Patents by Inventor Shin Tsuchiya

Shin Tsuchiya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9180371
    Abstract: To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate.
    Type: Grant
    Filed: April 6, 2012
    Date of Patent: November 10, 2015
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Shin Tsuchiya
  • Publication number: 20150171421
    Abstract: An electrode for a lithium ion secondary cell includes a conductive auxiliary agent, a binder and an active material. The conductive auxiliary agent includes carbon black and carbon nanofibers. The carbon nanofibers are configured to electrically crosslink the active material and the carbon black so that the carbon nanofibers coat part or all of a surface of the active material to be secured by a binder. In addition, by defining the entire surface of the active material as 100%, 10 to 100% of the surface of the active material is coated with the carbon nanofibers. By bonding the carbon black to the carbon nanofibers with which the surface of the active material is coated, the active material and the carbon black are electrically crosslinked.
    Type: Application
    Filed: May 17, 2013
    Publication date: June 18, 2015
    Applicant: MITSUBISHI MATERIALS CORPORATION
    Inventors: Jun Akikusa, Shigenari Yanagi, Kenzo Nakamura, Shin Tsuchiya
  • Publication number: 20150118555
    Abstract: An electrode of a lithium-ion secondary battery includes: an electrode film that contains a conductive auxiliary agent, a binder and an active material; and an electrode foil, on a surface of which the electrode film is formed. The conductive auxiliary agent is carbon nano-fibers and the carbon nano-fibers are contained in the range of 0.1 to 3.0% by mass relative to 100% by mass of the electrode film. Further, when using an organic solvent as a solvent, 1.0 to 8.0% by mass of the binder excluding the organic solvent is contained. The active material is made of a mixed powder of a coarse particle powder having an average particle size of 1 to 20 ?m and a fine particle powder having an average particle size of ? to 1/10 of an average particle size of the coarse particle powder, and the porosity of the electrode film is 10 to 30%.
    Type: Application
    Filed: May 20, 2013
    Publication date: April 30, 2015
    Applicant: Mitsubishi Materials Corporation
    Inventors: Jun Akikusa, Shigenari Yanagi, Kenzo Nakamura, Shin Tsuchiya
  • Publication number: 20140120993
    Abstract: To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate.
    Type: Application
    Filed: April 6, 2012
    Publication date: May 1, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Shin Tsuchiya
  • Patent number: 8348735
    Abstract: Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).
    Type: Grant
    Filed: July 5, 2005
    Date of Patent: January 8, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Tadakatsu Izumi, Shin Tsuchiya
  • Patent number: 8052530
    Abstract: To provide a network game system for switching a server-client machine without deteriorating the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to also operate as a server, thereby providing a game to be played by the players of the plurality of game machines (12). A game play evaluation value calculation unit (40) calculates a play evaluation value corresponding to each of the plurality of game machines (12) during a game. In the case where a predetermined switching determination time arrives during the game, a server switching unit (52) switches the game machine (12) operating as the server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the evaluation value calculated by the play evaluation value calculation unit (40).
    Type: Grant
    Filed: September 13, 2006
    Date of Patent: November 8, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
  • Patent number: 8052531
    Abstract: Provided is a network game system for providing a game played by players of game machines by operating at least one of the game machines as a server, in which: the game machine to be operated as a server can be appropriately selected; a measuring unit (22) of each of the game machines (12) measures a time required to exchange predetermined data between the game machine (12) and another game machine (12) of the game machines (12); and a server determining unit (28) determines at least one of the game machines (12) as the game machine (12) to be operated as the server according to the results of the measurement by the measuring units (22) of the game machines (12).
    Type: Grant
    Filed: November 7, 2006
    Date of Patent: November 8, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa, Takeshi Hasegawa
  • Patent number: 8047918
    Abstract: To provide a network game system capable of switching a server-client machine, while avoiding deterioration in the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to operate as a server. In the where a switching determination time arrives, a switching determination unit (52) determines whether or not to switch the game machine (12) operating as a server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the play evaluation value corresponding to each of at least one of the game machines (12).
    Type: Grant
    Filed: September 13, 2006
    Date of Patent: November 1, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
  • Publication number: 20090270171
    Abstract: Provided is a network game system for providing a game played by players of game machines by operating at least one of the game machines as a server, in which: the game machine to be operated as a server can be appropriately selected; a measuring unit (22) of each of the game machines (12) measures a time required to exchange predetermined data between the game machine (12) and another game machine (12) of the game machines (12); and a server determining unit (28) determines at least one of the game machines (12) as the game machine (12) to be operated as the server according to the results of the measurement by the measuring units (22) of the game machines (12).
    Type: Application
    Filed: November 7, 2006
    Publication date: October 29, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa, Takeshi Hasegawa
  • Publication number: 20090124388
    Abstract: To provide a network game system for switching a server-client machine without deteriorating the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to also operate as a server, thereby providing a game to be played by the players of the plurality of game machines (12). A game play evaluation value calculation unit (40) calculates a play evaluation value corresponding to each of the plurality of game machines (12) during a game. In the case where a predetermined switching determination time arrives during the game, a server switching unit (52) switches the game machine (12) operating as the server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the evaluation value calculated by the play evaluation value calculation unit (40).
    Type: Application
    Filed: September 13, 2006
    Publication date: May 14, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
  • Publication number: 20090118021
    Abstract: To provide a network game system capable of switching a server-client machine, while avoiding deterioration in the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to operate as a server. In the where a switching determination time arrives, a switching determination unit (52) determines whether or not to switch the game machine (12) operating as a server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the play evaluation value corresponding to each of at least one of the game machines (12).
    Type: Application
    Filed: September 13, 2006
    Publication date: May 7, 2009
    Applicant: Konami Digital Entertainment Co.,Ltd
    Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
  • Publication number: 20070232375
    Abstract: Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).
    Type: Application
    Filed: July 5, 2005
    Publication date: October 4, 2007
    Applicant: KONAMI DIGITAL ENTERTAIMNENT CO., LTD,
    Inventors: Tadakatsu Izumi, Shin Tsuchiya
  • Patent number: 6353317
    Abstract: Mesoscopic magnetic field sensors which can detect weak magnetic fields (typically 0.05 Tesla) over areas as small as tens of thousands of square nanometers (e.g. 40 nm×400 nm). The combination of enhanced magneto-resistance in an inhomogeneous high mobility semiconductor, having special electrode arrangements, with the use of island lithography, enables the production of special semiconductor/metal nano-composite structures, and has made possible the fabrication of an entirely new type of magnetic field sensor which exhibits very superior magneto-resistive behavior.
    Type: Grant
    Filed: January 19, 2000
    Date of Patent: March 5, 2002
    Assignees: Imperial College of Science, Technology and Medicine, NEC Research Institute, Inc., Mitsubishi Materials Corporation
    Inventors: Mino Green, Koichi Sassa, Stuart A. Solin, Richard A. Stradling, Shin Tsuchiya