Patents by Inventor Rebecca B. Frank

Rebecca B. Frank has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10699490
    Abstract: The methods, systems, techniques, and components described herein allow interactions with virtual objects in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modeled accurately. More particularly, the methods, systems, techniques, and components described herein allow interactive virtual frames to be created for virtual objects in a virtual environment. The virtual frames may be built using line primitives that form frame boundaries based on shape boundaries of virtual objects enclosed by the virtual frame. An area of interactivity defined by the virtual frame may allow users to interact with the virtual object in the virtual environment.
    Type: Grant
    Filed: January 22, 2019
    Date of Patent: June 30, 2020
    Assignee: Meta View, Inc.
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Patent number: 10665020
    Abstract: Aspects of the disclosed apparatuses, methods and systems provide tethering 3-D virtual elements in digital content, extracting tethering 3-D virtual elements, and manipulating the extracted 3-D virtual elements in a virtual 3-D space.
    Type: Grant
    Filed: February 15, 2017
    Date of Patent: May 26, 2020
    Assignee: Meta View, Inc.
    Inventors: Meron Gribetz, Soren Harner, Sean Scott, Rebecca B. Frank, Duncan McRoberts
  • Patent number: 10521966
    Abstract: A system configured for providing views of virtual content in an augmented reality environment may comprise one or more of a light source, an optical element, one or more physical processor, non-transitory electronic storage, and/or other components. The light source may be configured to emit light. The optical element being configured to reflect light emitted from the light source into one or more eyes of a user. The non-transitory electronic storage may be configured to store virtual content information defining virtual content. The virtual content may include one or more of an annular dock, one or more virtual objects, and/or other virtual content. The annular dock may comprise a set of sockets. The annular dock may be configured to simulate removable engagement of individual virtual objects to individual sockets. The light source may be controlled to generate views of the annular dock to be perceived as surrounding the user.
    Type: Grant
    Filed: July 13, 2018
    Date of Patent: December 31, 2019
    Assignee: Meta View, Inc.
    Inventors: Meron Gribetz, Rebecca B. Frank
  • Publication number: 20190325655
    Abstract: The methods, systems, techniques, and components described herein allow interactions with virtual objects in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modeled accurately. More particularly, the methods, systems, techniques, and components described herein allow interactive virtual frames to be created for virtual objects in a virtual environment. The virtual frames may be built using line primitives that form frame boundaries based on shape boundaries of virtual objects enclosed by the virtual frame. An area of interactivity defined by the virtual frame may allow users to interact with the virtual object in the virtual environment.
    Type: Application
    Filed: January 22, 2019
    Publication date: October 24, 2019
    Inventors: Zachary R. Kinster, Rebecca B. Frank, Yishai Gribetz
  • Patent number: 10438419
    Abstract: The methods, systems, techniques, and components described herein allow interaction volumes of virtual objects in a virtual environment, such as a Virtual or Augmented Reality environment, to be modified based on user interactions taken on virtual frames created for those virtual objects. A user interaction element of a virtual frame may receive a user interaction. The user interaction may comprise one or more instructions to modify the size, shape, or other visual property of the virtual object. For example, the user interaction may comprise one or more instructions to change a size of the virtual object while maintaining a scale of the virtual object. In response to the user interaction, visual properties of the virtual frame and/or the virtual object may be modified. Interaction volumes of component elements of the virtual frame as well as interaction volumes of the virtual object may be modified in response to the user interaction.
    Type: Grant
    Filed: June 1, 2018
    Date of Patent: October 8, 2019
    Assignee: Meta View, Inc.
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Publication number: 20190197782
    Abstract: Systems and methods for simulating user interaction with virtual objects in an augmented reality environment are provided. Three-dimensional point cloud information from a three-dimensional volumetric imaging sensor may be obtained. An object position of a virtual object may be determined. Individual potential force vectors for potential forces exerted on the virtual object may be determined. An individual potential force vector may be defined by one or more of a magnitude, a direction, and/or other information. An aggregate scalar magnitude of the individual potential force vectors may be determined. An aggregate potential force vector may be determined by aggregating the magnitudes and directions of the individual potential force vectors. It may be determined whether the potential forces exerted on the virtual object are conflicting.
    Type: Application
    Filed: July 27, 2018
    Publication date: June 27, 2019
    Inventors: Zachary R. Kinstner, Raymond Chun Hing Lo, Rebecca B. Frank
  • Publication number: 20190180508
    Abstract: A system configured for providing views of virtual content in an augmented reality environment may comprise one or more of a light source, an optical element, one or more physical processor, non-transitory electronic storage, and/or other components. The light source may be configured to emit light. The optical element being configured to reflect light emitted from the light source into one or more eyes of a user. The non-transitory electronic storage may be configured to store virtual content information defining virtual content. The virtual content may include one or more of an annular dock, one or more virtual objects, and/or other virtual content. The annular dock may comprise a set of sockets. The annular dock may be configured to simulate removable engagement of individual virtual objects to individual sockets. The light source may be controlled to generate views of the annular dock to be perceived as surrounding the user.
    Type: Application
    Filed: July 13, 2018
    Publication date: June 13, 2019
    Inventors: Meron Gribetz, Rebecca B. Frank
  • Patent number: 10186088
    Abstract: The methods, systems, techniques, and components described herein allow interactions with virtual objects in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modeled accurately. More particularly, the methods, systems, techniques, and components described herein allow interactive virtual frames to be created for virtual objects in a virtual environment. The virtual frames may be built using line primitives that form frame boundaries based on shape boundaries of virtual objects enclosed by the virtual frame. An area of interactivity defined by the virtual frame may allow users to interact with the virtual object in the virtual environment.
    Type: Grant
    Filed: May 13, 2016
    Date of Patent: January 22, 2019
    Assignee: Meta Company
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Publication number: 20180276900
    Abstract: The methods, systems, techniques, and components described herein allow interaction volumes of virtual objects in a virtual environment, such as a Virtual or Augmented Reality environment, to be modified based on user interactions taken on virtual frames created for those virtual objects. A user interaction element of a virtual frame may receive a user interaction. The user interaction may comprise one or more instructions to modify the size, shape, or other visual property of the virtual object. For example, the user interaction may comprise one or more instructions to change a size of the virtual object while maintaining a scale of the virtual object. In response to the user interaction, visual properties of the virtual frame and/or the virtual object may be modified. Interaction volumes of component elements of the virtual frame as well as interaction volumes of the virtual object may be modified in response to the user interaction.
    Type: Application
    Filed: June 1, 2018
    Publication date: September 27, 2018
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Patent number: 10037629
    Abstract: Systems and methods for simulating user interaction with virtual objects in an augmented reality environment are provided. Three-dimensional point cloud information from a three-dimensional volumetric imaging sensor may be obtained. An object position of a virtual object may be determined. Individual potential force vectors for potential forces exerted on the virtual object may be determined. An individual potential force vector may be defined by one or more of a magnitude, a direction, and/or other information. An aggregate scalar magnitude of the individual potential force vectors may be determined. An aggregate potential force vector may be determined by aggregating the magnitudes and directions of the individual potential force vectors. It may be determined whether the potential forces exerted on the virtual object are conflicting.
    Type: Grant
    Filed: January 31, 2018
    Date of Patent: July 31, 2018
    Assignee: Meta Company
    Inventors: Zachary R. Kinstner, Raymond Chun Hing Lo, Rebecca B. Frank
  • Patent number: 10026231
    Abstract: A system configured for providing views of virtual content in an augmented reality environment may comprise one or more of a light source, an optical element, one or more physical processor, non-transitory electronic storage, and/or other components. The light source may be configured to emit light. The optical element being configured to reflect light emitted from the light source into one or more eyes of a user. The non-transitory electronic storage may be configured to store virtual content information defining virtual content. The virtual content may include one or more of an annular dock, one or more virtual objects, and/or other virtual content. The annular dock may comprise a set of sockets. The annular dock may be configured to simulate removable engagement of individual virtual objects to individual sockets. The light source may be controlled to generate views of the annular dock to be perceived as surrounding the user.
    Type: Grant
    Filed: September 12, 2016
    Date of Patent: July 17, 2018
    Assignee: Meta Company
    Inventors: Meron Gribetz, Rebecca B. Frank
  • Publication number: 20180158249
    Abstract: Systems and methods for simulating user interaction with virtual objects in an augmented reality environment are provided. Three-dimensional point cloud information from a three-dimensional volumetric imaging sensor may be obtained. An object position of a virtual object may be determined. Individual potential force vectors for potential forces exerted on the virtual object may be determined. An individual potential force vector may be defined by one or more of a magnitude, a direction, and/or other information. An aggregate scalar magnitude of the individual potential force vectors may be determined. An aggregate potential force vector may be determined by aggregating the magnitudes and directions of the individual potential force vectors. It may be determined whether the potential forces exerted on the virtual object are conflicting.
    Type: Application
    Filed: January 31, 2018
    Publication date: June 7, 2018
    Inventors: Zachary R. Kinstner, Raymond Chun Hing Lo, Rebecca B. Frank
  • Patent number: 9990779
    Abstract: The methods, systems, techniques, and components described herein allow interaction volumes of virtual objects in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modified based on user interactions taken on virtual frames created for those virtual objects. A user interaction element of a virtual frame may receive a user interaction. The user interaction may comprise one or more instructions to modify the size, shape, or other visual property of the virtual object. As an example, the user interaction may comprise one or more instructions to change a size of the virtual object while maintaining a scale of the virtual object. In response to the user interaction, visual properties of the virtual frame and/or the virtual object may be modified. Interaction volumes of component elements of the virtual frame as well as interaction volumes of the virtual object may be modified in response to the user interaction.
    Type: Grant
    Filed: May 13, 2016
    Date of Patent: June 5, 2018
    Assignee: Meta Company
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Patent number: 9984510
    Abstract: The methods, systems, techniques, and components described herein allow interactions with virtual elements in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modeled accurately. More particularly, the methods, systems, techniques, and components described herein allow a first virtual element to move within the virtual environment based on an anchor relationship between the first virtual element and a second virtual element. The anchor relationship may define an equilibrium position for the first virtual element. The equilibrium position may define a return position for the first virtual element with respect to the second virtual element. Responsive to the first virtual element being displaced from the equilibrium position, the virtual element may move towards the equilibrium position.
    Type: Grant
    Filed: June 29, 2016
    Date of Patent: May 29, 2018
    Assignee: Meta Company
    Inventors: Zachary R. Kinstner, Rebecca B. Frank
  • Patent number: 9928661
    Abstract: Systems and methods for simulating user interaction with virtual objects in an augmented reality environment are provided. Three-dimensional point cloud information from a three-dimensional volumetric imaging sensor may be obtained. An object position of a virtual object may be determined. Individual potential force vectors for potential forces exerted on the virtual object may be determined. An individual potential force vector may be defined by one or more of a magnitude, a direction, and/or other information. An aggregate scalar magnitude of the individual potential force vectors may be determined. An aggregate potential force vector may be determined by aggregating the magnitudes and directions of the individual potential force vectors. It may be determined whether the potential forces exerted on the virtual object are conflicting.
    Type: Grant
    Filed: February 14, 2017
    Date of Patent: March 27, 2018
    Assignee: Meta Company
    Inventors: Zachary R. Kinstner, Raymond Chun Hing Lo, Rebecca B. Frank
  • Publication number: 20170330385
    Abstract: The methods, systems, techniques, and components described herein allow interaction volumes of virtual objects in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modified based on user interactions taken on virtual frames created for those virtual objects. A user interaction element of a virtual frame may receive a user interaction. The user interaction may comprise one or more instructions to modify the size, shape, or other visual property of the virtual object. As an example, the user interaction may comprise one or more instructions to change a size of the virtual object while maintaining a scale of the virtual object. In response to the user interaction, visual properties of the virtual frame and/or the virtual object may be modified. Interaction volumes of component elements of the virtual frame as well as interaction volumes of the virtual object may be modified in response to the user interaction.
    Type: Application
    Filed: May 13, 2016
    Publication date: November 16, 2017
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Publication number: 20170330378
    Abstract: The methods, systems, techniques, and components described herein allow interactions with virtual objects in a virtual environment, such as a Virtual Reality (VR) environment or Augmented Reality (AR) environment, to be modeled accurately. More particularly, the methods, systems, techniques, and components described herein allow interactive virtual frames to be created for virtual objects in a virtual environment. The virtual frames may be built using line primitives that form frame boundaries based on shape boundaries of virtual objects enclosed by the virtual frame. An area of interactivity defined by the virtual frame may allow users to interact with the virtual object in the virtual environment.
    Type: Application
    Filed: May 13, 2016
    Publication date: November 16, 2017
    Inventors: Zachary R. Kinstner, Rebecca B. Frank, Yishai Gribetz
  • Publication number: 20170236320
    Abstract: Aspects of the disclosed apparatuses, methods and systems provide tethering 3-D virtual elements in digital content, extracting tethering 3-D virtual elements, and manipulating the extracted 3-D virtual elements in a virtual 3-D space.
    Type: Application
    Filed: February 15, 2017
    Publication date: August 17, 2017
    Applicant: Meta Company
    Inventors: Meron Gribetz, Soren Harner, Sean Scott, Rebecca B. Frank, Duncan McRoberts