Patents by Inventor Roger L. Allen

Roger L. Allen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7385607
    Abstract: A scalable shader architecture is disclosed. In accord with that architecture, a shader includes multiple shader pipelines, each of which can perform processing operations on rasterized pixel data. Shader pipelines can be functionally removed as required, thus preventing a defective shader pipeline from causing a chip rejection. The shader includes a shader distributor that processes rasterized pixel data and then selectively distributes the processed rasterized pixel data to the various shader pipelines, beneficially in a manner that balances workloads. A shader collector formats the outputs of the various shader pipelines into proper order to form shaded pixel data. A shader instruction processor (scheduler) programs the individual shader pipelines to perform their intended tasks.
    Type: Grant
    Filed: September 10, 2004
    Date of Patent: June 10, 2008
    Assignee: NVIDIA Corporation
    Inventors: Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades, Roger L. Allen, John Douglas Tynefield, Jr., Emmett M. Kilgariff, Gary M. Tarolli, Brian Cabral, Craig Michael Wittenbrink, Sean J. Treichler
  • Publication number: 20070296725
    Abstract: In a raster stage of a graphics processor, a method for parallel fine rasterization. The method includes receiving a graphics primitive for rasterization in a raster stage of a graphics processor. The graphics primitive is rasterized at a first level to generate a plurality of tiles of pixels. The titles are subsequently rasterized at a second level by allocating the tiles to an array of parallel second-level rasterization units to generate covered pixels. The covered pixels are then output for rendering operations in a subsequent stage of the graphics processor.
    Type: Application
    Filed: June 23, 2006
    Publication date: December 27, 2007
    Inventors: Walter R. Steiner, Franklin C. Crow, Craig M. Wittenbrink, Roger L. Allen, Douglas A. Voorhies
  • Patent number: 6825843
    Abstract: A method and apparatus for executing loop and branch program instructions in a programmable graphics shader. The programmable graphics shader converts a sequence of instructions comprising a portion of a shader program and selects a first set of fragments to be processed. Subsequent sequences of instructions are converted until all of the instructions comprising the shader program have been executed on the first set of fragments. Each remaining set of fragments is processed by the shader program until all of the fragments are processed in the same manner. Furthermore, the instructions can contain one or more loop or branch program instructions that are conditionally executed. Additionally, when instructions within a loop as defined by a loop instruction are being executed a current loop count is pipelined through the programmable graphics shader and used as an index to access graphics memory.
    Type: Grant
    Filed: November 22, 2002
    Date of Patent: November 30, 2004
    Assignee: NVIDIA Corporation
    Inventors: Roger L. Allen, Harold Robert Feldman Zatz
  • Publication number: 20040012596
    Abstract: A method and apparatus for executing loop and branch program instructions in a programmable graphics shader. The programmable graphics shader converts a sequence of instructions comprising a portion of a shader program and selects a first set of fragments to be processed. Subsequent sequences of instructions are converted until all of the instructions comprising the shader program have been executed on the first set of fragments. Each remaining set of fragments is processed by the shader program until all of the fragments are processed in the same manner. Furthermore, the instructions can contain one or more loop or branch program instructions that are conditionally executed. Additionally, when instructions within a loop as defined by a loop instruction are being executed a current loop count is pipelined through the programmable graphics shader and used as an index to access graphics memory.
    Type: Application
    Filed: November 22, 2002
    Publication date: January 22, 2004
    Inventors: Roger L. Allen, Harold Robert Feldman Zatz