Patents by Inventor Stewart K. Hester

Stewart K. Hester has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7058297
    Abstract: In an optical network having a plurality of nodes, administrative information for one node is persistently stored at another node in the network. The network includes a first node having persistent storage memory for storing administrative information from a second node. The nodes communicate the administrative information over an optical signaling channel that travels on a path including one or more optical transmission media between the nodes. Also described is an optical network having a plurality of nodes in which an administrative node processor module at a first node performs administrative control functions for a second node. Also described is a signaling channel module in each node that controls the communication or transfer of administrative information over the optical signaling channel.
    Type: Grant
    Filed: September 25, 2001
    Date of Patent: June 6, 2006
    Assignee: CIENA Corporation
    Inventor: Stewart K. Hester
  • Patent number: 6745236
    Abstract: The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
    Type: Grant
    Filed: November 17, 1999
    Date of Patent: June 1, 2004
    Inventors: William M. Hawkins, Oren J. Tversky, Nick Robins, Stewart K. Hester
  • Patent number: 6009458
    Abstract: The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
    Type: Grant
    Filed: May 9, 1996
    Date of Patent: December 28, 1999
    Assignee: 3DO Company
    Inventors: William M. Hawkins, Oren J. Tversky, Nick Robins, Stewart K. Hester