Patents by Inventor Satoshi Uchiyama
Satoshi Uchiyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9028331Abstract: A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 111 so that it is changed by following a predetermined condition whether the status of task is permission or forbiddance. The game system allows the player to select at least one task achieved by the player, and communicates data 112s, 112r in association with the game-play of communication mode between the game apparatuses, the data 112s, 112r being for permitting the selection of task specified by each player. And, the game system operates the operation management data 111 so that the selection of task corresponding to the data 112r received gets permitted.Type: GrantFiled: September 20, 2011Date of Patent: May 12, 2015Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Satoshi Uchiyama, Daisuke Chiba
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Patent number: 8531452Abstract: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.Type: GrantFiled: July 20, 2010Date of Patent: September 10, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yoshihisa Inoue, Masahiro Moriyama, Masakazu Shibamiya, Satoshi Uchiyama, Taichi Takeuchi, Yoshitaka Adachi
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Publication number: 20130184073Abstract: A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 111 so that it is changed by following a predetermined condition whether the status of task is permission or forbiddance. The game system allows the player to select at least one task achieved by the player, and communicates data 112s, 112r in association with the game-play of communication mode between the game apparatuses, the data 112s, 112r being for permitting the selection of task specified by each player. And, the game system operates the operation management data 111 so that the selection of task corresponding to the data 112r received gets permitted.Type: ApplicationFiled: September 20, 2011Publication date: July 18, 2013Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Satoshi Uchiyama, Daisuke Chiba
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Publication number: 20130077653Abstract: A temperature sensor excellent in durability under a high-pressure atmosphere of hydrogen is provided. The temperature sensor includes a thermistor element body comprising an oxide sintered body, a pair of lead wires each electrically connected to the element body and comprising Pt or a Pt alloy, and a sealing glass sealing the element body and a part of the lead wires including a portion connected to the element body. The pair of lead wires comprising any of Pt, an alloy comprising Pt and one or two of Ir and Pd, and an alloy of Pd and Ir, and the temperature sensor is used under an atmosphere of hydrogen.Type: ApplicationFiled: June 27, 2012Publication date: March 28, 2013Applicant: SHIBAURA ELECTRONICS CO., LTD.Inventors: Kazuto KOSHIMIZU, Takayuki NAKAYA, Satoshi UCHIYAMA
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Patent number: 8235778Abstract: Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location.Type: GrantFiled: May 22, 2006Date of Patent: August 7, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Takahashi, Daisuke Chiba, Satoshi Uchiyama
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Patent number: 8202155Abstract: The game system includes a plurality of game machines and at least one server device, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine.Type: GrantFiled: November 9, 2007Date of Patent: June 19, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Satoshi Uchiyama
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Patent number: 8070607Abstract: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data.Type: GrantFiled: March 30, 2006Date of Patent: December 6, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Takahashi, Satoshi Uchiyama, Yoshihisa Inoue, Yusuke Kitakaze
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Publication number: 20110018868Abstract: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.Type: ApplicationFiled: July 20, 2010Publication date: January 27, 2011Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Yoshihisa Inoue, Masahiro Moriyama, Masakazu Shibamiya, Satoshi Uchiyama, Taichi Takeuchi, Yoshitaka Adachi
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Publication number: 20100056281Abstract: The game system includes a plurality of game machines and at least one server device connected thereto over a network to enable players of the plurality of game machines to play a two-person game, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine, and the plurality of game machineType: ApplicationFiled: November 9, 2007Publication date: March 4, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTDInventor: Satoshi Uchiyama
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Publication number: 20090275371Abstract: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data.Type: ApplicationFiled: March 30, 2006Publication date: November 5, 2009Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Takahashi, Satoshi Uchiyama, Yoshihisa Inoue, Yusuke Kitakaze
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Publication number: 20090137296Abstract: Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location.Type: ApplicationFiled: May 22, 2006Publication date: May 28, 2009Inventors: Naoki Takahashi, Daisuke Chiba, Satoshi Uchiyama
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Publication number: 20090054138Abstract: A game apparatus according to the present invention designed to display a player's character and an opponent character on a monitor 3 in such a manner as to allow the player's character to take an action for a match according to an instruction from the player to thereby obtain a result in accordance with a predetermined rule. The game apparatus comprises a card-mounting section 2 having a mounting surface 20 for mounting thereon an athlete card 9, an image pickup section 11 adapted to detect a card-mounted position where the card is mounted on the mounting surface, a ROM 3001 adapted to store an action of the player's character, and an attribute defining a mode of this action in a plurality of preset levels, in associated relation, and an action-setting section 305 adapted to set the attribute corresponding to an action of the player's character instructed by the player, at one of the levels, depending on the card-mounted position detected by the image pickup section 11.Type: ApplicationFiled: March 28, 2006Publication date: February 26, 2009Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Satoshi Uchiyama, Naoki Takahashi, Yutaka Fujiwara
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Publication number: 20080026836Abstract: In the present invention, a start count Ns of a game and an end count of a game finished properly Ne are compared. When the two do not agree a predetermined number of times, an error signal is generated. Based on this error signal, the game machine outputs an error display and an alarm sound to alert that an unauthorized conduct has been committed. Also, it is possible to give a penalty in a game played in the future based on the generated error signal.Type: ApplicationFiled: August 15, 2007Publication date: January 31, 2008Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Kazutaka KUBOTA, Kazuma KONISHI, Yuuki HARANO, Yoshitaka ADACHI, Satoshi UCHIYAMA, Masakazu SHIBAMIYA
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Publication number: 20030232186Abstract: The invention provides a photocatalyst coating comprising a mixture of ultraviolet rays type photocatalyst fine particles and a visible rays type photocatalyst fine particles at a mass-% in a range of 3:7 to 7:3.Type: ApplicationFiled: June 12, 2003Publication date: December 18, 2003Applicant: Toshiba Lighting & Technology CorporationInventors: Ryoutarou Matsuda, Akiko Saitou, Kazunari Otsuka, Ariyoshi Ishizaki, Satoshi Uchiyama
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Patent number: 6375192Abstract: A moving object restorer is provided with a connecting cord having one end held at a fixed position and the other end connected with a moving object, a guiding member fixedly provided between the moving object and the fixed position for guiding the connecting cord, a regulator movably provided between the guiding member and the fixed position and having a holder portion for holding the connecting cord slidably. The regulator is movable between a first position for allowing the moving object to be moved and a second position for holding the moving object in a restored position.Type: GrantFiled: April 7, 2000Date of Patent: April 23, 2002Assignee: Konami Co., Ltd.Inventors: Satoshi Uchiyama, Hideki Kotani, Tomohisa Tanaka, Atsushi Yamazaki, Yoshikazu Matsui, Masakazu Shibamiya, Takashi Honda
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Patent number: 5868620Abstract: A multidirectional switch is provided with a lever, a lever support assembly for supporting the lever in such a way that it can be slanted in directions of first and second axes intersecting each other, an automatic lever reset mechanism for causing the lever to automatically return from its slant position to neutral position, a retainer for retaining the lever in a position slanted in the second axis direction against restoration force exerted by the automatic lever reset mechanism, and a sensor of which sensing elements are arranged at positions corresponding to individual slant positions of the lever. The multidirectional switch provides different types of information depending on directions in which the lever is slanted.Type: GrantFiled: September 9, 1996Date of Patent: February 9, 1999Assignee: Konami Co., Ltd.Inventors: Tetsuya Wada, Hiroyasu Machiguchi, Satoshi Uchiyama, Takahiro Hiraoka
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Patent number: 5257867Abstract: A printer having an adjusting apparatus for adjusting a head gap between a print head and a print sheet supported on a platen, is disclosed. In such printer, at first, a carriage 1 mounting the print head 8 thereon is advanced to the print sheet 6 by eccentrically rotating a guide bar 3 passed through a slide hole 1a with a solidable lubricant therebetween through a step motor 12 until a ribbon mask 9 contacts to the print sheet 6. And a drive pulse number Nm, which is input to the step motor 12 until the ribbon mask 9 contacts to the print sheet 6 and corresponds to moving distance of the carriage 1 from a standard position O, is calculated. Further, a value Na (=N1-Nm) representing a drive pulse number for the step motor 12 corresponding to a thickness of the print sheet 6, is calculated.Type: GrantFiled: September 30, 1992Date of Patent: November 2, 1993Assignee: Brother Kogyo Kabushiki KaishaInventors: Noritsugu Ito, Yasunari Yoshida, Satoshi Uchiyama
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Patent number: D399881Type: GrantFiled: November 3, 1997Date of Patent: October 20, 1998Assignee: Konami Co., Ltd.Inventors: Hiroyuki Muraki, Katsunori Okita, Satoshi Uchiyama
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Patent number: D403024Type: GrantFiled: August 4, 1997Date of Patent: December 22, 1998Assignee: Konami Co. Ltd.Inventors: Hiroyuki Muraki, Katsunori Okita, Satoshi Uchiyama
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Patent number: D411258Type: GrantFiled: July 30, 1998Date of Patent: June 22, 1999Assignee: Konami Co., Ltd.Inventors: Yoshitsugu Isetani, Satoshi Uchiyama, Hirofumi Mamitsu, Manabu Akita, Katsunori Okita