Patents by Inventor Russell Warneboldt

Russell Warneboldt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11931649
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: December 20, 2022
    Date of Patent: March 19, 2024
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20230283669
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assinged to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assinged device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Application
    Filed: May 12, 2023
    Publication date: September 7, 2023
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Patent number: 11652887
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Grant
    Filed: March 29, 2022
    Date of Patent: May 16, 2023
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Publication number: 20230124373
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Application
    Filed: December 20, 2022
    Publication date: April 20, 2023
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11547935
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: July 12, 2021
    Date of Patent: January 10, 2023
    Assignee: KABAM, INC.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20220370911
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Application
    Filed: August 2, 2022
    Publication date: November 24, 2022
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11413535
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Grant
    Filed: February 10, 2021
    Date of Patent: August 16, 2022
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20220224773
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Application
    Filed: March 29, 2022
    Publication date: July 14, 2022
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Patent number: 11303730
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Grant
    Filed: February 10, 2021
    Date of Patent: April 12, 2022
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Publication number: 20210339131
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Application
    Filed: July 12, 2021
    Publication date: November 4, 2021
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11103778
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: March 28, 2017
    Date of Patent: August 31, 2021
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20210176343
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assinged to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assinged device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Application
    Filed: February 10, 2021
    Publication date: June 10, 2021
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Publication number: 20210162304
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Application
    Filed: February 10, 2021
    Publication date: June 3, 2021
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 10938959
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Grant
    Filed: November 15, 2019
    Date of Patent: March 2, 2021
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Patent number: 10926176
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Grant
    Filed: March 28, 2017
    Date of Patent: February 23, 2021
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20200084298
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Application
    Filed: November 15, 2019
    Publication date: March 12, 2020
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Patent number: 10498860
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Grant
    Filed: January 10, 2019
    Date of Patent: December 3, 2019
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Publication number: 20190149637
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Application
    Filed: January 10, 2019
    Publication date: May 16, 2019
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt
  • Patent number: 10193999
    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: January 29, 2019
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Russell Warneboldt