Patents by Inventor Sylvie Linard

Sylvie Linard has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9685033
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: June 20, 2017
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Publication number: 20160140801
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: January 27, 2016
    Publication date: May 19, 2016
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 9251658
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: May 13, 2015
    Date of Patent: February 2, 2016
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Publication number: 20150243121
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: May 13, 2015
    Publication date: August 27, 2015
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 9039514
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: May 26, 2015
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 8808092
    Abstract: A method of multi-player regulated gaming on a network of gaming machines may includes steps of enabling game play of a same game at each of a selected first to Nth gaming machine in the network; maintaining game performance meters at each of the selected first to Nth gaming machines; consolidating the game performance meters from the selected first to Nth gaming machines, and dividing the consolidated game performance meters by N to generate respective regulatory meters for each of the selected first to Nth gaming machines.
    Type: Grant
    Filed: June 25, 2008
    Date of Patent: August 19, 2014
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Sylvie Linard, Thierry Brunet de Courssou
  • Publication number: 20140179407
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: February 28, 2014
    Publication date: June 26, 2014
    Applicant: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 8668578
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: July 15, 2011
    Date of Patent: March 11, 2014
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
  • Patent number: 8360874
    Abstract: A method for casino operators and/or players to instantly “create” new games without requiring recertification by a gaming laboratory. New games are created on the fly by making combinations of game attributes including but not limited to theme, denomination, volatility, RTP. Game attributes are associated to pre-certified software components that are then dynamically linked to instantly offer a new game. Having players dynamically create games according to their preference totally removes the game operator's risk to compose menus of available games that players will not play.
    Type: Grant
    Filed: July 26, 2012
    Date of Patent: January 29, 2013
    Assignee: IGT
    Inventors: Sylvie Linard, Thierry Brunet de Courssou
  • Publication number: 20120302319
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: July 15, 2011
    Publication date: November 29, 2012
    Applicant: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Publication number: 20120295701
    Abstract: A method for casino operators and/or players to instantly “create” new games without requiring recertification by a gaming laboratory. New games are created on the fly by making combinations of game attributes including but not limited to theme, denomination, volatility, RTP. Game attributes are associated to pre-certified software components that are then dynamically linked to instantly offer a new game. Having players dynamically create games according to their preference totally removes the game operator's risk to compose menus of available games that players will not play.
    Type: Application
    Filed: July 26, 2012
    Publication date: November 22, 2012
    Applicant: IGT
    Inventors: Sylvie LINARD, Thierry BRUNET DE COURSSOU
  • Patent number: 8257170
    Abstract: A method for casino operators and/or players to instantly “create” new games without requiring recertification by a gaming laboratory. New games are created on the fly by making combinations of game attributes including but not limited to theme, denomination, volatility, RTP. Game attributes are associated to pre-certified software components that are then dynamically linked to instantly offer a new game. Having players dynamically create games according to their preference totally removes the game operator's risk to compose menus of available games that players will not play.
    Type: Grant
    Filed: October 19, 2007
    Date of Patent: September 4, 2012
    Assignee: IGT
    Inventors: Sylvie Linard, Thierry Brunet de Courssou
  • Patent number: 8070581
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends.” Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: November 22, 2006
    Date of Patent: December 6, 2011
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 8033904
    Abstract: Chip-Based Gaming includes methods for playing electronic games of chance or skill that provide players with a greater number of options and greater wagering flexibility than previous methods have afforded them. In the present Chip-Based gaming model, players may select virtual betting chips from an onscreen palette and apply those chips to various wagering opportunities throughout a game. Using this model, players are able to make individual bets on each of a slot machine's paylines or wager on making specific hands in Video Poker. Players are also able to buy and/or wager on symbol “nudges” and to buy symbol “re-spins” within a multi-line slot machine, options which provide the player with a much richer, more flexible gaming experience than he or she had heretofore enjoyed.
    Type: Grant
    Filed: March 6, 2008
    Date of Patent: October 11, 2011
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Sylvie Linard, Thierry Brunet De Courssou
  • Patent number: 8007358
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: November 22, 2006
    Date of Patent: August 30, 2011
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
  • Patent number: 7997979
    Abstract: Chip-Based Gaming includes methods for playing electronic games of chance or skill that provide players with a greater number of options and greater wagering flexibility than previous methods have afforded them. In the present Chip-Based gaming model, players may select virtual betting chips from an onscreen palette and apply those chips to various wagering opportunities throughout a game. Using this model, players are able to make individual bets on each of a slot machine's paylines or wager on making specific hands in Video Poker. Players are also able to buy and/or wager on symbol “nudges” and to buy symbol “re-spins” within a multi-line slot machine, options which provide the player with a much richer, more flexible gaming experience than he or she had heretofore enjoyed.
    Type: Grant
    Filed: March 7, 2008
    Date of Patent: August 16, 2011
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Sylvie Linard, Thierry Brunet De Courssou
  • Patent number: 7980945
    Abstract: The disclosed embodiments of the present Hierarchical-Five Wheel model of gaming include systems in which every wager made on an electronic game of chance may trigger two games: 1) standard play on the machine's primary display and 2) the display of one or more numbers or symbols on the machine's secondary display. The numbers and/or symbols on each machine's secondary display may combine with the numbers or symbols on other player's secondary displays to create a shared game in which certain predetermined symbol combinations equate to jackpots awarded to participating players. Banks of Hierarchical-Five Wheel machines may have two levels of play, as is described above, or may have three, four, five or more levels of game play. Hierarchical Five-Wheel gaming machines are capable of awarding large, life-changing jackpots to players who are not necessarily winners within their primary game, giving the player multiple ways to win.
    Type: Grant
    Filed: January 12, 2007
    Date of Patent: July 19, 2011
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 7841938
    Abstract: A system and method for enabling a new generation of captivating multiplayer casino slot machine games with naught or little changes to the applicable regulatory game standards. In one embodiment thereof, the present invention is a 2-player/1-game casino slot machine wherein (a) a two-seater slot machine allows two players to share in primary game play by providing two seats, two sets of betting controls, and two sets of onscreen meters to track each player's performance, wins and losses, and wherein (b) back end control logic within each two-seater slot machine consolidates all game performance meters in such a way that the slot machine mimics a traditional single seat slot machine (i.e. 1-player/1-game) from accounting and regulatory points of view, thus requiring no changes to the accounting procedures and to the central casino management system.
    Type: Grant
    Filed: July 10, 2006
    Date of Patent: November 30, 2010
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Sylvie Linard, Thierry Brunet de Courssou
  • Patent number: 7749062
    Abstract: An electronic game features captivating animations and rich selection criteria while offering the simplicity that makes the popularity of legacy games such as roulette, wheel of fortune and multi-line fruit machines casino games. One implementation of the present electronic game is configured as a 2D game tailored for slot machines. Solid 3D variants of the game extending beyond the established video slot machine form-factor are also described.
    Type: Grant
    Filed: April 30, 2004
    Date of Patent: July 6, 2010
    Assignee: Mudalla Technology, Inc.
    Inventors: Jean-Marie Gatto, John Papanastasiou, Paul Girard, Sylvie Linard, Thierry Brunet de Courssou
  • Patent number: 7736232
    Abstract: A method of operating a plurality of networked gaming machines in which each of the plurality of networked gaming machines is configured to enable a same or a different primary game to be played, may include steps of (randomly, for example) selecting a gaming machine of the plurality of gaming machines; activating a secondary game on the selected gaming machine for a limited period of time and generating a player-perceptible indication that the secondary game is active on the selected gaming machine. When the limited period of time has elapsed, a step of de-activating the secondary game on the selected gaming machine may be carried out, whereupon the method may revert to the selecting step. The secondary game appears to the players on the casino floor as a roving and unpredictable opportunity to win additional prizes or bonus, or to be able to enter large outcome games, with animations, sounds and/or other enticing effects running from one gaming machine to another.
    Type: Grant
    Filed: February 14, 2006
    Date of Patent: June 15, 2010
    Assignee: Mudalla Technology, Inc.
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou