Patents by Inventor Shinnosuke YUKISHITA
Shinnosuke YUKISHITA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9403097Abstract: A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list.Type: GrantFiled: January 16, 2014Date of Patent: August 2, 2016Assignee: DENA CO., LTD.Inventors: Shinnosuke Yukishita, Masaki Arizuka, Takashi Ohkubo, Yusuke Sumaki
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Patent number: 9079101Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: GrantFiled: June 30, 2014Date of Patent: July 14, 2015Assignee: DENA CO., LTD.Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
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Publication number: 20150087415Abstract: A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list.Type: ApplicationFiled: January 16, 2014Publication date: March 26, 2015Applicant: DENA CO., LTD.Inventors: Shinnosuke YUKISHITA, Masaki ARIZUKA, Takashi OHKUBO, Yusuke SUMAKI
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Publication number: 20140315612Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: ApplicationFiled: June 30, 2014Publication date: October 23, 2014Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
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Publication number: 20140194210Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: ApplicationFiled: March 13, 2014Publication date: July 10, 2014Applicant: DeNA Co., Ltd.Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
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Patent number: 8764535Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: GrantFiled: August 28, 2013Date of Patent: July 1, 2014Assignee: DeNA Co., Ltd.Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
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Patent number: 8678934Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: GrantFiled: August 28, 2013Date of Patent: March 25, 2014Assignee: DeNA Co., Ltd.Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
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Publication number: 20140073434Abstract: One object of the present invention is to enhance the playability of a game in which a plurality of players try to fulfill a common game target such that more players actively participate the game. In accordance with one aspect, the value of a reinforcement parameter is increased when an elapsed time after the previous action was performed does not exceed a predetermined time period, and the player performing the current action is different from the player performing the previous action. That is, when a player performs an action within a predetermined time period after the previous action was performed by a different player, the team is provided with an increased reinforcement parameter value. A reinforcement parameter is increased with an increase range, calculated by multiplying the points committed by the player for the current action performance request by an adjustment factor corresponding to the progress of the game.Type: ApplicationFiled: September 9, 2013Publication date: March 13, 2014Applicant: DeNA Co., Ltd.Inventor: Shinnosuke YUKISHITA
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Publication number: 20140066203Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
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Publication number: 20140066202Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA