Patents by Inventor Nirmal Rajkumar

Nirmal Rajkumar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11623154
    Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: April 11, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Jeffrey Stafford, Justice Adams, Mario Sarria, Jr., Jorge Arroyo Palacios, Nirmal Rajkumar, Michael Chow
  • Patent number: 11224806
    Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.
    Type: Grant
    Filed: June 19, 2020
    Date of Patent: January 18, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Nirmal Rajkumar, Jeff Stafford, Justice Adams
  • Publication number: 20210394059
    Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.
    Type: Application
    Filed: June 19, 2020
    Publication date: December 23, 2021
    Inventors: Nirmal Rajkumar, Jeff Stafford, Justice Adams
  • Publication number: 20210299575
    Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
    Type: Application
    Filed: March 31, 2020
    Publication date: September 30, 2021
    Inventors: Jeffrey Stafford, Justice Adams, Mario Sarria, JR., Jorge Arroyo Palacios, Nirmal Rajkumar, Michael Chow