Patents by Inventor Peter Schuyler Shirley

Peter Schuyler Shirley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230360319
    Abstract: Devices, systems, and techniques to incorporate lighting effects into computer-generated graphics. In at least one embodiment, a virtual scene comprising a plurality of lights is rendered by randomly sampling a set of lights from among the plurality of lights prior to rendering a frame of graphics. A subset of the set of lights is selected and used to render pixels within one or more portions of the frame.
    Type: Application
    Filed: May 3, 2023
    Publication date: November 9, 2023
    Inventors: Christopher Ryan Wyman, Robert Anthony Alfieri, William Parsons Newhall, Jr., Peter Schuyler Shirley
  • Patent number: 11663773
    Abstract: Devices, systems, and techniques to incorporate lighting effects into computer-generated graphics. In at least one embodiment, a virtual scene comprising a plurality of lights is rendered by randomly sampling a set of lights from among the plurality of lights prior to rendering a frame of graphics. A subset of the set of lights is selected and used to render pixels within one or more portions of the frame.
    Type: Grant
    Filed: February 24, 2021
    Date of Patent: May 30, 2023
    Assignee: NVIDIA CORPORATION
    Inventors: Christopher Ryan Wyman, Robert Anthony Alfieri, William Parsons Newhall, Jr., Peter Schuyler Shirley
  • Patent number: 11475646
    Abstract: Disclosed are systems and methods for influencing the mood of a person using a synthetic window. The system includes storing one or more excitement scenes and one or more calming scenes, where the excitement scenes when displayed on the display produce an excitatory environment and the calming scenes when displayed on the display produce a calming environment. The system also includes receiving input as to a type of mood of the person, selecting an excitement scene or a calming scene in response to the mood type received, and displaying the selected scene on the display.
    Type: Grant
    Filed: March 16, 2021
    Date of Patent: October 18, 2022
    Inventors: Peter Schuyler Shirley, Jessica E. Johnson
  • Publication number: 20220198746
    Abstract: A global illumination data structure (e.g., a data structure created to store global illumination information for geometry within a scene to be rendered) is computed for the scene. Additionally, reservoir-based spatiotemporal importance resampling (RESTIR) is used to perform illumination gathering, utilizing the global illumination data structure. The illumination gathering includes identifying light values for points within the scene, where one or more points are selected within the scene based on the light values in order to perform ray tracing during the rendering of the scene.
    Type: Application
    Filed: March 11, 2022
    Publication date: June 23, 2022
    Inventors: Christopher Ryan Wyman, Morgan McGuire, Peter Schuyler Shirley, Aaron Eliot Lefohn
  • Patent number: 11315310
    Abstract: A global illumination data structure (e.g., a data structure created to store global illumination information for geometry within a scene to be rendered) is computed for the scene. Additionally, reservoir-based spatiotemporal importance resampling (RESTIR) is used to perform illumination gathering, utilizing the global illumination data structure. The illumination gathering includes identifying light values for points within the scene, where one or more points are selected within the scene based on the light values in order to perform ray tracing during the rendering of the scene.
    Type: Grant
    Filed: January 19, 2021
    Date of Patent: April 26, 2022
    Assignee: NVIDIA CORPORATION
    Inventors: Christopher Ryan Wyman, Morgan McGuire, Peter Schuyler Shirley, Aaron Eliot Lefohn
  • Publication number: 20220058861
    Abstract: Devices, systems, and techniques to incorporate lighting effects into computer-generated graphics. In at least one embodiment, a virtual scene comprising a plurality of lights is rendered by randomly sampling a set of lights from among the plurality of lights prior to rendering a frame of graphics. A subset of the set of lights is selected and used to render pixels within one or more portions of the frame.
    Type: Application
    Filed: February 24, 2021
    Publication date: February 24, 2022
    Inventors: Christopher Ryan Wyman, Robert Anthony Alfieri, William Parsons Newhall, JR., Peter Schuyler Shirley
  • Publication number: 20210287426
    Abstract: A global illumination data structure (e.g., a data structure created to store global illumination information for geometry within a scene to be rendered) is computed for the scene. Additionally, reservoir-based spatiotemporal importance resampling (RESTIR) is used to perform illumination gathering, utilizing the global illumination data structure. The illumination gathering includes identifying light values for points within the scene, where one or more points are selected within the scene based on the light values in order to perform ray tracing during the rendering of the scene.
    Type: Application
    Filed: January 19, 2021
    Publication date: September 16, 2021
    Inventors: Christopher Ryan Wyman, Morgan McGuire, Peter Schuyler Shirley, Aaron Eliot Lefohn
  • Patent number: 11055381
    Abstract: Sampling a function is used for many applications, such as rendering images. The challenge is how to select the best samples to minimize computations and produce accurate results. An alternative is to use a larger number of samples that may not be carefully selected in an attempt to increase accuracy. For a function that is an integral, such as functions used to render images, a sample distribution may be computed by inverting the integral. Unfortunately, for many integrals, it is neither easy nor practical to compute the inverted integral. Instead, warp functions may be combined to provide a sample distribution that accurately approximates the factors of the product being integrated. Each warp function approximates an inverted term of the product while accounting for the effects of warp functions approximating other factors in the product. The selected warp functions are customized or “fitted” to implement importance sampling for the approximated product.
    Type: Grant
    Filed: June 12, 2020
    Date of Patent: July 6, 2021
    Assignee: NVIDIA Corporation
    Inventors: David Augustus Hart, Matthew Milton Pharr, Thomas Müller, Ward Lopes, Morgan McGuire, Peter Schuyler Shirley
  • Patent number: 10950052
    Abstract: Disclosed are systems and methods for influencing the mood of a person using a synthetic window. The system includes storing one or more excitement scenes and one or more calming scenes, where the excitement scenes when displayed on the display produce an excitatory environment and the calming scenes when displayed on the display produce a calming environment. The system also includes receiving input as to a type of mood of the person, selecting an excitement scene or a calming scene in response to the mood type received, and displaying the selected scene on the display.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: March 16, 2021
    Inventors: Peter Schuyler Shirley, Jessica E. Johnson
  • Patent number: 10008034
    Abstract: A system, method, and computer program product are provided for computing indirect lighting in a cloud network. In operation, one or more scenes for rendering are identified. Further, indirect lighting associated with the one or more scenes is identified. Additionally, computation associated with the indirect lighting is performed in a cloud network utilizing at least one of a voxel-based algorithm, a photon-based algorithm, or an irradiance-map-based algorithm.
    Type: Grant
    Filed: October 18, 2013
    Date of Patent: June 26, 2018
    Assignee: NVIDIA Corporation
    Inventors: Morgan McGuire, Cyril Jean-Francois Crassin, David Patrick Luebke, Michael Thomas Mara, Brent L. Oster, Peter Schuyler Shirley, Peter-Pike J. Sloan, Christopher Ryan Wyman
  • Publication number: 20140327690
    Abstract: A system, method, and computer program product are provided for computing indirect lighting in a cloud network. In operation, one or more scenes for rendering are identified. Further, indirect lighting associated with the one or more scenes is identified. Additionally, computation associated with the indirect lighting is performed in a cloud network utilizing at least one of a voxel-based algorithm, a photon-based algorithm, or an irradiance-map-based algorithm.
    Type: Application
    Filed: October 18, 2013
    Publication date: November 6, 2014
    Applicant: NVIDIA Corporation
    Inventors: Morgan McGuire, Cyril Jean-Francois Crassin, David Patrick Luebke, Michael Thomas Mara, Brent L. Oster, Peter Schuyler Shirley, Peter-Pike J. Sloan, Christopher Ryan Wyman
  • Patent number: 8872824
    Abstract: A system, method, and computer program product are provided for performing shadowing utilizing shadow maps and ray tracing. In operation, one or more shadow maps are rendered for at least one light source. Additionally, low confidence pixels associated with the one or more shadow maps are determined. Furthermore, shadow rays associated with the low confidence pixels are traced.
    Type: Grant
    Filed: March 3, 2010
    Date of Patent: October 28, 2014
    Assignee: NVIDIA Corporation
    Inventors: Michael Robert Phillips, David Patrick Luebke, Jonathan Michael Cohen, Peter Schuyler Shirley, David Kirk McAllister
  • Patent number: 8842931
    Abstract: A system, method, and computer program product are provided for reducing noise in an image using depth-based on sweeping over image samples. In use, each noisy pixel of an image having noise is identified. Additionally, for each noisy pixel, at least one sample included in each of a plurality of neighboring pixels to the noisy pixel is identified. Furthermore, the samples are swept over at least partially in a depth-based order to identify a value for the noisy pixel that reduces the noise.
    Type: Grant
    Filed: February 18, 2011
    Date of Patent: September 23, 2014
    Assignee: NVIDIA Corporation
    Inventors: Peter Schuyler Shirley, Timo Aila, Jonathan Michael Cohen, Eric B. Enderton, Samuli Laine, Morgan McGuire, David Patrick Luebke
  • Patent number: 8711145
    Abstract: The present invention extends to methods, systems, and computer program products for representing polarized light in computer models. A rendering pipeline receives three dimensional modeling data (e.g., geometric primitives) for rendering a two dimensional image are received. The modeling data includes data representing a light source The light energy from the simulated transmission of particles at each pixel of the two dimensional image is calculated for any particles transmitted in an adjoint direction from a specified view point back to the light source. The light energies from each pixel are summed to calculate the total light energy present at the specified view point. The total light energy can be forwarded to other modules in rendering pipeline to more accurately render the two dimensional image, such as, for example, representing polarized light in the two dimensional image.
    Type: Grant
    Filed: February 7, 2008
    Date of Patent: April 29, 2014
    Assignee: The University of Utah Research Foundation
    Inventors: Peter Schuyler Shirley, Solomon Boulos, Jared Moroni Johnson, Austin Huff Robison
  • Publication number: 20120213450
    Abstract: A system, method, and computer program product are provided for reducing noise in an image using depth-based on sweeping over image samples. In use, each noisy pixel of an image having noise is identified. Additionally, for each noisy pixel, at least one sample included in each of a plurality of neighboring pixels to the noisy pixel is identified. Furthermore, the samples are swept over at least partially in a depth-based order to identify a value for the noisy pixel that reduces the noise.
    Type: Application
    Filed: February 18, 2011
    Publication date: August 23, 2012
    Applicant: NVIDIA CORPORATION
    Inventors: Peter Schuyler Shirley, Timo Aila, Jonathan Michael Cohen, Eric B. Enderton, Samuli Laine, Morgan McGuire, David Patrick Luebke
  • Publication number: 20110043516
    Abstract: The present invention extends to methods, systems, and computer program products for representing polarized light in computer models. A rendering pipeline receives three dimensional modeling data (e.g., geometric primitives) for rendering a two dimensional image are received. The modeling data includes data representing a light source The light energy from the simulated transmission of particles at each pixel of the two dimensional image is calculated for any particles transmitted in an adjoint direction from a specified view point back to the light source. The light energies from each pixel are summed to calculate the total light energy present at the specified view point. The total light energy can be forwarded to other modules in rendering pipeline to more accurately render the two dimensional image, such as, for example, representing polarized light in the two dimensional image.
    Type: Application
    Filed: February 7, 2008
    Publication date: February 24, 2011
    Inventors: Peter Schuyler Shirley, Solomon Boulos, Jared Moroni Johnson, Austin Huff Robison