Patents by Inventor Nobuyuki Aoshima

Nobuyuki Aoshima has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6582230
    Abstract: There is provided a game apparatus which can display an advice data appropriate to the sate of game development and player's operation so that the player can master a high-level and complicated game while playing the game. The game apparatus has a control section through which the player plays the game and a game computing section for computing the game and displaying a game image on a display, based on an operation signal from the control section. The game computing section computes and outputs advice data depending on the state of game on the display.
    Type: Grant
    Filed: April 17, 2001
    Date of Patent: June 24, 2003
    Assignee: Namco, Ltd.
    Inventors: Nobuyuki Aoshima, Takeyasu Yamamoto
  • Patent number: 6241524
    Abstract: There is provided a game apparatus which can display an advice data appropriate to the sate of game development and player's operation so that the player can master a high-level and complicated game while playing the game. The game apparatus has a control section through which the player plays the game and a game computing section for computing the game and displaying a game image on a display, based on an operation signal from the control section. The game computing section computes and outputs advice data depending on the state of game on the display.
    Type: Grant
    Filed: November 30, 1995
    Date of Patent: June 5, 2001
    Assignee: Namco, Ltd.
    Inventors: Nobuyuki Aoshima, Takeyasu Yamamoto
  • Patent number: 5704837
    Abstract: A video game system for playing a game while controlling a movable game object. A player operates first and second steering units 12, 14 with his or her right and left hands to input first and second propulsion vectors for first and second propulsion units in the movable game object. A steering information computing unit 30 is responsive to the first and second propulsion vectors to compute direction and rotation information indicating in how direction and manner the movable game object having the first and second propulsion units moves. These direction and rotation information are output as a steering signal. A game computing means 40 is responsive to the steering signal for computing the game so that the movable game object moves within a game space. This is indicated on a display 44.
    Type: Grant
    Filed: December 9, 1994
    Date of Patent: January 6, 1998
    Assignee: Namco Ltd.
    Inventors: Goro Iwasaki, Nobuyuki Aoshima, Kazushige Watanabe, Hiroshi Igarashi
  • Patent number: 5616079
    Abstract: An objective of the present invention is to provide a 3D games machine that can form a high-quality pseudo-3D image in real time. Segmented map information relating to a map that configures a game space is stored in a map information storage unit (110). This segmented map information contains map position information and an object number. A game space setting unit (104) reads out image information on the map from an object image information storage unit (120) on the basis of this object number, to set the games space. In this case, a plurality of types of segmented map information, of different numbers of segments, is stored in the map information storage unit (110). The game space setting unit (104) sets the game space by reading out segmented map information with a smaller number of segments as the distance between the vehicle operated by the player and the segmented map increases.
    Type: Grant
    Filed: February 15, 1995
    Date of Patent: April 1, 1997
    Assignee: Namco Ltd.
    Inventors: Takashi Iwase, Takashi Matsumoto, Nobuyuki Aoshima, Norimasa Matsuura, Takashi Goto