Patents by Inventor Seth Luisi

Seth Luisi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11534684
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: December 27, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Seth Luisi, Mark Rogers
  • Publication number: 20210178256
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Application
    Filed: February 16, 2021
    Publication date: June 17, 2021
    Inventors: Seth Luisi, Mark Rogers
  • Patent number: 10933318
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Grant
    Filed: January 23, 2020
    Date of Patent: March 2, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Seth Luisi, Mark Rogers
  • Publication number: 20200155931
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Application
    Filed: January 23, 2020
    Publication date: May 21, 2020
    Inventors: Seth Luisi, Mark Rogers
  • Patent number: 10543425
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Grant
    Filed: May 11, 2018
    Date of Patent: January 28, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Seth Luisi, Mark Rogers
  • Publication number: 20180333643
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Application
    Filed: May 11, 2018
    Publication date: November 22, 2018
    Inventors: Seth Luisi, Mark Rogers
  • Publication number: 20170354864
    Abstract: A directional interface object, including: a top tubular portion; a front tubular portion, a top end of the front tubular portion being joined to a first end of the top tubular portion; a bottom tubular portion, a first end of the bottom tubular portion being joined to a bottom end of the front tubular portion; a rear tubular portion, a top end of the rear tubular portion being joined to a second end of the front tubular portion opposite the first end of the front tubular portion, a bottom end of the rear tubular portion being joined to a second end of the bottom tubular portion opposite the first end of the bottom tubular portion; a trackable object disposed at the first end of the top tubular portion.
    Type: Application
    Filed: September 30, 2016
    Publication date: December 14, 2017
    Inventors: Mark Rogers, Dana Chung, Thomas Bruckbock, Tetsu Sumii, Taichi Nokuo, Seth Luisi
  • Publication number: 20070244704
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Application
    Filed: June 18, 2007
    Publication date: October 18, 2007
    Inventor: Seth Luisi
  • Publication number: 20060190270
    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
    Type: Application
    Filed: April 13, 2006
    Publication date: August 24, 2006
    Inventor: Seth Luisi
  • Patent number: D595697
    Type: Grant
    Filed: May 15, 2008
    Date of Patent: July 7, 2009
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Xiadong Mao, Seth Luisi, Anand Agarwal, Ennin Huang
  • Patent number: D614168
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: April 20, 2010
    Assignee: Sony Computer Entertainment America Inc.
    Inventors: Mark Rogers, Seth Luisi, Ennin Huang