Patents by Inventor Paul Jeffrey Ungar

Paul Jeffrey Ungar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8169441
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video is provided. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.
    Type: Grant
    Filed: April 11, 2011
    Date of Patent: May 1, 2012
    Assignee: Graphics Properties Holdings, Inc.
    Inventors: David R. Blythe, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Publication number: 20110242114
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Application
    Filed: April 11, 2011
    Publication date: October 6, 2011
    Applicant: Graphics Properties Holdings, Inc.
    Inventors: David R. BLYTHE, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Patent number: 7924287
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Grant
    Filed: June 11, 2010
    Date of Patent: April 12, 2011
    Assignee: Graphics Properties Holdings, Inc.
    Inventors: David M. Blythe, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Publication number: 20100245348
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Application
    Filed: June 11, 2010
    Publication date: September 30, 2010
    Applicant: Graphics Properties Holdings, Inc.
    Inventors: David R. BLYTHE, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Patent number: 7737982
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: June 15, 2010
    Assignee: Graphics Properties Holdings, Inc.
    Inventors: David R. Blythe, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Patent number: 7609274
    Abstract: A reflection image and an environment map are loaded into memory. During rendering of an object, an environment texture sample is retrieved from the environment map based on a reflection vector stored in a pixel of the reflection image. The retrieved environment texture sample is then applied to the object. The object thus rendered is stored in a frame buffer.
    Type: Grant
    Filed: December 30, 2005
    Date of Patent: October 27, 2009
    Assignee: Microsoft Corporation
    Inventor: Paul Jeffrey Ungar
  • Patent number: 7561166
    Abstract: A reflection image and an environment map are loaded into memory. During rendering of an object, an environment texture sample is retrieved from the environment map based on a reflection vector stored in a pixel of the reflection image. The retrieved environment texture sample is then applied to the object. The object thus rendered is stored in a frame buffer.
    Type: Grant
    Filed: December 30, 2005
    Date of Patent: July 14, 2009
    Assignee: Microsoft Corporation
    Inventor: Paul Jeffrey Ungar
  • Publication number: 20080211805
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Application
    Filed: April 15, 2008
    Publication date: September 4, 2008
    Applicant: SILICON GRAPHICS, INC.
    Inventors: David R. BLYTHE, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Patent number: 7394467
    Abstract: A reflection image and an environment map are loaded into memory. During rendering of an object, an environment texture sample is retrieved from the environment map based on a reflection vector stored in a pixel of the reflection image. The retrieved environment texture sample is then applied to the object. The object thus rendered is stored in a frame buffer.
    Type: Grant
    Filed: December 30, 2005
    Date of Patent: July 1, 2008
    Assignee: Microsoft Corporation
    Inventor: Paul Jeffrey Ungar
  • Patent number: 7358974
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Grant
    Filed: January 29, 2002
    Date of Patent: April 15, 2008
    Assignee: Silicon Graphics, Inc.
    Inventors: David R. Blythe, Marc Schafer, Paul Jeffrey Ungar, David Yu
  • Patent number: 7161595
    Abstract: A reflection image and an environment map are loaded into memory. During rendering of an object, an environment texture sample is retrieved from the environment map based on a reflection vector stored in a pixel of the reflection image. The retrieved environment texture sample is then applied to the object. The object thus rendered is stored in a frame buffer.
    Type: Grant
    Filed: December 30, 2005
    Date of Patent: January 9, 2007
    Assignee: Microsoft Corporation
    Inventor: Paul Jeffrey Ungar
  • Patent number: 6999080
    Abstract: A reflection image and an environment map are loaded into memory. During rendering of an object, an environment texture sample is retrieved from the environment map based on a reflection vector stored in a pixel of the reflection image. The retrieved environment texture sample is then applied to the object. The object thus rendered is stored in a frame buffer.
    Type: Grant
    Filed: November 29, 2001
    Date of Patent: February 14, 2006
    Assignee: Microsoft Corporation
    Inventor: Paul Jeffrey Ungar
  • Publication number: 20020145612
    Abstract: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks.
    Type: Application
    Filed: January 29, 2002
    Publication date: October 10, 2002
    Inventors: David R. Blythe, Marc Schafer, Paul Jeffrey Ungar, David Yu