Patents by Inventor Shugo Takahashi

Shugo Takahashi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8128496
    Abstract: A game device includes: a plurality of displays for displaying an object of an operation target for each of operators; a GUI control unit arranged in any one of the screens of the displays for controlling a GUI for each target object correlated to each of the operators; an object control unit for changing the 3D space according to the operation of the GUI; and a marking process unit for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings to moving on a virtual plane in the 3D space according to control of the object control unit.
    Type: Grant
    Filed: July 31, 2007
    Date of Patent: March 6, 2012
    Assignee: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto
  • Patent number: 8128468
    Abstract: The icon 348 of a graphic user interface indicates the magnitude of an inputted impact by an impact pointer 348d which moves as the time elapses and receives input of the impact. Magnitude of the impact received by a GUI 34 is retained in the impact data as a product of the moving amount of the impact pointer 348d and a scale factor, of which the value can be switched together with the indication form of a gauge 348c depending on the movement of a slider 348a. Consequently, more realistic regulation of impact, e.g., half shot, can be attained when a ball is hit in a sport simulation game such as a golf game.
    Type: Grant
    Filed: May 28, 2007
    Date of Patent: March 6, 2012
    Assignee: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Tetsuya Chiba
  • Patent number: 8123600
    Abstract: A game apparatus causes a character object to perform a first hitting motion on the necessary condition that a to-be-hit object is present in a first area 104a which is set based on a position of the character object in a virtual game space, and causes the character object to perform a second hitting motion on the necessary condition that the to-be-hit object is present in a second area 104b, 104c, or 104d. Furthermore, the game apparatus adjusts a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second hitting motion, the character object and the to-be-hit object are in a predetermined positional relationship.
    Type: Grant
    Filed: May 6, 2005
    Date of Patent: February 28, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Yutaka Yamamoto, Toshiharu Izuno
  • Publication number: 20110200980
    Abstract: Provided is an information processing device operation control system which records an operation history of a function module; analyzes the operation history; extracts a reserved function module; references tutorial information according to the extracted reserved function module; acquires a tutorial of the reserved function module; adds to schedule information, the type of the plan content based on the position information, the time information, and the use example contained in the tutorial information, as a user plan; and reports the use example of a plurality of function modules according to the schedule information, so as to start a tutorial.
    Type: Application
    Filed: October 20, 2009
    Publication date: August 18, 2011
    Applicant: CAMELOT CO., LTD.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Kentaro Sako, Norisumi Osawa
  • Publication number: 20110199511
    Abstract: Provided is an information processing terminal provided with an imaging function of photographing an image. In the information processing terminal, based on positional information, time information and photographed contents, an image file is automatically classified, and burden on a user in image file management is reduced.
    Type: Application
    Filed: October 20, 2009
    Publication date: August 18, 2011
    Applicant: CAMELOT CO., LTD.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Kentaro Sako, Norisumi Osawa
  • Publication number: 20110172017
    Abstract: [Problems] To provide a game machine comprising a controller including an acceleration sensor therein, personifiable and treatable as a mascot by using an information output function and expressiveness, and exhibiting an improved capability of entertaining the user gaming.
    Type: Application
    Filed: August 29, 2008
    Publication date: July 14, 2011
    Applicant: Camelot Co., Ltd
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Kentaro Sako
  • Publication number: 20110122083
    Abstract: In information terminals, such as the cellular phone, the user interface for being adapted to enough in multi-functionalization is provided. The portable communication terminal with the touch panel on the surface of body, a display information generating section which generates the display information displayed on the touch panel, a manipulation position detector which detects the coordinate point specified on the touch panel, wherein the display information generating section divides the touch panel into a plurality of display ranges, and changes the ratio of a plurality of display ranges depending on the relative position detected by the manipulation position detector.
    Type: Application
    Filed: July 17, 2009
    Publication date: May 26, 2011
    Applicant: CAMELOT CO., LTD.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Taichi Kouno
  • Publication number: 20100285876
    Abstract: A game device includes: a plurality of displays 11 for displaying an object of an operation target for each of operators; a GUI control unit 24 arranged in any one of the screens of the displays 11 for controlling a GUI 34 for performing display and the operation concerning each target object correlated to each of the operators; an object control unit 26a for changing the coordinate position of the object in the 3D space according to the operation of the GUI 34; and a marking process unit 21 for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings 302 to 306 moving on a virtual plane in the 3D space according to control of the object control unit 26a. Thus, in the game device such as a golf game in which a plurality of operators input operations to advance the game, a plurality of operators can simultaneously perform operations and the operators can feel that a plurality of operators are participating in the game.
    Type: Application
    Filed: July 31, 2007
    Publication date: November 11, 2010
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto
  • Publication number: 20100203969
    Abstract: [Problems to be Solved] In a game where a user's operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation. [Means for Solving the Problems] A game device, where an operation signal to operate a character displayed on a screen is input to proceed a game, is provided with a controller 1c that has an acceleration sensor to detect acceleration in a predetermined direction, a GUI control unit 24 that controls a graphic user interface 344 for the display and operation of the game, and an object control unit 252 that makes the coordinate position of a ball change in accordance with input data calculated on the basis of the operation signal input from the controller 1c.
    Type: Application
    Filed: August 1, 2008
    Publication date: August 12, 2010
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Haruki Kodera
  • Publication number: 20100178988
    Abstract: Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.
    Type: Application
    Filed: March 9, 2009
    Publication date: July 15, 2010
    Inventors: Toshiharu IZUNO, Emi Watanabe, Hiroyuki Takahashi, Shugo Takahashi, Ikuo Komiyama
  • Publication number: 20100130274
    Abstract: Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.
    Type: Application
    Filed: March 10, 2008
    Publication date: May 27, 2010
    Applicant: CAMELOT CO., LTD.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Ayumu Shindo
  • Publication number: 20100069153
    Abstract: The icon 348 of a graphic user interface indicates the magnitude of an inputted impact by an impact pointer 348d which moves as the time elapses and receives input of the impact. Magnitude of the impact received by a GUI 34 is retained in the impact data as a product of the moving amount of the impact pointer 348d and a scale factor, of which the value can be switched together with the indication form of a gauge 348c depending on the movement of a slider 348a. Consequently, more realistic regulation of impact, e.g., half shot, can be attained when a ball is hit in a sport simulation game such as a golf game.
    Type: Application
    Filed: May 28, 2007
    Publication date: March 18, 2010
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Tetsuya Chiba
  • Publication number: 20090264198
    Abstract: A 3D game display system includes a 3D configuration unit for virtually configuring a 3D space and controlling an object coordinate, a window control unit for controlling displayed windows, a 2D configuration unit for causing a window to two-dimensionally display a 3D space according to the field-of-view range based on the window type, area and shape, a GUI control unit arranged in the window and controlling a GUI for performing display and operations concerning the game, an input interface for performing operations on the windows and the GUI, and an expansion/contraction control unit for changing the area or the shape of the windows according to the operations of the input interface. This enables the display of diversified game contents using multi-windows in a 3D game and maintains a balance between the display of the game content itself and the GUI while maintaining the GUI operability.
    Type: Application
    Filed: May 28, 2007
    Publication date: October 22, 2009
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera
  • Patent number: 7582010
    Abstract: A game machine and a game program are provided which allow a wide variety of players to enjoy a game, represented by a golf game, in which the player performs an operation of moving an object. The present invention provides a golf game machine that displays a scene in which a player character 71 hits a ball in a game field according to a shot power and a hit location. In addition, the golf game machine displays on a display device a gauge 77 and a cursor 78 which moves on the gauge. The golf game machine adopts an auto shot operation, in which a third input is omitted in the shot operation, and a manual shot operation, which requires the third input. This allows a wide variety of players to enjoy the golf game.
    Type: Grant
    Filed: September 8, 2003
    Date of Patent: September 1, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yasuhiro Taguchi, Toshiharu Izuno
  • Patent number: 7297056
    Abstract: A turning point marker on a power gauge and an impact point object are displayed in a game image. The impact point object is displayed according to the current lie. The turning point marker is positioned away from the left end of the power gauge depending on the difficulty of the shot. The moving direction of a cursor moving along the power gauge is reversed at the turning point marker. With the turning point marker, it is possible to clearly indicate to the player how limited the power available is under the current situation as compared with the situation where the maximum power is available, and thus how difficult it is to play the current situation.
    Type: Grant
    Filed: April 20, 2004
    Date of Patent: November 20, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Toshiharu Izuno
  • Patent number: 7270601
    Abstract: An estimated trajectory 281a, an estimated ball landing point 282a, and an estimated run range 283a are displayed in a game image 20a. The estimated ball landing point 282a is displayed as, for example, a star mark, in a game space of the game image 20a which corresponds to a terminal coordinate point on the estimated trajectory 281a. The estimated trajectory 281a is obtained for a shot at a power indicated by a power target value set by the player, and is displayed so as to extend between a current ball 22 and the estimated ball landing point 282a based on estimated trajectory data. The estimated run range 283a is displayed in the game space of the game image 20a based on estimated run range data, so as to have a shape of a rectangular area, which is divided into a plurality of equal-sized mesh parts, in accordance with geographic undulations.
    Type: Grant
    Filed: November 12, 2003
    Date of Patent: September 18, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera
  • Patent number: 7023434
    Abstract: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.
    Type: Grant
    Filed: July 17, 2003
    Date of Patent: April 4, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Toshiharu Izuno
  • Publication number: 20050255899
    Abstract: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.
    Type: Application
    Filed: May 2, 2005
    Publication date: November 17, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto, Toru Takamatsu, Toshiharu Izuno
  • Publication number: 20050255900
    Abstract: A game apparatus causes a character object to perform a first hitting motion on the necessary condition that a to-be-hit object is present in a first area 104a which is set based on a position of the character object in a virtual game space, and causes the character object to perform a second hitting motion on the necessary condition that the to-be-hit object is present in a second area 104b, 104c, or 104d. Furthermore, the game apparatus adjusts a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second hitting motion, the character object and the to-be-hit object are in a predetermined positional relationship.
    Type: Application
    Filed: May 6, 2005
    Publication date: November 17, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Yutaka Yamamoto, Toshiharu Izuno
  • Publication number: 20050012740
    Abstract: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.
    Type: Application
    Filed: July 17, 2003
    Publication date: January 20, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Toshiharu Izuno