Patents by Inventor Norio Haga
Norio Haga has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8172678Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: October 8, 2008Date of Patent: May 8, 2012Assignee: Kabushiki Kaisha SegaInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 7737968Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.Type: GrantFiled: December 8, 2008Date of Patent: June 15, 2010Assignee: Kabushiki Kaisha SEGAInventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
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Patent number: 7532211Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.Type: GrantFiled: June 30, 2005Date of Patent: May 12, 2009Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
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Publication number: 20090115781Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.Type: ApplicationFiled: December 8, 2008Publication date: May 7, 2009Applicant: SEGA ENTERPRISES, LTD.Inventors: Norio HAGA, Tadanobu NUMATA, Satoshi MIFUNE, Makoto YAMAMOTO, Kaori YAMAMOTO, Masaki YAMASHITA
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Publication number: 20090054142Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: October 8, 2008Publication date: February 26, 2009Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20080171593Abstract: A game apparatus is provided with: determination unit for determining, in a stage of a game, whether or not a kind and order of deal to players of game media are fixed; storage unit for storing restoration data required to restore a game status at time points in a storage medium for each of check points, wherein at least a first timing indicating a time point when a virtual game value possessed by player increases/decreases as a result of the game by betting operations and a second timing indicating a time point when the kind and order of deal are fixed are used as check points; and restoration unit for reading out the restoration data from the storage medium upon restoring a fault including power disconnection during execution of the game, and automatically restoring the game status at the latest check point based on the restoration data.Type: ApplicationFiled: January 11, 2008Publication date: July 17, 2008Inventors: Norio Haga, Toru Ikebuchi, Shinichi Yoshino
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Patent number: 6989829Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.Type: GrantFiled: February 18, 1998Date of Patent: January 24, 2006Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
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Publication number: 20050282630Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: July 5, 2005Publication date: December 22, 2005Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20050266920Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: July 5, 2005Publication date: December 1, 2005Inventors: Tatsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20050239547Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.Type: ApplicationFiled: June 30, 2005Publication date: October 27, 2005Inventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
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Patent number: 6949024Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: September 26, 2001Date of Patent: September 27, 2005Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20040224762Abstract: To improve a screen display on the computer game device, according to the present invention, when a game character and its attribute information are to be displayed on the computer game screen and the display size of the game character is to be enlarged or reduced, it is possible to avoid disadvantages such as the attribute information being overly enlarged and thereby covering a large portion of the screen or being overly reduced and thereby becoming illegible by fixing the display size of the game character's attribute information, and provide an easily viewable screen to the player.Type: ApplicationFiled: June 9, 2004Publication date: November 11, 2004Inventors: Norio Haga, Kota Matsumoto
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Patent number: 6767285Abstract: To improve a screen display on the computer game device, according to the present invention, when a game character and its attribute information are to be displayed on the computer game screen and the display size of the game character is to be enlarged or reduced, it is possible to avoid disadvantages such as the attribute information being overly enlarged and thereby covering a large portion of the screen or being overly reduced and thereby becoming illegible by fixing the display size of the game character's attribute information, and provide an easily viewable screen to the player.Type: GrantFiled: November 7, 2001Date of Patent: July 27, 2004Assignee: Sega CorporationInventors: Norio Haga, Kota Matsumoto
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Patent number: 6556215Abstract: Regarding polygons constituting objects, the purpose of the present invention is to prevent intersection of a polygon with other polygons without increasing the number of polygons, and to display compatible dynamic motions with reality. The solution is, corresponding vertexes of polygons constituting a first object, memorizing onto a recording means the condition regarding the position corresponding a second object, judging whether the vertexes of polygons constituting such first object satisfy such condition, and amending the position of the vertexes to satisfy the condition if it is judged that the condition is not satisfied. It is possible to display compatible dynamic motions with reality by making a condition that there is no intersection of polygons constituting a first object and polygons constituting a second object.Type: GrantFiled: July 14, 2000Date of Patent: April 29, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Norio Haga, Kazunori Ohyama, Kazunobu Satoh, Tetsuya Kaku
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Publication number: 20020090995Abstract: To improve a screen display on the computer game device, according to the present invention, when a game character and its attribute information are to be displayed on the computer game screen and the display size of the game character is to be enlarged or reduced, it is possible to avoid disadvantages such as the attribute information being overly enlarged and thereby covering a large portion of the screen or being overly reduced and thereby becoming illegible by fixing the display size of the game character's attribute information, and provide an easily viewable screen to the player.Type: ApplicationFiled: November 7, 2001Publication date: July 11, 2002Inventors: Norio Haga, Kota Matsumoto
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Publication number: 20020013172Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: September 26, 2001Publication date: January 31, 2002Applicant: KABUSHIKI KAISHA SEGA ENTERPRISESInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 6322448Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are set up in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: August 20, 1998Date of Patent: November 27, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20010040575Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism.Type: ApplicationFiled: July 13, 1999Publication date: November 15, 2001Inventors: NORIO HAGA, TADANOBU NUMATA, SATOSHI MIFUNE, MAKOTO YAMAMOTO, KAORI YAMAMOTO, MASAKI YAMASHITA