Patents by Inventor Ryan Lucas Hastings
Ryan Lucas Hastings has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 11550399Abstract: Techniques for sharing across environments are described. Generally, different types of input may be employed to share content, such as using a pen, a stylus, a finger, touchless gesture input, and so forth. According to various embodiments, content may be shared between devices in local proximity, and/or between devices that are remote from one another. In at least some embodiments, content is shared based on an identity of a sharing user and/or sharing device.Type: GrantFiled: October 9, 2020Date of Patent: January 10, 2023Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Ryan Lucas Hastings, Daniel McCulloch, Michael John Patten
-
Publication number: 20210026457Abstract: Techniques for sharing across environments are described. Generally, different types of input may be employed to share content, such as using a pen, a stylus, a finger, touchless gesture input, and so forth. According to various embodiments, content may be shared between devices in local proximity, and/or between devices that are remote from one another. In at least some embodiments, content is shared based on an identity of a sharing user and/or sharing device.Type: ApplicationFiled: October 9, 2020Publication date: January 28, 2021Inventors: Ryan Lucas HASTINGS, Daniel MCCULLOCH, Michael John PATTEN
-
Patent number: 10838502Abstract: Techniques for sharing across environments are described. Generally, different types of input may be employed to share content, such as using a pen, a stylus, a finger, touchless gesture input, and so forth. According to various embodiments, content may be shared between devices in local proximity, and/or between devices that are remote from one another. In at least some embodiments, content is shared based on an identity of a sharing user and/or sharing device.Type: GrantFiled: June 30, 2016Date of Patent: November 17, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Ryan Lucas Hastings, Daniel McCulloch, Michael John Patten
-
Patent number: 10691880Abstract: Techniques for ink in an electronic document are described. According to various implementations, techniques described herein provide a rich set of tools which allow a user to markup an electronic document such as a web page, not only in static 2D where the user writes on top of a document, but in dynamic 3D. In addition, when adding 3D elements to an electronic document, the 3D elements are added based on awareness of the content of the electronic document and can adapt its content in relationship to the document.Type: GrantFiled: June 30, 2016Date of Patent: June 23, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Ryan Lucas Hastings, Daniel McCulloch, Michael John Patten
-
Patent number: 10482665Abstract: Systems are provided for synchronizing and desynchronizing mixed-reality datasets between multiple devices. The systems identify multiple users in a mixed-reality environment. The mixed-reality environment is defined by a global mixed-reality dataset. The systems display a synchronized view of the global mixed-reality dataset to each of the multiple users within a shared coordinate system. Additionally, the systems receive a command from a first user within the multiple users to desynchronize from the multiple users. The systems display to the first user a first desynchronized view of the global mixed-reality dataset.Type: GrantFiled: December 16, 2016Date of Patent: November 19, 2019Assignee: Microsoft Technology Licensing, LLCInventors: John Michael Copic, Jonathan Paulovich, Jedd Alexander Chevrier, Ryan Lucas Hastings
-
Publication number: 20180174364Abstract: Systems are provided for synchronizing and desynchronizing mixed-reality datasets between multiple devices. The systems identify multiple users in a mixed-reality environment. The mixed-reality environment is defined by a global mixed-reality dataset. The systems display a synchronized view of the global mixed-reality dataset to each of the multiple users within a shared coordinate system. Additionally, the systems receive a command from a first user within the multiple users to desynchronize from the multiple users. The systems display to the first user a first desynchronized view of the global mixed-reality dataset.Type: ApplicationFiled: December 16, 2016Publication date: June 21, 2018Inventors: John Michael Copic, Jonathan Paulovich, Jedd Alexander Chevrier, Ryan Lucas Hastings
-
Publication number: 20170285758Abstract: Techniques for sharing across environments are described. Generally, different types of input may be employed to share content, such as using a pen, a stylus, a finger, touchless gesture input, and so forth. According to various embodiments, content may be shared between devices in local proximity, and/or between devices that are remote from one another. In at least some embodiments, content is shared based on an identity of a sharing user and/or sharing device.Type: ApplicationFiled: June 30, 2016Publication date: October 5, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Ryan Lucas Hastings, Daniel McCulloch, Michael John Patten
-
Publication number: 20170285932Abstract: Techniques for ink input for browser navigation are described. Generally, ink refers to freehand input to a touch-sensing functionality and/or a functionality for sensing touchless gestures, which is interpreted as digital ink. According to various embodiments, ink input for browser navigation provides a seamless integration of an ink input canvas with a web browser graphical user interface (“GUI”) to enable intuitive input of network addresses (e.g., web addresses) via ink input.Type: ApplicationFiled: June 29, 2016Publication date: October 5, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Ryan Lucas Hastings, Daniel McCulloch, Michael John Patten
-
Publication number: 20170286385Abstract: Techniques for ink in an electronic document are described. According to various implementations, techniques described herein provide a rich set of tools which allow a user to markup an electronic document such as a web page, not only in static 2D where the user writes on top of a document, but in dynamic 3D. In addition, when adding 3D elements to an electronic document, the 3D elements are added based on awareness of the content of the electronic document and can adapt its content in relationship to the document.Type: ApplicationFiled: June 30, 2016Publication date: October 5, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Ryan Lucas Hastings, Daniel McCulloch, Michael John Patten
-
Patent number: 9369543Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.Type: GrantFiled: May 27, 2011Date of Patent: June 14, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
-
Patent number: 9005029Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.Type: GrantFiled: September 14, 2012Date of Patent: April 14, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
-
Patent number: 8814693Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.Type: GrantFiled: May 27, 2011Date of Patent: August 26, 2014Assignee: Microsoft CorporationInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
-
Publication number: 20130013093Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.Type: ApplicationFiled: September 14, 2012Publication date: January 10, 2013Applicant: Microsoft CorporationInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
-
Publication number: 20120309538Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.Type: ApplicationFiled: June 6, 2011Publication date: December 6, 2012Applicant: Microsoft CorporationInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
-
Publication number: 20120311032Abstract: Emotional response data of a particular user, when the particular user is interacting with each of multiple other users, is collected. Using the emotional response data, an emotion of the particular user when interacting with each of multiple other users is determined. Based on the determined emotions, one or more of the multiple other users are identified to share an online experience with the particular user.Type: ApplicationFiled: June 2, 2011Publication date: December 6, 2012Applicant: MICROSOFT CORPORATIONInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Ryan Lucas Hastings, Kevin Geisner
-
Publication number: 20120302351Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.Type: ApplicationFiled: May 27, 2011Publication date: November 29, 2012Applicant: MICROSOFT CORPORATIONInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
-
Publication number: 20120302350Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.Type: ApplicationFiled: May 27, 2011Publication date: November 29, 2012Applicant: MICROSOFT CORPORATIONInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
-
Patent number: 8317623Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.Type: GrantFiled: June 6, 2011Date of Patent: November 27, 2012Assignee: Microsoft CorporationInventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner