Patents by Inventor Subhashini Ganapathy

Subhashini Ganapathy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9623334
    Abstract: Techniques are disclosed that involve mobile augmented reality (MAR) applications in which users (e.g., players) may experience augmented reality (e.g., altered video or audio based on a real environment). Such augmented reality may include various alterations. For example, particular objects may be altered to appear differently. Such alterations may be based on stored profiles and/or user selections. Further features may also be employed. For example, in embodiments, characters and/or other objects may be sent (or caused to appear) to other users in other locations. Also, a user may leave a character at another location and receive an alert when another user/player encounters this character. Also, characteristics of output audio may be affected based on events of the MAR application.
    Type: Grant
    Filed: December 4, 2014
    Date of Patent: April 18, 2017
    Assignee: Intel Corporation
    Inventors: Glen J. Anderson, Subhashini Ganapathy
  • Patent number: 9264515
    Abstract: Techniques are disclosed that involve mobile augmented reality (MAR) applications in which users (e.g., players) may experience augmented reality. Further, the actual geographical position of MAR application objects (e.g., players, characters, and other objects) may be tracked, represented, and manipulated. Accordingly, MAR objects may be tracked across multiple locations (e.g., multiple geographies and player environments). Moreover, MAR content may be manipulated and provided to the user based on a current context of the user.
    Type: Grant
    Filed: December 22, 2010
    Date of Patent: February 16, 2016
    Assignee: Intel Corporation
    Inventors: Subhashini Ganapathy, Glen J. Anderson, Delbert K. Marsh
  • Publication number: 20150279109
    Abstract: Techniques are disclosed that involve mobile augmented reality (MAR) applications in which users (e.g., players) may experience augmented reality (e.g., altered video or audio based on a real environment). Such augmented reality may include various alterations. For example, particular objects may be altered to appear differently. Such alterations may be based on stored profiles and/or user selections. Further features may also be employed. For example, in embodiments, characters and/or other objects may be sent (or caused to appear) to other users in other locations. Also, a user may leave a character at another location and receive an alert when another user/player encounters this character. Also, characteristics of output audio may be affected based on events of the MAR application.
    Type: Application
    Filed: December 4, 2014
    Publication date: October 1, 2015
    Applicant: INTEL CORPORATION
    Inventors: Glen J. Anderson, Subhashini Ganapathy
  • Patent number: 8913085
    Abstract: Techniques are disclosed that involve mobile augmented reality (MAR) applications in which users (e.g., players) may experience augmented reality (e.g., altered video or audio based on a real environment). Such augmented reality may include various alterations. For example, particular objects may be altered to appear differently. Such alterations may be based on stored profiles and/or user selections. Further features may also be employed. For example, in embodiments, characters and/or other objects may be sent (or caused to appear) to other users in other locations. Also, a user may leave a character at another location and receive an alert when another user/player encounters this character. Also, characteristics of output audio may be affected based on events of the MAR application.
    Type: Grant
    Filed: December 22, 2010
    Date of Patent: December 16, 2014
    Assignee: Intel Corporation
    Inventors: Glen J. Anderson, Subhashini Ganapathy
  • Patent number: 8839134
    Abstract: Techniques are disclosed that involve projection interfaces, such as multitouch projected displays (MTPDs). For example, a user may activate a projection interface without having to interact with the a non-projected interface (e.g., a keyboard or keypad). Also, a user may select or adjust various device settings. Moreover, various user applications may be allocated among a projected interface and another display (e.g., an integrated display device). Such techniques may be employed in various environments, such as ones in which a display input devices exist in addition to a projection interface. Through such techniques, ease of use for projection interfaces may be advantageously achieved.
    Type: Grant
    Filed: December 24, 2010
    Date of Patent: September 16, 2014
    Assignee: Intel Corporation
    Inventors: Glen J. Anderson, Subhashini Ganapathy
  • Publication number: 20120166993
    Abstract: Techniques are disclosed that involve projection interfaces, such as multitouch projected displays (MTPDs). For example, a user may activate a projection interface without having to interact with the a non-projected interface (e.g., a keyboard or keypad). Also, a user may select or adjust various device settings. Moreover, various user applications may be allocated among a projected interface and another display (e.g., an integrated display device). Such techniques may be employed in various environments, such as ones in which a display input devices exist in addition to a projection interface. Through such techniques, ease of use for projection interfaces may be advantageously achieved.
    Type: Application
    Filed: December 24, 2010
    Publication date: June 28, 2012
    Inventors: Glen J. Anderson, Subhashini Ganapathy
  • Publication number: 20120162254
    Abstract: Techniques are disclosed that involve mobile augmented reality (MAR) applications in which users (e.g., players) may experience augmented reality (e.g., altered video or audio based on a real environment). Such augmented reality may include various alterations. For example, particular objects may be altered to appear differently. Such alterations may be based on stored profiles and/or user selections. Further features may also be employed. For example, in embodiments, characters and/or other objects may be sent (or caused to appear) to other users in other locations. Also, a user may leave a character at another location and receive an alert when another user/player encounters this character. Also, characteristics of output audio may be affected based on events of the MAR application.
    Type: Application
    Filed: December 22, 2010
    Publication date: June 28, 2012
    Inventors: Glen J. Anderson, Subhashini Ganapathy
  • Publication number: 20120162255
    Abstract: Techniques are disclosed that involve mobile augmented reality (MAR) applications in which users (e.g., players) may experience augmented reality. Further, the actual geographical position of MAR application objects (e.g., players, characters, and other objects) may be tracked, represented, and manipulated. Accordingly, MAR objects may be tracked across multiple locations (e.g., multiple geographies and player environments). Moreover, MAR content may be manipulated and provided to the user based on a current context of the user.
    Type: Application
    Filed: December 22, 2010
    Publication date: June 28, 2012
    Inventors: Subhashini Ganapathy, Glen J. Anderson, Delbert K. Marsh