Patents by Inventor Sean Uberoi Kelly
Sean Uberoi Kelly has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9652880Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.Type: GrantFiled: February 13, 2015Date of Patent: May 16, 2017Assignee: Zynga Inc.Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
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Publication number: 20150161763Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.Type: ApplicationFiled: February 13, 2015Publication date: June 11, 2015Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
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Patent number: 9017169Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.Type: GrantFiled: November 16, 2010Date of Patent: April 28, 2015Assignee: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Patent number: 8988446Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.Type: GrantFiled: February 17, 2012Date of Patent: March 24, 2015Assignee: Zynga Inc.Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
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Publication number: 20140243101Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.Type: ApplicationFiled: May 5, 2014Publication date: August 28, 2014Applicant: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Publication number: 20130296050Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.Type: ApplicationFiled: July 2, 2013Publication date: November 7, 2013Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Patent number: 8491396Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.Type: GrantFiled: September 4, 2012Date of Patent: July 23, 2013Assignee: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Publication number: 20130088491Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.Type: ApplicationFiled: February 17, 2012Publication date: April 11, 2013Applicant: Zynga Inc.Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
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Publication number: 20120329560Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.Type: ApplicationFiled: September 4, 2012Publication date: December 27, 2012Applicant: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Patent number: 8272956Abstract: A supply harvest mechanic with a social fulfillment component for online social games.Type: GrantFiled: November 16, 2010Date of Patent: September 25, 2012Assignee: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Publication number: 20120122572Abstract: Systems and methods that facilitate placement of franchise objects in an interactive social game are described. In some embodiments, a method receives a request from a first player to locate a franchise object in a virtual game environment of a second player. The franchise object is capable of generating in-game awards for the first player and the second player. The virtual game environment is associated with the interactive social game. The method receives an identification of a location for placement of the franchise object from the second player. The franchise object is located in the virtual game environment at the identified location.Type: ApplicationFiled: September 26, 2011Publication date: May 17, 2012Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Publication number: 20120122589Abstract: Systems and methods to manage franchise objects in an interactive social game are described. In some embodiments, a method permits a first player to access a virtual game environment of a second player. The virtual game environment being associated with the interactive social game. The method receives a selection of a franchise object from the first player and locates the selected franchise object in the virtual game environment of the second player. Further, the method locates a franchise headquarters object in the virtual game environment of the second player and associates the franchise headquarters object with the selected franchise object.Type: ApplicationFiled: September 26, 2011Publication date: May 17, 2012Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Publication number: 20120122586Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.Type: ApplicationFiled: November 16, 2010Publication date: May 17, 2012Applicant: ZYNGA GAME NETWORK, INC.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Publication number: 20120122587Abstract: A supply harvest mechanic with a social fulfillment component for online social games.Type: ApplicationFiled: November 16, 2010Publication date: May 17, 2012Applicant: ZYNGA GAME NETWORK, INC.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Patent number: 8137193Abstract: Systems and methods that deliver supplies in interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. A graphical expression of a supply delivery vehicle is presented to the first player. The supply delivery vehicle offers multiple supply options, each having an associated processing time. A supply option selection is received from the first player as well as an identity of additional players. The method distributes a supply fulfillment invitation to the additional players using the graphical expression of the supply delivery vehicle. An in-game benefit is provided to the additional players in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested supplies to the first player.Type: GrantFiled: September 26, 2011Date of Patent: March 20, 2012Assignee: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Patent number: 8137194Abstract: Systems and methods that deliver supplies in interactive social games are described. In some embodiments, a method initializes an instance of an interactive social game for a first player and identifies a supply fulfillment invitation sent to the first player. The supply fulfillment invitation is associated with a request for in-game supplies from a second player and is presented to the first player using a graphical expression of a supply delivery vehicle. A response is received to the supply fulfillment invitation from the first player. The response indicates acceptance or rejection of the supply fulfillment invitation. An in-game benefit is provided to the first player in response to acceptance of the supply fulfillment invitation. The response is communicated from the first player to the second player using the graphical expression of the supply delivery vehicle.Type: GrantFiled: September 26, 2011Date of Patent: March 20, 2012Assignee: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
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Patent number: 8133116Abstract: Systems and methods that provide a social supply harvest mechanic for interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. The method presents multiple supply options to the first player, where each supply option has an associated processing time. A supply option selection is received from the first player as well as an identity of a second player. A supply fulfillment invitation is distributed to the second player. The processing time associated with the selected supply option is shortened if the second player accepts the supply fulfillment invitation. A visual indicator is presented to the first player upon completion of the processing time for the selected supply option. The visual indicator represents an availability of the requested supplies to the first player.Type: GrantFiled: September 26, 2011Date of Patent: March 13, 2012Assignee: Zynga Inc.Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le