Patents by Inventor Sim Singh
Sim Singh has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20160250557Abstract: A processor-implemented method for detecting suspicious behavior in an online gaming application is provided. Access to an online gaming application is provided by a gaming server over a network to a client device operated by a user. An evaluation server retrieves gaming activity of the user occurring during sessions of the online gaming application. The evaluation server retrieves social network activity of the user occurring over a social networking application independent of the online gaming application. The evaluation server generates a social-gaming activity timeline using the gaming activity and social network activity. The evaluation server applies one or more social-gaming evaluation parameters to the generated social-gaming activity timeline to generate one or more security clearance flags. The evaluation server generates a constraint of service order which defines an action to be taken in response to the generated one or more security clearance flags.Type: ApplicationFiled: May 6, 2016Publication date: September 1, 2016Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
-
Patent number: 9370722Abstract: A method for detecting suspicious behavior in an online gaming application is provided. The method initiates with providing an online gaming application to a user. Current gaming activity and social network activity of the user is analyzed. Prior gaming activity and social network activity of the user is also analyzed. A suspicious activity is detected based on the analyzed current gaming activity and social network activity and the analyzed prior gaming activity and social network activity. A constraint of service order is generated which defines an action to be taken in response to the detected suspicious activity.Type: GrantFiled: September 26, 2011Date of Patent: June 21, 2016Assignee: Zynga Inc.Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
-
Patent number: 9126120Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE BEHAVIOR MONITOR (“OBM”) transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, to process a virtual security clearance request, the OBM may obtain user online gaming pattern data including gaming actions and their associated timestamps, user online social activities and their associated timestamps; and virtual security clearance evaluation rules. The OBM may generate a social-gaming activity timeline using the gaming actions, social activities and timestamps. By applying the virtual security clearance evaluation rules to the social-gaming activity timeline, the OBM may calculate evaluation scores. The OBM may compare the evaluation scores to the evaluation score thresholds to generate virtual security clearance flags, and may determine whether any virtual security clearance flags were generated based on the comparison.Type: GrantFiled: September 30, 2010Date of Patent: September 8, 2015Assignee: Zynga Inc.Inventors: Matthew Ocko, Sim Singh, Shane Sareli
-
Patent number: 9101843Abstract: A method for detecting suspicious behavior in an online gaming application is provided. The method initiates with providing an online gaming application to a user. Gaming activity and social network activity of the user is analyzed. In response to detecting a suspicious activity based on the analyzed gaming activity and social network activity, a constraint of service order is generated which defines an action to be taken in response to the detected suspicious activity.Type: GrantFiled: September 26, 2011Date of Patent: August 11, 2015Assignee: Zynga Inc.Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
-
Publication number: 20130252727Abstract: The APPARATUSES and METHODS FOR providing access to a game area of an online game includes receiving a request to access the game area, from a user, wherein the request includes information related to game attributes of the user. The game attributes of the user are analyzed to determine if the user should be provided access to the game area defined in the request. When it is determined that the user does not have one or more of the game attributes to gain access to the game area based on the analysis, determining if a specific one of the game attributes is eligible for purchase to gain access to the game area. If the specific game attribute is eligible for purchase, then facilitating purchase of the specific one of the game attributes by the user in order to gain access to the game area.Type: ApplicationFiled: May 15, 2013Publication date: September 26, 2013Applicant: Zynga Inc.Inventors: Matthew Ocko, Sim Singh
-
Patent number: 8469801Abstract: The APPARATUSES and METHODS FOR dynamic conversion of a transaction includes receiving a transaction request from a user, wherein the transaction request includes data related to a transaction and user characteristics of the user. The data associated with the transaction and the user is analyzed to determine if the user is eligible to request the transaction. When it is determined that the user is eligible for requesting the transaction, identifying a payment currency for the requested transaction, computing dynamic conversion rate for converting the payment currency to the requested virtual currency, and calculating a purchase price in terms of the payment currency for the requested virtual currency of the transaction request using the dynamic conversion rate, the purchase price is used in completing the transaction request.Type: GrantFiled: September 26, 2011Date of Patent: June 25, 2013Assignee: Zynga Inc.Inventors: Matthew Ocko, Sim Singh
-
Patent number: 8210934Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR A MULTI-LEVEL IN-GAME CURRENCY PLATFORM (“MIC”) transform user transaction request input via various MIC components into transaction result output. In one embodiment, a request to calculate a dynamic conversion rate between a payment currency type and a requested virtual currency type for a user may be received. The base conversion rate between the payment currency type and the requested virtual currency type may be retrieved. A user characteristic indicative of the user's progress through a game that affects the base conversion rate may be determined, and a game progression adjustment to the base conversion rate due to the determined user characteristic may be calculated. The dynamic conversion rate may be calculated by adjusting the base conversion rate with the game progression adjustment and returned.Type: GrantFiled: September 30, 2010Date of Patent: July 3, 2012Assignee: Zynga Inc.Inventors: Matthew Ocko, Sim Singh
-
Publication number: 20120078395Abstract: A method for detecting suspicious behavior in an online gaming application is provided. The method initiates with providing an online gaming application to a user. Current gaming activity and social network activity of the user is analyzed. Prior gaming activity and social network activity of the user is also analyzed. A suspicious activity is detected based on the analyzed current gaming activity and social network activity and the analyzed prior gaming activity and social network activity. A constraint of service order is generated which defines an action to be taken in response to the detected suspicious activity.Type: ApplicationFiled: September 26, 2011Publication date: March 29, 2012Applicant: Zynga Inc.Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
-
Publication number: 20120078394Abstract: A method for detecting suspicious behavior in an online gaming application is provided. The method initiates with providing an online gaming application to a user. Gaming activity and social network activity of the user is analyzed. In response to detecting a suspicious activity based on the analyzed gaming activity and social network activity, a constraint of service order is generated which defines an action to be taken in response to the detected suspicious activity.Type: ApplicationFiled: September 26, 2011Publication date: March 29, 2012Applicant: Zynga Inc.Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
-
Publication number: 20120015714Abstract: The APPARATUSES and METHODS FOR dynamic conversion of a transaction includes receiving a transaction request from a user, wherein the transaction request includes data related to a transaction and user characteristics of the user. The data associated with the transaction and the user is analyzed to determine if the user is eligible to request the transaction. When it is determined that the user is eligible for requesting the transaction, identifying a payment currency for the requested transaction, computing dynamic conversion rate for converting the payment currency to the requested virtual currency, and calculating a purchase price in terms of the payment currency for the requested virtual currency of the transaction request using the dynamic conversion rate, the purchase price is used in completing the transaction request.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Applicant: Zynga, Inc.Inventors: Matthew Ocko, Sim Singh
-
Publication number: 20110212770Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE BEHAVIOR MONITOR (“OBM”) transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, to process a virtual security clearance request, the OBM may obtain user online gaming pattern data including gaming actions and their associated timestamps, user online social activities and their associated timestamps; and virtual security clearance evaluation rules. The OBM may generate a social-gaming activity timeline using the gaming actions, social activities and timestamps. By applying the virtual security clearance evaluation rules to the social-gaming activity timeline, the OBM may calculate evaluation scores. The OBM may compare the evaluation scores to the evaluation score thresholds to generate virtual security clearance flags, and may determine whether any virtual security clearance flags were generated based on the comparison.Type: ApplicationFiled: September 30, 2010Publication date: September 1, 2011Inventors: Matthew Ocko, Sim Singh, Shane Sareli
-
Publication number: 20110212762Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR A MULTI-LEVEL IN-GAME CURRENCY PLATFORM (“MIC”) transform user transaction request input via various MIC components into transaction result output. In one embodiment, a request to calculate a dynamic conversion rate between a payment currency type and a requested virtual currency type for a user may be received. The base conversion rate between the payment currency type and the requested virtual currency type may be retrieved. A user characteristic indicative of the user's progress through a game that affects the base conversion rate may be determined, and a game progression adjustment to the base conversion rate due to the determined user characteristic may be calculated. The dynamic conversion rate may be calculated by adjusting the base conversion rate with the game progression adjustment and returned.Type: ApplicationFiled: September 30, 2010Publication date: September 1, 2011Inventors: Matthew Ocko, Sim Singh