Patents by Inventor Ryunosuke Suzuki

Ryunosuke Suzuki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9192862
    Abstract: An apparatus capable of communicating with another apparatus includes a display control unit configured to display, for a time longer than normal, a plurality of drawing frames forming images that are to be displayed after transmission of predetermined input data and are based on a user input, and/or a display control unit configured to display, for a time shorter than normal, a plurality of drawing frames forming images that are to be displayed after reception of predetermined input data and are based on input data.
    Type: Grant
    Filed: January 2, 2014
    Date of Patent: November 24, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Takayuki Shimamura, Ryunosuke Suzuki, Kozo Makino, Masatoshi Kawada
  • Publication number: 20150109185
    Abstract: An apparatus capable of communicating with another apparatus includes a display control unit configured to display, for a time longer than normal, a plurality of drawing frames forming images that are to be displayed after transmission of predetermined input data and are based on a user input, and/or a display control unit configured to display, for a time shorter than normal, a plurality of drawing frames forming images that are to be displayed after reception of predetermined input data and are based on input data.
    Type: Application
    Filed: January 2, 2014
    Publication date: April 23, 2015
    Applicant: Nintendo Co., Ltd.
    Inventors: Takayuki SHIMAMURA, Ryunosuke SUZUKI, Kozo MAKINO, Masatoshi KAWADA
  • Patent number: 7744465
    Abstract: A game machine is provided with two display units, that is, a first LCD and a second LCD. On the second LCD, feature information unique to each object located in a virtual game space is displayed. When a player selects, based on information displayed on the second LCD, one of the objects provided in the virtual game space, a focus point of a virtual camera provided in the virtual game space is set so that the virtual camera is oriented to a direction of the selected object, and the state of the virtual game space captured by the virtual camera is displayed on the first LCD. With this, the virtual game space can be displayed without impairing its worldview. Also, the player can be allowed to easily specify a desired focus target in the virtual game space.
    Type: Grant
    Filed: September 1, 2004
    Date of Patent: June 29, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryunosuke Suzuki, Yoichi Yamada, Tomoaki Yoshinobu, Takayuki Shimamura
  • Publication number: 20070197273
    Abstract: A board game system includes a board 1 of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, and a game device 10 for displaying a predetermined image on a screen. The board includes at least one event space 5, 6, 7 drawn thereon indicating that an event is to be executed by using the game device when a gamepiece lands on the space. The game device includes: input accepting means 15 for accepting an input from a player; and event process executing means 31 for executing an event process corresponding to the event space when there is a player input obtained by the input accepting means.
    Type: Application
    Filed: November 30, 2006
    Publication date: August 23, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Ryunosuke Suzuki, Yoshinori Tsuchiyama
  • Publication number: 20050187015
    Abstract: A game machine is provided with two display units, that is, a first LCD 11 and a second LCD 12. On the second LCD 12, feature information unique to each object located in a virtual game space is displayed. When a player selects, based on information displayed on the second LCD 12, one of the objects provided in the virtual game space, a focus point of a virtual camera provided in the virtual game space is set so that the virtual camera is oriented to a direction of the selected object, and the state of the virtual game space captured by the virtual camera is displayed on the first LCD 11. With this, the virtual game space can be displayed without impairing its worldview. Also, the player can be allowed to easily specify a desired focus target in the virtual game space.
    Type: Application
    Filed: September 1, 2004
    Publication date: August 25, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Ryunosuke Suzuki, Yoichi Yamada, Tomoaki Yoshinobu, Takayuki Shimamura