Patents by Inventor Sean Uberoi Kelly

Sean Uberoi Kelly has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9652880
    Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: May 16, 2017
    Assignee: Zynga Inc.
    Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
  • Publication number: 20150161763
    Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 11, 2015
    Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
  • Patent number: 9017169
    Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.
    Type: Grant
    Filed: November 16, 2010
    Date of Patent: April 28, 2015
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 8988446
    Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.
    Type: Grant
    Filed: February 17, 2012
    Date of Patent: March 24, 2015
    Assignee: Zynga Inc.
    Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
  • Publication number: 20140243101
    Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.
    Type: Application
    Filed: May 5, 2014
    Publication date: August 28, 2014
    Applicant: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20130296050
    Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.
    Type: Application
    Filed: July 2, 2013
    Publication date: November 7, 2013
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 8491396
    Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.
    Type: Grant
    Filed: September 4, 2012
    Date of Patent: July 23, 2013
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20130088491
    Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.
    Type: Application
    Filed: February 17, 2012
    Publication date: April 11, 2013
    Applicant: Zynga Inc.
    Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
  • Publication number: 20120329560
    Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.
    Type: Application
    Filed: September 4, 2012
    Publication date: December 27, 2012
    Applicant: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 8272956
    Abstract: A supply harvest mechanic with a social fulfillment component for online social games.
    Type: Grant
    Filed: November 16, 2010
    Date of Patent: September 25, 2012
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120122572
    Abstract: Systems and methods that facilitate placement of franchise objects in an interactive social game are described. In some embodiments, a method receives a request from a first player to locate a franchise object in a virtual game environment of a second player. The franchise object is capable of generating in-game awards for the first player and the second player. The virtual game environment is associated with the interactive social game. The method receives an identification of a location for placement of the franchise object from the second player. The franchise object is located in the virtual game environment at the identified location.
    Type: Application
    Filed: September 26, 2011
    Publication date: May 17, 2012
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120122589
    Abstract: Systems and methods to manage franchise objects in an interactive social game are described. In some embodiments, a method permits a first player to access a virtual game environment of a second player. The virtual game environment being associated with the interactive social game. The method receives a selection of a franchise object from the first player and locates the selected franchise object in the virtual game environment of the second player. Further, the method locates a franchise headquarters object in the virtual game environment of the second player and associates the franchise headquarters object with the selected franchise object.
    Type: Application
    Filed: September 26, 2011
    Publication date: May 17, 2012
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120122586
    Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.
    Type: Application
    Filed: November 16, 2010
    Publication date: May 17, 2012
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120122587
    Abstract: A supply harvest mechanic with a social fulfillment component for online social games.
    Type: Application
    Filed: November 16, 2010
    Publication date: May 17, 2012
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 8137193
    Abstract: Systems and methods that deliver supplies in interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. A graphical expression of a supply delivery vehicle is presented to the first player. The supply delivery vehicle offers multiple supply options, each having an associated processing time. A supply option selection is received from the first player as well as an identity of additional players. The method distributes a supply fulfillment invitation to the additional players using the graphical expression of the supply delivery vehicle. An in-game benefit is provided to the additional players in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested supplies to the first player.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: March 20, 2012
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 8137194
    Abstract: Systems and methods that deliver supplies in interactive social games are described. In some embodiments, a method initializes an instance of an interactive social game for a first player and identifies a supply fulfillment invitation sent to the first player. The supply fulfillment invitation is associated with a request for in-game supplies from a second player and is presented to the first player using a graphical expression of a supply delivery vehicle. A response is received to the supply fulfillment invitation from the first player. The response indicates acceptance or rejection of the supply fulfillment invitation. An in-game benefit is provided to the first player in response to acceptance of the supply fulfillment invitation. The response is communicated from the first player to the second player using the graphical expression of the supply delivery vehicle.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: March 20, 2012
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 8133116
    Abstract: Systems and methods that provide a social supply harvest mechanic for interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. The method presents multiple supply options to the first player, where each supply option has an associated processing time. A supply option selection is received from the first player as well as an identity of a second player. A supply fulfillment invitation is distributed to the second player. The processing time associated with the selected supply option is shortened if the second player accepts the supply fulfillment invitation. A visual indicator is presented to the first player upon completion of the processing time for the selected supply option. The visual indicator represents an availability of the requested supplies to the first player.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: March 13, 2012
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le