Patents by Inventor Satoshi Nishiumi
Satoshi Nishiumi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 6453379Abstract: A ROM cartridge 20 and a disk drive 30 are detachably attached to slots 103 and 104 of an information processing unit 10. A magnetic disk 40 is detachably attached to a slot 302 of the disk drive 30. A semiconductor storage device storing a game program and data is provided inside of the ROM cartridge 20. The information processing unit 10 detects whether the ROM cartridge 20 is attached to the slot 103 and whether the disk drive 30 is attached to the slot 104. Then the information processing unit 10 performs predetermined information processing on a basis of program data stored in the ROM cartridge 20 or the disk drive 30 when detecting that the ROM cartridge 20 or the disk drive 30 is attached to the slot 103 or 104, and starts information processing on the basis of the program data stored in the ROM cartridge 20 when detecting that both of the ROM cartridge 20 and the disk drive 30 are attached to the slots 103 and 104.Type: GrantFiled: February 27, 2001Date of Patent: September 17, 2002Assignee: Nintendo Co, Ltd.Inventors: Satoshi Nishiumi, Atsushi Watanabe, Takayuki Hashida
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Publication number: 20020115486Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: ApplicationFiled: January 23, 2002Publication date: August 22, 2002Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6421056Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: GrantFiled: August 19, 1999Date of Patent: July 16, 2002Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima
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Publication number: 20020082082Abstract: A video/computer game machine is disclosed that maps external images onto animated game players in a game program. An image of a person's face may be mapped onto the head of an animated game player. The person may then play the game using the animated game player having a face that appears to be that of the person. Similarly, images of other persons can be mapped on other animated game players that appear in the video game program. Accordingly, the invention improves the realism of video games by enabling individuals to create animated game players that have features, e.g., a facial image, of the individual or that were selected and imported by the individual.Type: ApplicationFiled: May 15, 2001Publication date: June 27, 2002Inventors: Christopher Timothy John Stamper, Timothy David Joseph Stamper, Mark Alexis Edmonds, Russell William Irwin, Beau Ner Chesluk, Hirokazu Tanaka, Takashi Onho, Noriaki Teramoto, Shigeru Miyamoto, Takao Shimizu, Satoshi Nishiumi, Kazuo Koshima
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Patent number: 6394905Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc.Type: GrantFiled: September 12, 2000Date of Patent: May 28, 2002Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi
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Publication number: 20020057274Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: ApplicationFiled: January 11, 2002Publication date: May 16, 2002Applicant: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe
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Patent number: 6383079Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc.Type: GrantFiled: July 19, 1999Date of Patent: May 7, 2002Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi
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Patent number: 6334815Abstract: A game system utilizes a first game machine and a second game machine. The backup data obtained through playing a first game on the first game machine is memorized in a first game cartridge. The first game cartridge is attached to an extension adapter, and the extension adapter is in turn mounted on a controller for the second game machine. Accordingly, the backup data of the first game machine is taken into the second game machine. The second game machine is attached with a second game cartridge. The second machine executes a second game by processing the backup data according to a second game program set up in the second game cartridge.Type: GrantFiled: February 16, 2001Date of Patent: January 1, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Takao Shimizu, Satoshi Nishiumi, Kazuo Koshima
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Patent number: 6332840Abstract: A video processing system is described including a video processing device which generates a sequence of video display frames on a display unit under the control of a stored program, and a unique operation controlling device which is connected to the video processing device and which supplies signals in response to an operator's manipulation, to change the video data generated by the video processing device. The video processing device includes a replaceable program memory, first data receiving circuitry, a central processing unit, first data sending circuitry and a video signal generation circuitry. The operation controlling device may include various operation controlling buttons, switches, an operation member, rotor bodies, rotation detection mechanisms, counting circuitry, reset signal generation circuitry, second receiving circuitry, transfer circuitry and second sending circuitry.Type: GrantFiled: January 6, 1999Date of Patent: December 25, 2001Assignee: Ninetendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima
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Patent number: 6331146Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.Type: GrantFiled: October 21, 1999Date of Patent: December 18, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6325718Abstract: A video processing system is described including a video processing device which generates a sequence of video display frames on a display unit under the control of a stored program, and a unique operation controlling device which is connected to the video processing device and which supplies signals in response to an operator's manipulation, to change the video data generated by the video processing device. The video processing device includes a replaceable program memory, first data receiving circuitry, a central processing unit, first data sending circuitry and a video signal generation circuitry. The operation controlling device may include various operation controlling buttons, switches, an operation member, rotor bodies, rotation detection mechanisms, counting circuitry, reset signal generation circuitry, second receiving circuitry, transfer circuitry and second sending circuitry.Type: GrantFiled: December 22, 1999Date of Patent: December 4, 2001Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima
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Publication number: 20010046896Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: ApplicationFiled: July 26, 2001Publication date: November 29, 2001Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20010021670Abstract: A game system utilizes a first game machine and a second game machine. The backup data obtained through playing a first game on the first game machine is memorized in a first game cartridge. The first game cartridge is attached to an extension adapter, and the extension adapter is in turn mounted on a controller for the second game machine. Accordingly, the backup data of the first game machine is taken into the second game machine. The second game machine is attached with a second game cartridge. The second machine executes a second game by processing the backup data according to a second game program set up in the second game cartridge.Type: ApplicationFiled: February 16, 2001Publication date: September 13, 2001Inventors: Shigeru Miyamoto, Takao Shimizu, Satoshi Nishiumi, Kazuo Koshima
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Publication number: 20010016517Abstract: A video game system includes a video game machine, a memory medium and a controller. A CPU included in the video game machine detects a vibration generating condition that a player object comes into collision or contact with an enemy object or a stationary object. If the vibration generating condition is detected, the CPU drives a vibration source included in the controller, thereby generating vibration on the controller.Type: ApplicationFiled: March 23, 2001Publication date: August 23, 2001Inventors: Satoshi Nishiumi, Kazuo Koshima, Keizo Ohta
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Publication number: 20010016518Abstract: A video game system includes a video game machine, a memory medium and a controller. A CPU included in the video game machine detects a vibration generating condition that a player object comes into collision or contact with an enemy object or a stationary object. If the vibration generating condition is detected, the CPU drives a vibration source included in the controller, thereby generating vibration on the controller.Type: ApplicationFiled: March 23, 2001Publication date: August 23, 2001Inventors: Satoshi Nishiumi, Kazuo Koshima, Keizo Ohta
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Publication number: 20010013868Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: ApplicationFiled: February 28, 2001Publication date: August 16, 2001Applicant: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe
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Publication number: 20010012802Abstract: A video game system includes hand-held player controllers operable by players to generate video game control signals, each hand-held player controller having a selectively driven vibration source arranged to generate vibrations for vibrating a housing thereof. A video game program executing system executes a video game program. The video game program executing system includes controller connectors which, in use, connect to the hand-held player controllers and a controller control circuit including a transmission circuit which transmits data to hand-held player controllers connected to the controller connectors.Type: ApplicationFiled: February 9, 2001Publication date: August 9, 2001Applicant: Nintendo Company, Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Nobuyuki Nonaka
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Patent number: 6267673Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.Type: GrantFiled: September 14, 2000Date of Patent: July 31, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20010010067Abstract: A ROM cartridge 20 and a disk drive 30 are detachably attached to slots 103 and 104 of an information processing unit 10. A magnetic disk 40 is detachably attached to a slot 302 of the disk drive 30. A semiconductor storage device storing a game program and data is provided inside of the ROM cartridge 20. The information processing unit 10 detects whether the ROM cartridge 20 is attached to the slot 103 and whether the disk drive 30 is attached to the slot 104. Then the information processing unit 10 performs predetermined information processing on a basis of program data stored in the ROM cartridge 20 or the disk drive 30 when detecting that the ROM cartridge 20 or the disk drive 30 is attached to the slot 103 or 104, and starts information processing on the basis of the program data stored in the ROM cartridge 20 when detecting that both of the ROM cartridge 20 and the disk drive 30 are attached to the slots 103 and 104.Type: ApplicationFiled: February 27, 2001Publication date: July 26, 2001Inventors: Satoshi Nishiumi, Atsushi Watanabe, Takayuki Hashida
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Patent number: 6264558Abstract: A game machine is provided with a controller control circuit including a data transfer control circuit. When the data in a first external RAM attached to a first controller is transferred to a second external RAM attached to a second controller, the data transfer control circuit transmits a predetermined command to the first controller. The data stored in the first external RAM is memorize through a data transfer control circuit. The data transfer control circuit then transmits a predetermined command to the second controller. In response thereto, the data stored in the internal RAM is transmitted to the second controller to be stored in the second external RAM.Type: GrantFiled: May 28, 1997Date of Patent: July 24, 2001Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima