Patents by Inventor Royal D. Winchester
Royal D. Winchester has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9734637Abstract: Techniques are described herein that are capable of generating a virtual rig for animation of a virtual 3D representation (e.g., an avatar) of an object. Semantic identifiers are associated with vertices of the virtual 3D representation. Each of the semantic identifiers specifies a respective feature of the object. The virtual rig is generated based on association of the semantic identifiers with the respective vertices. The virtual rig is capable of maneuvering the mesh to multiple configurations to animate the virtual 3D representation. In an example, the semantic identifiers may be used to generate and/or place virtual items in combination with the mesh. In another example, the semantic identifiers may be used to define reference elements. The reference elements serve as references for maneuvering respective portions of the mesh and/or virtual items that are associated with those portions.Type: GrantFiled: December 6, 2010Date of Patent: August 15, 2017Assignee: Microsoft Technology Licensing, LLCInventor: Royal D. Winchester
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Patent number: 9697635Abstract: Technology is disclosed for automatically generating a facial avatar resembling a user in a defined art style. One or more processors generate a user 3D head model for the user based on captured 3D image data from a communicatively coupled 3D image capture device. A set of user transferable head features from the user 3D head model are automatically represented by the one or more processors in the facial avatar in accordance with rules governing transferable user 3D head features. In some embodiments, a base or reference head model of the avatar is remapped to include the set of user head features. In other embodiments, an avatar head shape model is selected based on the user 3D head model, and the transferable user 3D head features are represented in the avatar head shape model.Type: GrantFiled: October 17, 2016Date of Patent: July 4, 2017Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: David J. Quinn, Peter Alan Ridgway, Nicholas David Burton, Carol Clark, David T. Hill, Christian F. Huitema, Yancey C. Smith, Royal D. Winchester, Iain A. McFadzen, Andrew John Bastable
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Publication number: 20170039752Abstract: Technology is disclosed for automatically generating a facial avatar resembling a user in a defined art style. One or more processors generate a user 3D head model for the user based on captured 3D image data from a communicatively coupled 3D image capture device. A set of user transferable head features from the user 3D head model are automatically represented by the one or more processors in the facial avatar in accordance with rules governing transferable user 3D head features. In some embodiments, a base or reference head model of the avatar is remapped to include the set of user head features. In other embodiments, an avatar head shape model is selected based on the user 3D head model, and the transferable user 3D head features are represented in the avatar head shape model.Type: ApplicationFiled: October 17, 2016Publication date: February 9, 2017Applicant: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: David J. Quinn, Peter Alan Ridgway, Nicholas David Burton, Carol Clark, David T. Hill, Christian F. Huitema, Yancey C. Smith, Royal D. Winchester, Iain A. McFadzen, Andrew John Bastable
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Patent number: 9508197Abstract: Technology is disclosed for automatically generating a facial avatar resembling a user in a defined art style. One or more processors generate a user 3D head model for the user based on captured 3D image data from a communicatively coupled 3D image capture device. A set of user transferable head features from the user 3D head model are automatically represented by the one or more processors in the facial avatar in accordance with rules governing transferable user 3D head features. In some embodiments, a base or reference head model of the avatar is remapped to include the set of user head features. In other embodiments, an avatar head shape model is selected based on the user 3D head model, and the transferable user 3D head features are represented in the avatar head shape model.Type: GrantFiled: November 1, 2013Date of Patent: November 29, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: David J. Quinn, Peter Alan Ridgway, Nicholas David Burton, Carol Clark, David T. Hill, Christian F. Huitema, Yancey C. Smith, Royal D. Winchester, Iain A. McFadzen, Andrew John Bastable
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Publication number: 20150123967Abstract: Technology is disclosed for automatically generating a facial avatar resembling a user in a defined art style. One or more processors generate a user 3D head model for the user based on captured 3D image data from a communicatively coupled 3D image capture device. A set of user transferable head features from the user 3D head model are automatically represented by the one or more processors in the facial avatar in accordance with rules governing transferable user 3D head features. In some embodiments, a base or reference head model of the avatar is remapped to include the set of user head features. In other embodiments, an avatar head shape model is selected based on the user 3D head model, and the transferable user 3D head features are represented in the avatar head shape model.Type: ApplicationFiled: November 1, 2013Publication date: May 7, 2015Applicant: Microsoft CorporationInventors: David J. Quinn, Peter Alan Ridgway, Nicholas David Burton, Carol Clark, David T. Hill, Christian F. Huitema, Yancey C. Smith, Royal D. Winchester, Iain A. McFadzen, Andrew John Bastable
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Publication number: 20120154510Abstract: The subject disclosure is directed towards a video-related system including smart camera algorithms that select and control camera views (camera, point of view and framing selections) to provide a more desirable viewing experience of a conference or the like, e.g., emulating an actual technician's selected views. The system uses various inputs, such as to determine participants' activities (a current speaker, movements, and other participant input) and the history of the conference (how long the same view has been shown). The system may be used with conventional video applications, or “virtual” conferences in which users are represented by avatars.Type: ApplicationFiled: December 17, 2010Publication date: June 21, 2012Applicant: MICROSOFT CORPORATIONInventors: Christian F. Huitema, Duane B. Molitor, Maria R. Kawal, Royal D. Winchester
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Publication number: 20120139899Abstract: Techniques are described herein that are capable of generating a virtual rig for animation of a virtual 3D representation (e.g., an avatar) of an object. Semantic identifiers are associated with vertices of the virtual 3D representation. Each of the semantic identifiers specifies a respective feature of the object. The virtual rig is generated based on association of the semantic identifiers with the respective vertices. The virtual rig is capable of maneuvering the mesh to multiple configurations to animate the virtual 3D representation. In an example, the semantic identifiers may be used to generate and/or place virtual items in combination with the mesh. In another example, the semantic identifiers may be used to define reference elements. The reference elements serve as references for maneuvering respective portions of the mesh and/or virtual items that are associated with those portions.Type: ApplicationFiled: December 6, 2010Publication date: June 7, 2012Applicant: MICROSOFT CORPORATIONInventor: Royal D. Winchester