Patents by Inventor Nick Foster

Nick Foster has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200222787
    Abstract: Device and methods for a ski assembly system and snowboard assembly system having a ski or snowboard with a centerline axis, a perpendicular axis, and a ski suspension system. The ski or snowboard suspension system has a suspension platform with two or more struts rotatably coupled with the suspension platform and at least one of a front mount assembly and a rear mount assembly.
    Type: Application
    Filed: December 4, 2019
    Publication date: July 16, 2020
    Inventors: Ken Nichols, Nick Foster
  • Publication number: 20130288701
    Abstract: An apparatus comprising at least one processor; and at least one memory including computer program code, the at least one memory and the computer program code configured to, with the at least one processor, cause the apparatus to perform at least the following: enable determination of a location match between a location of an electronic device and a location of a contact, the contact associated with a contact entry for the electronic device, and enable the contact entry to be prioritised based on the location match.
    Type: Application
    Filed: April 25, 2012
    Publication date: October 31, 2013
    Applicant: NOKIA CORPORATION
    Inventor: Nick Foster
  • Patent number: 7545379
    Abstract: A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.
    Type: Grant
    Filed: October 28, 2005
    Date of Patent: June 9, 2009
    Assignee: Dreamworks Animation LLC
    Inventors: Feng Xie, Nick Foster, Peter Farson
  • Publication number: 20070097125
    Abstract: A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.
    Type: Application
    Filed: October 28, 2005
    Publication date: May 3, 2007
    Applicant: DreamWorks Animation LLC
    Inventors: Feng Xie, Nick Foster, Peter Farson