Patents by Inventor Nobuhito Koganezawa

Nobuhito Koganezawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8489993
    Abstract: A game apparatus saves, in accordance with an instruction of a user, a photographing image taken by an inward camera or an outward camera, or a handwriting image of a handwritten note inputted using a touch panel. Moreover, in accordance with an instruction of the user, position information is saved together with the photographing image or the handwriting image. That is, a photographing place or a creation place of the handwritten note is registered on a map. When the photographing image or the handwriting image is reproduced, an image of a landmark set near a position on the map indicated by the position information is reproduced before the photographing image or the handwritten image.
    Type: Grant
    Filed: September 10, 2009
    Date of Patent: July 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroaki Tamura, Nobuhito Koganezawa, Fumihiko Tamiya, Koichi Nakao, Ryota Oiwa, Yosuke Fujino
  • Publication number: 20100289739
    Abstract: A game apparatus saves, in accordance with an instruction of a user, a photographing image taken by an inward camera or an outward camera, or a handwriting image of a handwritten note inputted using a touch panel. Moreover, in accordance with an instruction of the user, position information is saved together with the photographing image or the handwriting image. That is, a photographing place or a creation place of the handwritten note is registered on a map. When the photographing image or the handwriting image is reproduced, an image of a landmark set near a position on the map indicated by the position information is reproduced before the photographing image or the handwritten image.
    Type: Application
    Filed: September 10, 2009
    Publication date: November 18, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiroaki Tamura, Nobuhito Koganezawa, Fumihiko Tamiya, Koichi Nakao, Ryota Oiwa, Yosuke Fujino
  • Patent number: 7357719
    Abstract: When a character is lent from a first game device to a second game device, clocks of those two game devices are synchronized, a shared lending/borrowing expiration time is set, the use of the character is temporarily disabled in the first game device, and the use of the character is temporarily enabled in the second game device. Then, a character return timing is determined, based on a time of the clock and the lending/borrowing expiration time, in the respective game devices. In accordance with the determined timing, the use of the character is enabled in the first game device, and the use of the character is disabled in the second game device. Thus, it is possible to lend/borrow a character as an item in the real world without generating a copy thereof, and the lent character is sure to be returned at the expiration of a predetermined lending/borrowing period.
    Type: Grant
    Filed: September 5, 2003
    Date of Patent: April 15, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Yamato, Nobuhito Koganezawa, Daisuke Tsujimura, Masanobu Suzui, Hirotaka Watanabe, Mitsuru Shinohara, Keiji Hara
  • Publication number: 20040162136
    Abstract: When a character is lent from a first game device to a second game device, clocks of those two game devices are synchronized, a shared lending/borrowing expiration time is set, the use of the character is temporarily disabled in the first game device, and the use of the character is temporarily enabled in the second game device. Then, a character return timing is determined, based on a time of the clock and the lending/borrowing expiration time, in the respective game devices. In accordance with the determined timing, the use of the character is enabled in the first game device, and the use of the character is disabled in the second game device. Thus, it is possible to lend/borrow a character as an item in the real world without generating a copy thereof, and the lent character is sure to be returned at the expiration of a predetermined lending/borrowing period.
    Type: Application
    Filed: September 5, 2003
    Publication date: August 19, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Satoshi Yamato, Nobuhito Koganezawa, Daisuke Tsujimura, Masanobu Suzui, Hirotaka Watanabe, Mitsuru Shinohara, Keiji Hara
  • Patent number: 5592609
    Abstract: A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system permits a user to modify any of the game's moving objects, background screens, music or sound effects. The main CPU and game CPU cooperate in the game execution and editorial process such that an editing screen generated by the main CPU is superimposed on a game screen generated by the program executing CPU.
    Type: Grant
    Filed: October 31, 1994
    Date of Patent: January 7, 1997
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiaki Suzuki, Satoshi Yamato, Nobuhito Koganezawa, Yuichi Ozaki