Patents by Inventor Seth C. H. Luisi

Seth C. H. Luisi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8355515
    Abstract: An audio headset may comprise a case, near field microphone and far field microphone. A speaker, processor, memory, battery, charging interface and cradle detection circuit may be mounted to the case. Processor-executable instructions embodied in the memory, may be configured to implement a battery charging method. The headset may be shut off in response to placement of the headset in a charging cradle. The far-field microphone is turned on but not the near-field microphone. The battery may then be charged from the cradle. A headset having near-field and far-field microphones may be used to distinguish between user speech and competing sounds by generating signals from the sounds detected by each microphone and comparing the strengths of the signals. The signals may be processed as user speech if they are of comparable strength. Otherwise, the near-field signal may be processed as user speech and the far-field signal as competing sounds.
    Type: Grant
    Filed: April 7, 2008
    Date of Patent: January 15, 2013
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Xiadong Mao, Ruxin Chen, Seth C. H. Luisi
  • Patent number: 8032619
    Abstract: Methods and apparatus implementing techniques for providing network environment information. In one implementation, a environment information server includes: a server controller; a network connection connected to said server controller; an environment information database connected to said server controller for storing data for one or more network environments; and a request handler connected to said server controller for processing requests received through said network connection; wherein said request handler exchanges data with said environment information database in the course of processing a received request.
    Type: Grant
    Filed: December 3, 2003
    Date of Patent: October 4, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Eiko E. Kato, Seth C. H. Luisi, Glen Van Datta
  • Patent number: 7877262
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Grant
    Filed: October 12, 2009
    Date of Patent: January 25, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Seth C. H. Luisi
  • Publication number: 20100029387
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Application
    Filed: October 12, 2009
    Publication date: February 4, 2010
    Inventor: Seth C.H. Luisi
  • Patent number: 7613616
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Grant
    Filed: June 18, 2007
    Date of Patent: November 3, 2009
    Assignee: Sony Computer Entertainment America Inc.
    Inventor: Seth C. H. Luisi
  • Publication number: 20090252344
    Abstract: An audio headset may comprise a case, near field microphone and far field microphone. A speaker, processor, memory, battery, charging interface and cradle detection circuit may be mounted to the case. Processor-executable instructions embodied in the memory, may be configured to implement a battery charging method. The headset may be shut off in response to placement of the headset in a charging cradle. The far-field microphone is turned on but not the near-field microphone. The battery may then be charged from the cradle. A headset having near-field and far-field microphones may be used to distinguish between user speech and competing sounds by generating signals from the sounds detected by each microphone and comparing the strengths of the signals. The signals may be processed as user speech if they are of comparable strength. Otherwise, the near-field signal may be processed as user speech and the far-field signal as competing sounds.
    Type: Application
    Filed: April 7, 2008
    Publication date: October 8, 2009
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Xiadong Mao, Ruxin Chen, Seth C.H. Luisi
  • Patent number: 7233904
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Grant
    Filed: April 13, 2006
    Date of Patent: June 19, 2007
    Assignee: Sony Computer Entertainment America, Inc.
    Inventor: Seth C. H. Luisi
  • Patent number: 7085722
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Grant
    Filed: May 14, 2001
    Date of Patent: August 1, 2006
    Assignee: Sony Computer Entertainment America Inc.
    Inventor: Seth C. H. Luisi
  • Publication number: 20040210651
    Abstract: Methods and apparatus implementing techniques for providing network environment information. In one implementation, a environment information server includes: a server controller; a network connection connected to said server controller; an environment information database connected to said server controller for storing data for one or more network environments; and a request handler connected to said server controller for processing requests received through said network connection; wherein said request handler exchanges data with said environment information database in the course of processing a received request.
    Type: Application
    Filed: December 3, 2003
    Publication date: October 21, 2004
    Inventors: Eiko E. Kato, Seth C.H. Luisi, Glen Van Datta
  • Publication number: 20020169617
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Application
    Filed: May 14, 2001
    Publication date: November 14, 2002
    Inventor: Seth C.H. Luisi