Patents by Inventor Norihiro Nishimura

Norihiro Nishimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11014000
    Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.
    Type: Grant
    Filed: May 17, 2019
    Date of Patent: May 25, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Junichiro Koyama, Akio Onda, Takashi Aoki, Norihiro Nishimura, Toru Hisano, Yuji Iizuka, Hiroumi Endo, Kenichi Nagashima, Hiroki Yakata, Kentaro Tamura, Akinari Ushiguchi, Koji Inokuchi
  • Patent number: 10661181
    Abstract: A game system 1 is configured to detect a player's state (i.e., the position and the attitude of the player in the real space) that represents the state of the player P in the real space, perform an image generation process that generates a simulation image corresponding to the detected player's state, the simulation image being viewed from the player P and representing the simulation space that corresponds to the real space, the simulation image including a virtual moving path that is linked to a moving path R, display the generated simulation image on the HMD 20, determine that the player P is in a specific state in the simulation space when the player's state has satisfied a given condition within the moving path R, and generate a simulation image that produces an effect based on the specific state when it has been determined that the player P is in the specific state.
    Type: Grant
    Filed: February 14, 2017
    Date of Patent: May 26, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yukiharu Tamiya, Norihiro Nishimura
  • Publication number: 20190329136
    Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.
    Type: Application
    Filed: May 17, 2019
    Publication date: October 31, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Junichiro KOYAMA, Akio ONDA, Takashi AOKI, Norihiro NISHIMURA, Toru HISANO, Yuji IIZUKA, Hiroumi ENDO, Kenichi NAGASHIMA, Hiroki YAKATA, Kentaro TAMURA, Akinari USHIGUCHI, Koji INOKUCHI
  • Publication number: 20190143223
    Abstract: A game system 1 is configured to detect a player's state (i.e., the position and the attitude of the player in the real space) that represents the state of the player P in the real space, perform an image generation process that generates a simulation image corresponding to the detected player's state, the simulation image being viewed from the player P and representing the simulation space that corresponds to the real space, the simulation image including a virtual moving path that is linked to a moving path R, display the generated simulation image on the HMD 20, determine that the player P is in a specific state in the simulation space when the player's state has satisfied a given condition within the moving path R, and generate a simulation image that produces an effect based on the specific state when it has been determined that the player P is in the specific state.
    Type: Application
    Filed: February 14, 2017
    Publication date: May 16, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yukiharu TAMIYA, Norihiro NISHIMURA
  • Patent number: 9962613
    Abstract: A game device includes an area determination section that determines an area in which a virtual camera is located in a game space, an enemy character control section that controls the motion of an enemy character, and a game control section that controls an attack on the enemy character in the area in which the virtual camera is located, the game control section setting an input section among a plurality of input sections to be an input section that allows the player to perform an area change input based on the determination result of the area determination section, changing the area in which the virtual camera is located when the input section that allows the player to perform the area change input has been operated, and enabling an attack input for attacking the enemy character when an input section other than the input section that allows the player to perform the area change input has been operated, and the enemy character control section controlling the enemy character based on the determination result o
    Type: Grant
    Filed: March 17, 2015
    Date of Patent: May 8, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Norihiro Nishimura, Takehiro Shimizu, Tatsuya Ishiyama
  • Patent number: 9801960
    Abstract: Provided is a novel probe for a biological specimen for labelling by itself and clearly visualizing one of a specific cell and a specific cell organ in a living body, the probe having excellent spectral characteristics and exhibiting excellent storage stability. The probe for a biological specimen contains, as an active agent, at least one kind of compound represented by a general formula (I).
    Type: Grant
    Filed: February 17, 2015
    Date of Patent: October 31, 2017
    Assignee: CANON KABUSHIKI KAISHA
    Inventors: Taichi Shintou, Takeshi Miyazaki, Masashi Hirose, Taketoshi Okubo, Kohei Watanabe, Tsuyoshi Nomoto, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Patent number: 9764046
    Abstract: The invention provides a labeling composition for an intraocular tissue of a living individual, which specifically labels the intraocular tissue without need of an invasive operation such as exposure of an ocular tissue or injection of a staining agent into the ocular tissue or a nerve tissue linking to the ocular tissue, a method of noninvasively labeling an intraocular tissue of a living individual, and a screening method using the labeling composition for the intraocular tissues. The composition contains a compound capable of labeling at least a photoreceptor cell layer of a retina, wherein the compound is a staining compound having a particular structure as a partial structure thereof.
    Type: Grant
    Filed: January 21, 2015
    Date of Patent: September 19, 2017
    Assignee: CANON KABUSHIKI KAISHA
    Inventors: Kohei Watanabe, Taichi Shintou, Tsuyoshi Nomoto, Takeshi Miyazaki, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20150273334
    Abstract: A game device includes an area determination section that determines an area in which a virtual camera is located in a game space, an enemy character control section that controls the motion of an enemy character, and a game control section that controls an attack on the enemy character in the area in which the virtual camera is located, the game control section setting an input section among a plurality of input sections to be an input section that allows the player to perform an area change input based on the determination result of the area determination section, changing the area in which the virtual camera is located when the input section that allows the player to perform the area change input has been operated, and enabling an attack input for attacking the enemy character when an input section other than the input section that allows the player to perform the area change input has been operated, and the enemy character control section controlling the enemy character based on the determination result o
    Type: Application
    Filed: March 17, 2015
    Publication date: October 1, 2015
    Inventors: Norihiro NISHIMURA, Takehiro SHIMIZU, Tatsuya ISHIYAMA
  • Patent number: 9127245
    Abstract: A method of arranging a large number of living bodies, such as cells, embryos, or organisms rapidly, individually, and one by one, a holding sheet for the method, and a device for processing the living bodies. The method of holding living bodies includes using a sheet in which multiple through-holes with a size capable of holding one of the target living bodies, but not capable of holding two or more of the living bodies, are provided, to thereby arrange and hold the living bodies one by one in the multiple through-holes in the sheet together with a liquid.
    Type: Grant
    Filed: November 27, 2008
    Date of Patent: September 8, 2015
    Assignees: Canon Kabushiki Kaisha, Mie University
    Inventors: Takeshi Miyazaki, Kohei Watanabe, Toshio Tanaka, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20150157745
    Abstract: Provided is a novel probe for a biological specimen for labelling by itself and clearly visualizing one of a specific cell and a specific cell organ in a living body, the probe having excellent spectral characteristics and exhibiting excellent storage stability. The probe for a biological specimen contains, as an active agent, at least one kind of compound represented by a general formula (I).
    Type: Application
    Filed: February 17, 2015
    Publication date: June 11, 2015
    Inventors: Taichi Shintou, Takeshi Miyazaki, Masashi Hirose, Taketoshi Okubo, Kohei Watanabe, Tsuyoshi Nomoto, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20150139908
    Abstract: The invention provides a labeling composition for an intraocular tissue of a living individual, which specifically labels the intraocular tissue without need of an invasive operation such as exposure of an ocular tissue or injection of a staining agent into the ocular tissue or a nerve tissue linking to the ocular tissue, a method of noninvasively labeling an intraocular tissue of a living individual, and a screening method using the labeling composition for the intraocular tissues. The composition contains a compound capable of labeling at least a photoreceptor cell layer of a retina, wherein the compound is a staining compound having a particular structure as a partial structure thereof.
    Type: Application
    Filed: January 21, 2015
    Publication date: May 21, 2015
    Inventors: Kohei Watanabe, Taichi Shintou, Tsuyoshi Nomoto, Takeshi Miyazaki, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Patent number: 8556695
    Abstract: An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result.
    Type: Grant
    Filed: March 28, 2011
    Date of Patent: October 15, 2013
    Assignee: Namco Bandai Games Inc.
    Inventors: Norihiro Nishimura, Takehiro Shimizu, Takashi Satsukawa
  • Patent number: 8460639
    Abstract: Provided are a novel probe for a hair cell for clearly identifying various conditions of a hair cell, and a labelling method for a hair cell using the probe for a hair cell, more particularly, a probe for a hair cell containing, as an active agent, a staining compound represented by the general formula (I)
    Type: Grant
    Filed: December 22, 2009
    Date of Patent: June 11, 2013
    Assignee: Canon Kabushiki Kaisha
    Inventors: Tsuyoshi Nomoto, Takeshi Miyazaki, Kohei Watanabe, Taichi Shintou, Kaoru Takahashi, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20110243850
    Abstract: Provided is a novel probe for a biological specimen for labelling by itself and clearly visualizing one of a specific cell and a specific cell organ in a living body, the probe having excellent spectral characteristics and exhibiting excellent storage stability. The probe for a biological specimen contains, as an active agent, at least one kind of compound represented by a general formula (I).
    Type: Application
    Filed: December 24, 2009
    Publication date: October 6, 2011
    Applicant: CANON KABUSHIKI KAISHA
    Inventors: Taichi Shintou, Takeshi Miyazaki, Masashi Hirose, Taketoshi Okubo, Kohei Watanabe, Tsuyoshi Nomoto, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20110244957
    Abstract: An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result.
    Type: Application
    Filed: March 28, 2011
    Publication date: October 6, 2011
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Norihiro NISHIMURA, Takehiro SHIMIZU, Takashi SATSUKAWA
  • Publication number: 20110236310
    Abstract: The invention provides a labeling composition for an intraocular tissue of a living individual, which specifically labels the intraocular tissue without need of an invasive operation such as exposure of an ocular tissue or injection of a staining agent into the ocular tissue or a nerve tissue linking to the ocular tissue, a method of noninvasively labeling an intraocular tissue of a living individual, and a screening method using the labeling composition for the intraocular tissues. The composition contains a compound capable of labeling at least a photoreceptor cell layer of a retina, wherein the compound is a staining compound having a particular structure as a partial structure thereof.
    Type: Application
    Filed: December 24, 2009
    Publication date: September 29, 2011
    Applicant: Canon Kabushiki Kaisha
    Inventors: Kohei Watanabe, Taichi Shintou, Tsuyoshi Nomoto, Takeshi Miyazaki, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20100221831
    Abstract: A method of arranging a large number of living bodies, such as cells, embryos, or organisms rapidly, individually, and one by one, a holding sheet for the method, and a device for processing the living bodies. The method of holding living bodies includes using a sheet in which multiple through-holes with a size capable of holding one of the target living bodies, but not capable of holding two or more of the living bodies, are provided, to thereby arrange and hold the living bodies one by one in the multiple through-holes in the sheet together with a liquid.
    Type: Application
    Filed: November 27, 2008
    Publication date: September 2, 2010
    Applicants: CANON KABUSHIKI KAISHA, MIE UNIVERSITY
    Inventors: Takeshi Miyazaki, Kohei Watanabe, Toshio Tanaka, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20100166663
    Abstract: Provided are a novel probe for a hair cell for clearly identifying various conditions of a hair cell, and a labelling method for a hair cell using the probe for a hair cell, more particularly, a probe for a hair cell containing, as an active agent, at least one kind selected from staining compounds represented by one of the general formulae (I) and (II), and a labelling method for a hair cell using the probe for a hair cell.
    Type: Application
    Filed: December 22, 2009
    Publication date: July 1, 2010
    Applicant: CANON KABUSHIKI KAISHA
    Inventors: Tsuyoshi Nomoto, Takeshi Miyazaki, Kohei Watanabe, Taichi Shintou, Kaoru Takahashi, Toshio Tanaka, Yuhei Nishimura, Yasuhito Shimada, Norihiro Nishimura
  • Publication number: 20100066736
    Abstract: In a first-person gun shooting game or the like, when the player has performed a shooting operation, a bullet is fired from a gun held by a player's character. When the bullet has hit an enemy character, the enemy character is damaged. The bullet that has hit the enemy character rebounds from the enemy character and hits another object (wooden box) positioned near the enemy character so that the other object breaks.
    Type: Application
    Filed: September 2, 2009
    Publication date: March 18, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Norihiro NISHIMURA, Satoshi FUKUDA
  • Publication number: 20100069152
    Abstract: An object group is selected from enemy groups a and b that are positioned within the current battle area. A reference point that corresponds to the representative point of the positions of all enemy NPCs that belong to the selected group is calculated A target angle of view at which all of the enemy NPCs included in the object group can be photographed when a photographing direction of a virtual camera aims at the reference point is calculated. The virtual camera is controlled so that the photographing direction aims at the reference point and the angle of view coincides with the target angle of view.
    Type: Application
    Filed: September 11, 2009
    Publication date: March 18, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Norihiro NISHIMURA, Akihiro YOSHIDA, Taro SASAHARA, Manabu ONODERA