Patents by Inventor Scott D. Slomiany
Scott D. Slomiany has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 7601058Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.Type: GrantFiled: July 14, 2004Date of Patent: October 13, 2009Assignee: IGTInventor: Scott D. Slomiany
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Publication number: 20090181751Abstract: The present invention is a method, device and system for playing a primary game played in conjunction with a secondary game in an attractive format. The primary game can be played with or without playing the secondary game in any of a multiple of embodiments. Various pre-determined step or steps may be specified that must be accomplished in order for play of the secondary game. Additionally, the games can be played wherein a player may wager on the outcome of either the primary game, the secondary game, or both Any winnings accomplished by a player may be paid in the form of an award, a prize, or other payout.Type: ApplicationFiled: July 18, 2008Publication date: July 16, 2009Inventors: Alfred Thomas, Lawrence E. DeMar, Scott D. Slomiany, Duncan F. Brown
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Publication number: 20080254854Abstract: A Bingo game, method, and elimination tournament is provided. In one embodiment, the present invention may take the form of a Bingo elimination tournament played by players wagering on respective networked gaming machines in a casino environment. The Bingo elimination tournament may include a plurality of successive Bingo games (rounds) carried out according to standard Bingo methodology, including randomly-drawn numbers being called out, and players' respective Bingo cards being updated (e.g. marked) accordingly, perhaps along with one or more computer-player cards. After each tournament round, among the cards that have not achieved a Bingo during that round, the card or cards having the fewest number of matched numbers are preferably eliminated. Successive rounds are played, often resulting in a single winner of the tournament. Various wagering options are provided for added excitement and enjoyment.Type: ApplicationFiled: April 14, 2008Publication date: October 16, 2008Applicant: CASE VENTURE MANAGEMENT, LLCInventors: Scott D. Slomiany, Duncan F. Brown, Lawrence E. DeMar, Mark W. Molitor
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Patent number: 7407434Abstract: The present invention is a method, device and system for playing a primary game played in conjunction with a secondary game in an attractive format. The primary game can be played with or without playing the secondary game in any of a multiple of embodiments. Various pre-determined step or steps may be specified that must be accomplished in order for play of the secondary game. Additionally, the games can be played wherein a player may wager on the outcome of either the primary game, the secondary game, or both Any winnings accomplished by a player may be paid in the form of an award, a prize, or other payout.Type: GrantFiled: January 18, 2002Date of Patent: August 5, 2008Assignee: Case Venture Management, LLCInventors: Alfred Thomas, Lawrence E. DeMar, Scott D. Slomiany, Duncan F. Brown
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Patent number: 7294058Abstract: A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented.Type: GrantFiled: March 30, 2000Date of Patent: November 13, 2007Assignee: Case Venture Management LLCInventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
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Patent number: 7267611Abstract: A dice game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. In one embodiment, depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage.Type: GrantFiled: November 19, 2001Date of Patent: September 11, 2007Assignee: Case Venture Management, LLCInventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
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Patent number: 7144322Abstract: A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay.Type: GrantFiled: August 30, 2002Date of Patent: December 5, 2006Assignee: Case Venture Management, LLCInventors: Benjamin T. Gomez, Scott D. Slomiany, Duncan F. Brown, Lawrence E. DeMar
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Patent number: 7018293Abstract: An apparatus and method for playing a game has in one aspect a plurality of game elements of at least two types, such as game pieces which have two different sides, and are arranged in a matrix of rows and columns, for instance. A player may select a number of arrangements of matching game elements (e.g., lines of contiguous matching game-piece sides) to wager upon in the chance outcome arrangement in play. Aggregation of the number of winning arrangements determines the outcome, most preferably with an increasing non-linear payout in view of that aggregate number. The invention also discloses a related bonus game, which in a preferred embodiment is based upon an Othello®-type game particularly for a gaming machine using outflanking game pieces, such that any game pieces with opponent's side or color showing are converted to game pieces with player's side or color, with an award or payoff according to the level of successful advancement in the game.Type: GrantFiled: September 28, 2001Date of Patent: March 28, 2006Assignee: Case Venture Management, LLCInventors: Duncan F. Brown, Alfred Thomas, Scott D. Slomiany, Lawrence E. DeMar, Benjamin T. Gomez
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Patent number: 6926607Abstract: A slots game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated. A bet made on a stage of the game which is not played is lost. One embodiment is a multi-stage, multi-line, multi-coin video slot machine. The same game format with the same paytable is operated on each stage, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages. The “spin” at each stage is independent of the previous stages.Type: GrantFiled: May 9, 2003Date of Patent: August 9, 2005Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
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Publication number: 20040248639Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.Type: ApplicationFiled: July 14, 2004Publication date: December 9, 2004Inventor: Scott D. Slomiany
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Patent number: 6793575Abstract: In an embodiment as a video gaming machine, a racetrack and a plurality of racers in the form of racecars are generated. The program driving the game includes a function for randomly assigning a finishing position for racers at the end of a race. A racecar is selected, as by player input, as the player's racer. The player inputs a wager, with the wager further preferably requiring an input by the player as to a number of races desired to be completed up to a preset maximum number for the game. The player can thus choose to bet upon all stages (races or laps) potentially available, or some lesser consecutive number of races. The first race is initiated, with the racecars being randomly assigned finishing positions. In this embodiment, there is the elimination of at least one racer as a result of a predetermined threshold finishing position required at the end of a race; that position could be anything other than last, for instance.Type: GrantFiled: March 6, 2002Date of Patent: September 21, 2004Assignee: Case Venture Management, LLCInventors: Duncan F. Brown, Scott D. Slomiany, Lawrence E. DeMar
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Patent number: 6780106Abstract: A system, method and apparatus by which a souvenir that memorializes that which a player was able to accomplish from using a gaming machine can be easily and effectively produced. In a preferred embodiment, the system permits the substance of the souvenir to be selected, the form or forms in which the souvenir is provided to be selected, and the manner in which the souvenir is distributed to be selected. More specific preferred embodiments permit the system operator to pre-select the event for which a player can receive a souvenir, the substance of the record from which the souvenir may be generated, and/or whether and to the extent to which the player may add to the record to produce the souvenir.Type: GrantFiled: July 24, 2001Date of Patent: August 24, 2004Assignee: Case Venture Management, LLCInventors: Lawrence E. DeMar, Scott D. Slomiany, Duncan F. Brown
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Patent number: 6769983Abstract: A game, such as a bonus game for a gaming machine having a base game, has a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.Type: GrantFiled: March 1, 2001Date of Patent: August 3, 2004Assignee: IGTInventor: Scott D. Slomiany
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Publication number: 20040043809Abstract: A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay.Type: ApplicationFiled: August 30, 2002Publication date: March 4, 2004Inventors: Benjamin T. Gomez, Scott D. Slomiany, Duncan F. Brown, Lawrence E. DeMar
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Publication number: 20030207707Abstract: A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages.Type: ApplicationFiled: May 9, 2003Publication date: November 6, 2003Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
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Patent number: 6612927Abstract: A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages.Type: GrantFiled: November 10, 2000Date of Patent: September 2, 2003Assignee: Case Venture Management, LLCInventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
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Publication number: 20030157977Abstract: The present invention is a method, device and system for playing a primary game played in conjunction with a secondary game in an attractive format. The primary game can be played with or without playing the secondary game in any of a multiple of embodiments. Various pre-determined step or steps may be specified that must be accomplished in order for play of the secondary game. Additionally, the games can be played wherein a player may wager on the outcome of either the primary game, the secondary game, or both Any winnings accomplished by a player may be paid in the form of an award, a prize, or other payout.Type: ApplicationFiled: January 18, 2002Publication date: August 21, 2003Inventors: Alfred Thomas, Lawrence E. DeMar, Scott D. Slomiany, Duncan F. Brown
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Publication number: 20030100356Abstract: An apparatus and method for playing a game has in one aspect a plurality of game elements of at least two types, such as game pieces which have two different sides, and are arranged in a matrix of rows and columns, for instance. A player may select a number of arrangements of matching game elements (e.g., lines of contiguous matching game-piece sides) to wager upon in the chance outcome arrangement in play. Aggregation of the number of winning arrangements determines the outcome, most preferably with an increasing non-linear payout in view of that aggregate number. The invention also discloses a related bonus game, which in a preferred embodiment is based upon an Othello®-type game particularly for a gaming machine using outflanking game pieces, such that any game pieces with opponent's side or color showing are converted to game pieces with player's side or color, with an award or payoff according to the level of successful advancement in the game.Type: ApplicationFiled: September 28, 2001Publication date: May 29, 2003Inventors: Duncan F. Brown, Alfred Thomas, Scott D. Slomiany, Lawrence E. DeMar, Benjamin T. Gomez
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Publication number: 20030073480Abstract: Apparatus and method for playing a Keno type game. The game consists of a plurality of elements, wherein a player specifies the number of game elements (such as the number of stop positions in a reel-type gaming machine), in the same way that the player would decide how many numbers to bet on a Keno game.Type: ApplicationFiled: March 5, 2002Publication date: April 17, 2003Inventors: Alfred Thomas, Duncan F. Brown, Lawrence E. DeMar, Scott D. Slomiany
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Publication number: 20030022710Abstract: A system, method and apparatus by which a souvenir that memorializes that which a player was able to accomplish from using a gaming machine can be easily and effectively produced. In a preferred embodiment, the system permits the substance of the souvenir to be selected, the form or forms in which the souvenir is provided to be selected, and the manner in which the souvenir is distributed to be selected. More specific preferred embodiments permit the system operator to pre-select the event for which a player can receive a souvenir, the substance of the record from which the souvenir may be generated, and/or whether and to the extent to which the player may add to the record to produce the souvenir.Type: ApplicationFiled: July 24, 2001Publication date: January 30, 2003Inventors: Lawrence E. DeMar, Scott D. Slomiany, Duncan F. Brown