Patents by Inventor Norihiro Aoyagi
Norihiro Aoyagi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10748349Abstract: An image conversion unit according to an embodiment includes a gradation unit, a black line extraction unit, and a white line extraction unit. The gradation unit classifies a pixel of a pre-conversion image as one of four levels based on a brightness of the pixel, and expresses, in a color corresponding to the level as which the pixel has been classified, a corresponding pixel of a converted image. The black line extraction unit extracts pixels of an outline of an object in the pre-conversion image, and expresses corresponding pixels of the converted image in black. The white line extraction unit extracts pixels adjacent to an outline of an object in the pre-conversion image, and expresses corresponding pixels of the converted image in white.Type: GrantFiled: December 21, 2018Date of Patent: August 18, 2020Assignee: NINTENDO CO., LTD.Inventors: Satoshi Miyama, Yosuke Mori, Norihiro Aoyagi, Yuta Yamashita
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Publication number: 20190259217Abstract: An image conversion unit according to an embodiment includes a gradation unit, a black line extraction unit, and a white line extraction unit. The gradation unit classifies a pixel of a pre-conversion image as one of four levels based on a brightness of the pixel, and expresses, in a color corresponding to the level as which the pixel has been classified, a corresponding pixel of a converted image. The black line extraction unit extracts pixels of an outline of an object in the pre-conversion image, and expresses corresponding pixels of the converted image in black. The white line extraction unit extracts pixels adjacent to an outline of an object in the pre-conversion image, and expresses corresponding pixels of the converted image in white.Type: ApplicationFiled: December 21, 2018Publication date: August 22, 2019Inventors: Satoshi MIYAMA, Yosuke MORI, Norihiro AOYAGI, Yuta YAMASHITA
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Patent number: 10065108Abstract: A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: June 26, 2017Date of Patent: September 4, 2018Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Patent number: 9824293Abstract: An example information processing system performs a process based on a captured image captured by an image-capturing device. The information processing system obtains information regarding brightness of each pixel based on the captured image. The information processing device calculates position information of the captured image, the position information representing deviation obtained with the brightness of each pixel being used as a weight. The position information is calculated for a predetermined area of the captured image. The information processing device performs a predetermined information process based on the position information.Type: GrantFiled: December 7, 2015Date of Patent: November 21, 2017Assignee: NINTENDO CO., LTD.Inventor: Norihiro Aoyagi
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Publication number: 20170291103Abstract: A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: June 26, 2017Publication date: October 12, 2017Inventors: Yoshiaki KOIZUMI, Takeshi HAYAKAWA, Norihiro AOYAGI, Seiki ISHIHARA
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Patent number: 9733702Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: January 29, 2016Date of Patent: August 15, 2017Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Publication number: 20160232404Abstract: An example information processing system performs a process based on a camera image obtained by a camera. That is, the information processing system obtains a camera image, and detects, based on the camera image, an operation of bringing an object (e.g., a hand of a user) into contact with the camera or the vicinity thereof. The information processing system performs a predetermined information process based on the operation detection result. Then, the user can give an instruction to the information processing system by performing an operation of touching the camera. This enables an unconventional operation, and it is possible to improve the controllability of the information processing system.Type: ApplicationFiled: January 20, 2016Publication date: August 11, 2016Inventors: Yusuke KITAZONO, Norihiro AOYAGI
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Publication number: 20160232673Abstract: An example information processing system performs a process based on a captured image captured by an image-capturing device. The information processing system obtains information regarding brightness of each pixel based on the captured image. The information processing device calculates position information of the captured image, the position information representing deviation obtained with the brightness of each pixel being used as a weight. The position information is calculated for a predetermined area of the captured image. The information processing device performs a predetermined information process based on the position information.Type: ApplicationFiled: December 7, 2015Publication date: August 11, 2016Inventor: Norihiro AOYAGI
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Publication number: 20160147295Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: January 29, 2016Publication date: May 26, 2016Inventors: Yoshiaki KOIZUMI, Takeshi HAYAKAWA, Norihiro AOYAGI, Seiki ISHIHARA
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Patent number: 9278280Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: May 9, 2011Date of Patent: March 8, 2016Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Patent number: 9256979Abstract: A computer-readable storage medium has stored thereon an program that is executed in a display apparatus that takes an image of a virtual three-dimensional space in which a first object and a second object are present, by a virtual camera and renders the virtual three-dimensional space. The program allows the apparatus to generate a silhouette image for representing a silhouette of the first object, in which silhouette image, gradation information changes in accordance with a distance from the second object to each part of the first object; to generate an image of the second object that is seen from the virtual camera; and to synthesize the silhouette image on the image of the second object that is seen from the virtual camera, such that the silhouette image is darker at a portion thereof corresponding to a part of the first object closer to the second object.Type: GrantFiled: August 16, 2010Date of Patent: February 9, 2016Assignee: Nintendo Co., Ltd.Inventor: Norihiro Aoyagi
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Patent number: 8727879Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: May 9, 2011Date of Patent: May 20, 2014Assignee: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Patent number: 8535155Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: April 27, 2007Date of Patent: September 17, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Patent number: 8523683Abstract: A video game apparatus includes a CPU, the CPU detects marker coordinates data included in input data transmitted from a controller, and calculates indicated coordinates of the controller. A star object indicated by the controller is set as a target object by a player pressing a B-trigger switch. Then, a player object executes a processing according to the target object. For example, when the player continues to press the B-trigger switch, the player object is moved to approach the target object.Type: GrantFiled: December 18, 2006Date of Patent: September 3, 2013Assignee: Nintendo Co., Ltd.Inventors: Norihiro Aoyagi, Yoshiaki Koizumi
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Publication number: 20110248999Abstract: A computer-readable storage medium has stored thereon an program that is executed in a display apparatus that takes an image of a virtual three-dimensional space in which a first object and a second object are present, by a virtual camera and renders the virtual three-dimensional space. The program allows the apparatus to generate a silhouette image for representing a silhouette of the first object, in which silhouette image, gradation information changes in accordance with a distance from the second object to each part of the first object; to generate an image of the second object that is seen from the virtual camera; and to synthesize the silhouette image on the image of the second object that is seen from the virtual camera, such that the silhouette image is darker at a portion thereof corresponding to a part of the first object closer to the second object.Type: ApplicationFiled: August 16, 2010Publication date: October 13, 2011Applicant: NINTENDO CO., LTD.Inventor: Norihiro AOYAGI
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Publication number: 20110212779Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: May 9, 2011Publication date: September 1, 2011Applicant: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Publication number: 20110212781Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: May 9, 2011Publication date: September 1, 2011Applicant: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Publication number: 20080015031Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: April 27, 2007Publication date: January 17, 2008Applicant: NINTENDO CO., LTD.,Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Publication number: 20070265086Abstract: A video game apparatus includes a CPU, the CPU detects marker coordinates data included in input data transmitted from a controller, and calculates indicated coordinates of the controller. A star object indicated by the controller is set as a target object by a player pressing a B-trigger switch. Then, a player object executes a processing according to the target object. For example, when the player continues to press the B-trigger switch, the player object is moved to approach the target object.Type: ApplicationFiled: December 18, 2006Publication date: November 15, 2007Applicant: Nintendo Co., Ltd.Inventors: Norihiro Aoyagi, Yoshiaki Koizumi