfies a predetermined quality condition, synthesizing one or more audio assets by the selected audio asset synthesizing pipeline.
    Type: Grant
    Filed: November 10, 2020
    Date of Patent: December 6, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Kilol Gupta, Tushar Agarwal, Zahra Shakeri, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
  • Publication number: 20220362677
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Application
    Filed: May 13, 2021
    Publication date: November 17, 2022
    Inventors: Fernando de Mesentier Silva, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Laura Greige
  • Patent number: 11478715
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for user matchmaking. The method includes training a quality model and an embedding model based on historical data and user control options. The method also includes receiving user control options and matchmaking requests from users. The method also includes embedding, through the embedding model, user data regarding the users into an embedded space based on the received user control options and the matchmaking requests. The method also includes determining, based on the embedded user data, that a distance between two users satisfies a distance threshold. The method also includes matching the two users when the determined distance satisfies the distance threshold.
    Type: Grant
    Filed: June 22, 2020
    Date of Patent: October 25, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Meng Wu, Qilian Yu, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 11473927
    Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: October 18, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Patent number: 11471764
    Abstract: Systems described herein may automatically and dynamically adjust the amount and type of computing resources usable to execute, process, or perform various tasks associated with a video game. Using one or more machine learning algorithms, a prediction model can be generated that uses the historical and/or current user interaction data obtained by monitoring the users playing the video game. Based on the historical and/or current user interaction data, future user interactions likely to be performed in the future can be predicted. Using the predictions of the users' future interactions, the amount and type of computing resources maintained in the systems can be adjusted such that a proper balance between reducing the consumption of computing resources and reducing the latency experienced by the users of the video game is achieved and maintained.
    Type: Grant
    Filed: February 11, 2021
    Date of Patent: October 18, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kolen, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 11458399
    Abstract: Embodiments of the systems and methods described herein can automatically measure the difficulty metrics associated with various aspects of a video game using an artificial intelligence system. The artificial intelligence system may include multiple game agents. Telemetry data associated with the gameplay of each game agent may be recorded while the game application is automatically executed by the game agents. The telemetry data may be communicated to a data analysis system which can calculate game difficulty metrics for various aspects of the game. The data analysis system can determine game difficulty associated with the various aspects based on the game difficulty metrics. The results from the data analysis system may be visualized and communicated to a game developer for updating the operations of the video game.
    Type: Grant
    Filed: October 12, 2020
    Date of Patent: October 4, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Meng Wu
  • Patent number: 11458406
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for granting access to a game. The method includes receiving a request to access the game. The method also includes causing to display a set of challenge options representing challenges of varying difficulty levels for a user to select. The method also includes receiving a selection of a challenge option from a user device. The method also includes causing to present a challenge to the user. The method also includes receiving challenge data from the user including interactions with and results of the challenge. The method also includes determining whether the user passed the challenge based on the challenge data. The method also includes executing or enabling execution of the game upon determining that the user passed the challenge. The method also includes providing the user rewards associated with the game for passing the challenge.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: October 4, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Meredith Trotter, Reza Pourabolghasem, Sundeep Narravula, Kazi Atif-Uz Zaman, Navid Aghdaie
  • Patent number: 11433300
    Abstract: Embodiments of the systems and methods disclosed herein provide a request distribution system in which a request for resources may be executed by a plurality of workers. Upon receiving a request for resources from a user computing system, the request distribution system may select a subset of workers from the plurality of workers to execute the request within a time limit. Once the workers generate a plurality of outputs, each output associated with a quality level, the request distribution system may transmit the output associated with the highest quality level to the user computing system.
    Type: Grant
    Filed: July 11, 2019
    Date of Patent: September 6, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kolen, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Publication number: 20220270324
    Abstract: A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.
    Type: Application
    Filed: May 13, 2022
    Publication date: August 25, 2022
    Inventors: Igor Borovikov, Pawel Piotr Wrotek, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Publication number: 20220258061
    Abstract: A video game includes a single player mode where completion of storyline objectives advances the single player storyline. The video game also includes a multiplayer mode where a plurality of players can play on an instance of a multiplayer map. Storyline objectives from the single player mode are selected and made available for completion to players in the multiplayer mode, and the single player storylines can be advanced by players completing respective storyline objectives while playing in the multiplayer mode. Combinations of storyline objectives are selected from pending storyline objectives for players connecting to a multiplayer game for compatibility with multiplayer maps. Constraints can be used to determine compatibility.
    Type: Application
    Filed: March 7, 2022
    Publication date: August 18, 2022
    Inventors: Harold Henry Chaput, Jesse Hans Stokes Harder, Daniel Lee Kading, John Christopher Epler, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss, Thomas Murray Perlinski, Graham Francis Scott
  • Patent number: 11413539
    Abstract: Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment. Further, embodiments disclosed herein perform dynamic difficulty adjustment using processes that may not be detectable or are more difficult to detect by users compared to static and/or existing difficulty adjustment processes. In some embodiments, historical user information utilized by a machine learning system to generate a prediction model that predicts an expected duration of game play, such as for example, an expected churn rate, a retention rate, the length of time a user is expected to play the game, or an indication of the user's expected game play time relative to a historical set of users who have previously played the game. Before or during game play, the prediction model can be applied to information about the user to predict the user's expected duration of game play.
    Type: Grant
    Filed: July 22, 2019
    Date of Patent: August 16, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Meng Wu
  • Patent number: 11413541
    Abstract: According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.
    Type: Grant
    Filed: June 3, 2020
    Date of Patent: August 16, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Jesse Harder, Harold Chaput, Mohsen Sardari, Navid Aghdaie, Kazi Zaman
  • Patent number: 11410372
    Abstract: Embodiments of the systems and methods described herein provide a virtual object aging system. The virtual object aging system can utilize artificial intelligence to modify virtual objects within a video game to age and/or deteriorate for a certain time period. The virtual object aging system can be used to determine erosion, melting ice, and/or other environmental effects on virtual objects within the game. The virtual object aging system can apply aging, rust, weathering, and/or other effects that cause persistent change to object meshes and textures.
    Type: Grant
    Filed: September 24, 2020
    Date of Patent: August 9, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Han Liu, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss