Patents by Inventor Shigeru Miyamoto

Shigeru Miyamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20070080831
    Abstract: A plurality of positional information transmitters 100, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal 10 receives the positional information transmitted from each of the positional information transmitters 100 and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal 10 transmits to a server 300 current positional information and operation information indicating an instruction inputted by a user. The server 300 changes, in accordance with the current positional information and the operation information received by the mobile terminal 10, a floor image displayed on a plurality of floor displays 200 disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system.
    Type: Application
    Filed: June 12, 2006
    Publication date: April 12, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Sawano, Hitoshi Yamazaki, Shinya Kawada
  • Publication number: 20070077541
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: October 5, 2005
    Publication date: April 5, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20060252325
    Abstract: A protection product made of (i) a woven fabric woven with a high-performance fiber, in which the opening rate of thread-opening treatment is 0 to 5%, and the width of a thread constituting the woven fabric is 10-fold or more relative to the thread thickness, (ii) a woven fabric in which the cross-sectional shape of a thread constituting the woven fabric is thinner on an edge side of both ends as compared with an intermediate part in the width direction, or (iii) a woven fabric woven with a twistless high-performance fiber having a fineness of 200 to 15,000 dtex, in which the ratio of the thread width to the thread thickness of at least one of a warp and a weft is 10 to 100, and the opening rate is 0 to 5%.
    Type: Application
    Filed: October 17, 2003
    Publication date: November 9, 2006
    Inventors: Mineaki Matsumura, Shigeru Miyamoto, Hideyuki Yamamoto, Hirotaka Hananouchi
  • Patent number: 7115031
    Abstract: A game system includes a plurality of game machines each of which has an LCD. A game world in which a plurality of characters individually operated by the plurality of game machines appear is displayed on a CRT as a common display and on the LCD as an individual display of each of players. Specifically, a game world having a fixed viewpoint capable of viewing the plurality of characters is displayed on the CRT, and a three-dimensional game world having a viewpoint with reference to one's character is displayed on the LCD. One of the CRT or one's LCD is changeably selected as an operation screen. When a direction instructing key is operated, a moving direction of one's character is determined with reference to the operation screen, and one's character is moved to the determined moving direction.
    Type: Grant
    Filed: May 1, 2002
    Date of Patent: October 3, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Sawano, Tomohiro Kawase, Tsutomu Araki
  • Patent number: 7102618
    Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.
    Type: Grant
    Filed: April 15, 2005
    Date of Patent: September 5, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
  • Publication number: 20060089198
    Abstract: A display device 12 covered by a touch panel 13 displays a game space on a display screen. Position coordinates (tx, ty) obtained when the touch panel 13 is touch-operated are detected at a predetermined periodic cycle. At least one of a movement speed (V) and a movement direction (?) is calculated as a movement parameter for a second object based on current position coordinates (tx, ty) and position coordinates (tpx, tpy) having been detected in an immediately preceding time. A new movement parameter (V and ?) is determined using movement parameters having been previously determined (Vp and ?p) and the newly calculated movement parameter (V and ?). When the first object and the second object satisfy a predetermined positional relationship therebetween, the second object is moved and display-controlled based on the updated movement parameter.
    Type: Application
    Filed: October 20, 2005
    Publication date: April 27, 2006
    Applicant: NINTENDO CO., LTD.
    Inventors: Yuji Sawatani, Motoi Okamoto, Shigeru Miyamoto
  • Publication number: 20060073899
    Abstract: The game apparatus includes a first LCD and a second LCD, and a touch panel is provided in association with the second LCD. On the two LCDs, different game screens are displayed. Also on the second LCD, two keys are displayed at a certain interval. When one key is touch-input, the key is set to an effective state to change the game screens of the two LCDs on the basis of the key, and when the other key is touch-input, the game screens of the two LCDs are changed on the basis of the key. When a player performs a touch-input on any one of the keys, and then performs a drag operation so as to point a middle area between the two keys, the game screens of the two LCDs are changed on the basis of the key that is set to the effective state.
    Type: Application
    Filed: October 3, 2005
    Publication date: April 6, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigehiro Kasamatsu, Shigeru Miyamoto, Shinichi Ikematsu
  • Publication number: 20060049579
    Abstract: The present invention is a strap including a string-shaped unit, an attachment structure, a pointing unit, and a loop forming structure. The attachment structure is used to attach the string-shaped unit to an arbitrary device. The pointing unit is provided on the string-shaped unit in a movable or fixed manner. The pointing unit, when in use, is caused to become in contact with a panel surface of a touch panel. The loop forming structure forms a loop with the string-shaped unit such that the loop includes a point at which the pointing unit is provided and the size of the loop is variable.
    Type: Application
    Filed: August 8, 2005
    Publication date: March 9, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hitoshi Yamazaki
  • Publication number: 20050272504
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Application
    Filed: July 12, 2005
    Publication date: December 8, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
  • Patent number: 6951516
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Grant
    Filed: August 13, 2002
    Date of Patent: October 4, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
  • Publication number: 20050215323
    Abstract: The player gives a change in the input through a touch operation to a character pattern P2 displayed on a second display screen 12a covered by a touch panel. The character pattern P2 is associated with a player character P1 displayed on a first display screen 11a, and is displayed on a larger scale than the player character P1. The player character P1 is moved according to the change in the input. Thus, the present invention provides a video game played on a dual-screen video game device with a novel operation in which the player can accurately specify an intended position.
    Type: Application
    Filed: March 23, 2005
    Publication date: September 29, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hirohito Yoshimoto
  • Publication number: 20050202869
    Abstract: A change in input is made to a graphic displayed on a second display screen (12a) covered with a touch panel, with a stylus (16) or the like. By doing so, a player character P1 on a first display screen (11a) moves according to the change in the input. This allows a wide range of players to enjoy a game in a game machine having two display screens.
    Type: Application
    Filed: December 7, 2004
    Publication date: September 15, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hirohito Yoshimoto
  • Publication number: 20050187023
    Abstract: On a display screen, a game image including a plurality of target images and a game character image is displayed. The target images moves so as to pass over the game character image. When an input is provided from a player onto a touch panel, input coordinates are detected. In response, display coordinates of each target image at the time of the input are detected. When display coordinates located within a predetermined range from the input coordinates are present, specified coordinates are determined based on at least one of a position represented by display coordinates and a position represented by the input coordinates. The game character has characteristic parameters which are varied in accordance with a positional relation between the specified coordinates and the game character image.
    Type: Application
    Filed: August 25, 2004
    Publication date: August 25, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Keizo Ohta, Hideya Akasaka
  • Publication number: 20050174328
    Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.
    Type: Application
    Filed: April 15, 2005
    Publication date: August 11, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6917356
    Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.
    Type: Grant
    Filed: October 12, 2000
    Date of Patent: July 12, 2005
    Assignee: Nintendo Co. Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
  • Publication number: 20050130738
    Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map.
    Type: Application
    Filed: May 4, 2004
    Publication date: June 16, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Katsuya Eguchi
  • Patent number: 6894686
    Abstract: A video/computer game machine maps external images onto animated game players in a game program. An image of a person's face may be mapped onto the head of an animated game player. The person may then play the game using the animated game player having a face that appears to be that of the person. Similarly, images of other persons can be mapped on other animated game players that appear in the video game program. Improved realism of video games is obtained by enabling individuals to create animated game players that have features, e.g., a facial image, of the individual or that were selected and imported by the individual.
    Type: Grant
    Filed: May 15, 2001
    Date of Patent: May 17, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Christopher Timothy John Stamper, Timothy David Joseph Stamper, Mark Alexis Edmonds, Russell William Irwin, Beau Ner Chesluk, Hirokazu Tanaka, Takashi Ohno, Noriaki Teramoto, Shigeru Miyamoto, Takao Shimizu, Satoshi Nishiumi, Kazuo Koshima
  • Publication number: 20050009610
    Abstract: A game system includes a game machine, and is a system for playing an interlocking game between a collection card and the game machine. In the collection card, game data for the interlocking game is recorded in a mechanically readable manner, and this game data is read out by a card reader, which is temporarily stored in a WRAM of the game machine. A game process is applied to the game data in accordance with a game program and an operation input by a player. Furthermore, it is determined whether or not this game achieves a predetermined condition, that is, it is determined whether or not the game is cleared, for example, and as long as the predetermined condition is achieved, the game data and clear information of the game are saved in a backup RAM 44.
    Type: Application
    Filed: July 9, 2004
    Publication date: January 13, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Kiyoshi Koda
  • Publication number: 20040229687
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Application
    Filed: November 19, 2003
    Publication date: November 18, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: D523238
    Type: Grant
    Filed: March 1, 2005
    Date of Patent: June 20, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hitoshi Yamazaki, Kenichi Sugino, Tomoki Yamamoto