Patents by Inventor Seitaro Kimura
Seitaro Kimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10967269Abstract: Provided is a game system including at least one processor configured to: receive a selection of at least one of a plurality of second objects each associated with one of a plurality of conditions for choosing a first object and one of a plurality of parameters that is used for choosing the first object satisfying the one of the plurality of conditions; notify a user by displaying information on a possibility that the first object satisfying the plurality of conditions respectively associated with the plurality of second objects is chosen, by using the plurality of parameters respectively associated with the plurality of second objects, when a selection of the plurality of second objects is received; and choose the first object satisfying the plurality of conditions by using the plurality of parameters.Type: GrantFiled: February 13, 2018Date of Patent: April 6, 2021Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Takashi Onishi, Hiromichi Ito, Seitaro Kimura
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Patent number: 10610785Abstract: Provided is a game system including at least one processor configured to: select, from among a plurality of pieces of game data which are respectively associated with a plurality of pieces of user identification information, a piece of game data associated with a piece of user identification information as a usage target to be used for game processing of another piece of game data associated with another piece of user identification information, to thereby execute the game processing; determine whether or not an execution history of the game processing, which has been executed with the piece of game data associated with the piece of user identification information being selected as the usage target, satisfies a predetermined condition; and associate a reward with the piece of user identification information, in a case where access is made from a terminal device of a user after the execution history satisfies the predetermined condition.Type: GrantFiled: March 5, 2018Date of Patent: April 7, 2020Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Takashi Onishi, Seitaro Kimura
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Publication number: 20180185758Abstract: Provided is a game system including at least one processor configured to: select, from among a plurality of pieces of game data which are respectively associated with a plurality of pieces of user identification information, a piece of game data associated with a piece of user identification information as a usage target to be used for game processing of another piece of game data associated with another piece of user identification information, to thereby execute the game processing; determine whether or not an execution history of the game processing, which has been executed with the piece of game data associated with the piece of user identification information being selected as the usage target, satisfies a predetermined condition; and associate a reward with the piece of user identification information, in a case where access is made from a terminal device of a user after the execution history satisfies the predetermined condition.Type: ApplicationFiled: March 5, 2018Publication date: July 5, 2018Inventors: Takashi ONISHI, Seitaro KIMURA
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Publication number: 20180169525Abstract: Provided is a game system including at least one processor configured to: receive a selection of at least one of a plurality of second objects each associated with one of a plurality of conditions for choosing a first object and one of a plurality of parameters that is used fox choosing the first object satisfying the one of the plurality of conditions; notify a user by displaying information on a possibility that the first object satisfying the plurality of conditions respectively associated with the plurality of second objects is chosen, by using the plurality of parameters respectively associated with the plurality of second objects, when a selection of the plurality of second objects is received; and choose the first object satisfying the plurality of conditions by using the plurality of parameters.Type: ApplicationFiled: February 13, 2018Publication date: June 21, 2018Inventors: Takashi ONISHI, Hiromichi ITO, Seitaro KIMURA
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Patent number: 8827786Abstract: A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.Type: GrantFiled: March 26, 2010Date of Patent: September 9, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Hideyuki Shin, Seitaro Kimura, Hitoshi Otomo, Hidekazu Sekiguchi
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Patent number: 8292734Abstract: A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.Type: GrantFiled: March 29, 2010Date of Patent: October 23, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Hitoshi Otomo, Seitaro Kimura, Hideyuki Shin, Hidekazu Sekiguchi
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Patent number: 7927203Abstract: To provide a game device capable of evaluating and displaying progress in a more reliable manner in the case of implementing a soccer game or basketball game etc., there is provided means for determining which team is in possession of the ball, means for acquiring the ball position and the position of the game character in possession of the ball as a possession position, progress variable updating means for executing processing to enable the progress variable to approach a prescribed first fixed value when the first team is in possession of the ball and the ball is within a first attacking preparation region common to part or all of the first region, and executing processing to increase the progress variable when the first team is in possession of the ball and the possession position is outside of the first attacking preparation region, and means for displaying a progress display image according to the progress variable.Type: GrantFiled: September 21, 2004Date of Patent: April 19, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Seitaro Kimura
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Publication number: 20100248830Abstract: A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.Type: ApplicationFiled: March 29, 2010Publication date: September 30, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hitoshi OTOMO, Seitaro KIMURA, Hideyuki SHIN, Hidekazu SEKIGUCHI
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Publication number: 20100248827Abstract: A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.Type: ApplicationFiled: March 26, 2010Publication date: September 30, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hideyuki SHIN, Seitaro Kimura, Hitoshi Otomo, Hidekazu Sekiguchi
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Patent number: 7677966Abstract: In order to output event content of a related match during execution of a main match, there is provided a virtual start time decider for deciding virtual start times for a plurality of matches, a related match selector for selecting, from the plurality of matches, at least one match, taking place at least partially at the same time as a main match a player's team is taking part in, as one or more matches related to the main match based on virtual start times for each match, a related match simulator for simulating the related matches, event storage unit for storing event time and event content for prescribed types of events occurring in the related matches, a main match executor for executing the main match, an event time arrival monitor for monitoring for arrival of the event time stored by the event storage unit during execution of the main match, and an event content output unit for outputting event content corresponding to the event time when it is determined that the event time has arrived during executiType: GrantFiled: September 26, 2003Date of Patent: March 16, 2010Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Seitaro Kimura
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Publication number: 20050070349Abstract: To provide a game device capable of evaluating and displaying progress in a more reliable manner in the case of implementing a soccer game or basketball game etc., there is provided means for determining which team is in possession of the ball, means for acquiring the ball position and the position of the game character in possession of the ball as a possession position, progress variable updating means for executing processing to enable the progress variable to approach a prescribed first fixed value when the first team is in possession of the ball and the ball is within a first attacking preparation region common to part or all of the first region, and executing processing to increase the progress variable when the first team is in possession of the ball and the possession position is outside of the first attacking preparation region, and means for displaying a progress display image according to the progress variable.Type: ApplicationFiled: September 21, 2004Publication date: March 31, 2005Inventor: Seitaro Kimura
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Publication number: 20040063479Abstract: In order to output event content of a related match during execution of a main match, there is provided a virtual start time decider for deciding virtual start times for a plurality of matches, a related match selector for selecting, from the plurality of matches, at least one match, taking place at least partially at the same time as a main match a player's team is taking part in, as one or more matches related to the main match based on virtual start times for each match, a related match simulator for simulating the related matches, event storage unit for storing event time and event content for prescribed types of events occurring in the related matches, a main match executor for executing the main match, an event time arrival monitor for monitoring for arrival of the event time stored by the event storage unit during execution of the main match, and an event content output unit for outputting event content corresponding to the event time when it is determined that the event time has arrived during executiType: ApplicationFiled: September 26, 2003Publication date: April 1, 2004Applicant: KONAMI CORPORATION, KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.Inventor: Seitaro Kimura