Patents by Inventor Russell Warneboldt
Russell Warneboldt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11931649Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: GrantFiled: December 20, 2022Date of Patent: March 19, 2024Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20230283669Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assinged to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assinged device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: ApplicationFiled: May 12, 2023Publication date: September 7, 2023Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Patent number: 11652887Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: GrantFiled: March 29, 2022Date of Patent: May 16, 2023Assignee: Kabam, Inc.Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Publication number: 20230124373Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: ApplicationFiled: December 20, 2022Publication date: April 20, 2023Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 11547935Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: GrantFiled: July 12, 2021Date of Patent: January 10, 2023Assignee: KABAM, INC.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20220370911Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: ApplicationFiled: August 2, 2022Publication date: November 24, 2022Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 11413535Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: GrantFiled: February 10, 2021Date of Patent: August 16, 2022Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20220224773Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: ApplicationFiled: March 29, 2022Publication date: July 14, 2022Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Patent number: 11303730Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: GrantFiled: February 10, 2021Date of Patent: April 12, 2022Assignee: Kabam, Inc.Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Publication number: 20210339131Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: ApplicationFiled: July 12, 2021Publication date: November 4, 2021Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 11103778Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: GrantFiled: March 28, 2017Date of Patent: August 31, 2021Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20210176343Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assinged to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assinged device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: ApplicationFiled: February 10, 2021Publication date: June 10, 2021Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Publication number: 20210162304Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: ApplicationFiled: February 10, 2021Publication date: June 3, 2021Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 10938959Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: GrantFiled: November 15, 2019Date of Patent: March 2, 2021Assignee: Kabam, Inc.Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Patent number: 10926176Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: GrantFiled: March 28, 2017Date of Patent: February 23, 2021Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20200084298Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: ApplicationFiled: November 15, 2019Publication date: March 12, 2020Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Patent number: 10498860Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: GrantFiled: January 10, 2019Date of Patent: December 3, 2019Assignee: Kabam, Inc.Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Publication number: 20190149637Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: ApplicationFiled: January 10, 2019Publication date: May 16, 2019Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
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Patent number: 10193999Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.Type: GrantFiled: December 10, 2015Date of Patent: January 29, 2019Assignee: Kabam, Inc.Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt