Patents by Inventor Ryutaro Ichimura

Ryutaro Ichimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9710974
    Abstract: A video game processing apparatus for controlling progress of a video game while displaying a three-dimensional avatar, arranged within a virtual space, on a display screen of a the display device is provided. A three-dimensional partial model is generated on the basis of two-dimensional image data inputted by a user of the video game processing apparatus. The three-dimensional partial model constitutes at least apart of a body of a three-dimensional avatar, including a face portion of the three-dimensional avatar. A plurality of three-dimensional partial models thus generated is stored in a three-dimensional partial model memory. At least one three-dimensional partial model for each scene in the video game is specified from the plurality of three-dimensional partial models. The display device is caused to display the three-dimensional avatar, which includes the specified three-dimensional partial model, in a corresponding scene on the display screen.
    Type: Grant
    Filed: April 9, 2014
    Date of Patent: July 18, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Ryutaro Ichimura, Toru Nakazawa, Tomoyuki Abe
  • Patent number: 9218706
    Abstract: A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.
    Type: Grant
    Filed: November 28, 2012
    Date of Patent: December 22, 2015
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Ryutaro Ichimura
  • Publication number: 20140309027
    Abstract: A video game processing apparatus for controlling progress of a video game while displaying a three-dimensional avatar, arranged within a virtual space, on a display screen of a the display device is provided. A three-dimensional partial model is generated on the basis of two-dimensional image data inputted by a user of the video game processing apparatus. The three-dimensional partial model constitutes at least apart of a body of a three-dimensional avatar, including a face portion of the three-dimensional avatar. A plurality of three-dimensional partial models thus generated is stored in a three-dimensional partial model memory. At least one three-dimensional partial model for each scene in the video game is specified from the plurality of three-dimensional partial models. The display device is caused to display the three-dimensional avatar, which includes the specified three-dimensional partial model, in a corresponding scene on the display screen.
    Type: Application
    Filed: April 9, 2014
    Publication date: October 16, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Ryutaro ICHIMURA, Toru NAKAZAWA, Tomoyuki ABE
  • Patent number: 8007365
    Abstract: A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit.
    Type: Grant
    Filed: May 19, 2009
    Date of Patent: August 30, 2011
    Assignee: Kabushiki Kaisha Square ENIX
    Inventor: Ryutaro Ichimura
  • Patent number: 7963834
    Abstract: A game apparatus executes a game in which a player character and an enemy character fight against each other. The game apparatus includes an attack determiner that determines whether the player character has an attack turn. When the attack determiner determines that the player character has an attack turn, an attack technique selector enables a player to select a desired attack technique to be executed by the player character. A selection time value accumulator accumulates a selection time value that corresponds to a shortness of time until the attack technique is selected by the player. When the selection time value exceeds a predetermined value, the attack technique selector enables the player to select a special attack to be selected by the player as the attack technique.
    Type: Grant
    Filed: December 7, 2007
    Date of Patent: June 21, 2011
    Assignee: Square Enix Co., Ltd.
    Inventor: Ryutaro Ichimura
  • Publication number: 20090325707
    Abstract: A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit.
    Type: Application
    Filed: May 19, 2009
    Publication date: December 31, 2009
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX Co. LTD.)
    Inventor: Ryutaro ICHIMURA
  • Publication number: 20080200226
    Abstract: Fun of a game is increased by causing decision when a player selects an attack technique of a player character against an enemy character to influence the progress of the game and a wasted time is not generated when there is a person waiting for a turn of the game. In an attack turn of a player, a selection screen for selecting an attack technique of a player character is displayed. The player selects any kind of attack technique by an operation of an operation button, and a courage gauge decreases with an elapsed time from the start of display of the selection screen and a point corresponding to the length of the courage gauge at the time of selection of the attack technique is added to a courage point. In the case when the courage point reaches a predetermined value in the attack turn of the player, a sword rises upward. If the player pushes the sword that has risen upward, it is possible to perform a ‘finishing blow’ that gives a significant damage to the enemy character.
    Type: Application
    Filed: December 7, 2007
    Publication date: August 21, 2008
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Ryutaro ICHIMURA
  • Patent number: D566195
    Type: Grant
    Filed: June 6, 2007
    Date of Patent: April 8, 2008
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Ryutaro Ichimura, Takeshi Fujikawa, Toshinao Yoshihara
  • Patent number: D573658
    Type: Grant
    Filed: June 6, 2007
    Date of Patent: July 22, 2008
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Ryutaro Ichimura, Takeshi Fujikawa, Kei Shirai
  • Patent number: D618284
    Type: Grant
    Filed: December 18, 2008
    Date of Patent: June 22, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Ryutaro Ichimura, Kaito Yamaguchi, Naoki Yoshida, Takeshi Fujikawa, Toshinao Yoshihara, Seiji Kato, Shigeyasu Tsuna
  • Patent number: D618285
    Type: Grant
    Filed: December 18, 2008
    Date of Patent: June 22, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Ryutaro Ichimura, Kaito Yamaguchi, Naoki Yoshida, Takeshi Fujikawa, Shigeyasu Tsuna