Patents by Inventor Tadakatsu Izumi
Tadakatsu Izumi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8425317Abstract: To improve, in a game in which a moving object moves in a direction based on a position designated by a game player or a direction based on a direction designated by a game player, operability for a game player in carrying out an operation of designating a position or a direction so that the moving object moves to a predetermined area. A game screen image display control unit (76) shows a view field area in a game space in a game screen image. A game situation update unit (72) moves the ball object in a direction based on a position designated by a game player.Type: GrantFiled: October 22, 2009Date of Patent: April 23, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Patent number: 8398487Abstract: Provided is a game device which allows a reduction in processing load relating to the control of player characters belonging to one team, in a case where any one of player characters belonging to another team is in possession of a moving object. A selecting section (52a) selects one or more player characters from among player characters belonging to the team which is not in possession of a moving object. A player character control section (52) controls such that the player character selected by the selecting section (52a) approaches the moving object. In a case where the moving object or the player character in possession of the moving object is located within a restriction region, a restricting section (56) imposes a restriction on the control to be executed by the player character control section (52). A restriction region control section (54a) changes the size of the restriction region based on game situation information.Type: GrantFiled: December 24, 2008Date of Patent: March 19, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Patent number: 8353748Abstract: Provided is a game device capable of allowing a user to designate a position within a region of a game space which is not being displayed on a game screen. If it is judged that a screen coordinate value according to a user's operation is within the game screen showing a state of a first region within the game space, a position-in-first-region acquisition unit (83a) acquires a position within the first region corresponding to the screen coordinate value. If it is judged that the screen coordinate value is not within the game screen, a second display control unit (86b) causes an image showing a state of a second region within the game space to be displayed on a part of the game screen based on a positional relationship between the screen coordinate value and the game screen for at least a predetermined time.Type: GrantFiled: November 26, 2007Date of Patent: January 15, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Patent number: 8348735Abstract: Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).Type: GrantFiled: July 5, 2005Date of Patent: January 8, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tadakatsu Izumi, Shin Tsuchiya
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Patent number: 8333663Abstract: To provide a game device capable of allowing a user to feel a difference in state of mind between a player of a winning team and a player of a losing team when defending. A selection unit (56) selects one or more player characters from among the player characters belonging to a team not in possession of a moving object. In a case where control by a first player character control unit (58) is applied, a determination unit (62) determines whether or not a reference period has elapsed after a given reference time. In a case where elapse of the predetermined period after the reference time is determined, a switching unit (66) switches the state in which control by the first player character control unit (58) is applied to a state in which control by a second player character control unit (60) is applied. A reference period data control unit (64) changes the length of the reference period, based on game state information.Type: GrantFiled: December 24, 2008Date of Patent: December 18, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Patent number: 8234342Abstract: Provided are a chat system for achieving good communication among users, a control method for a chat device and devices in a chat server, and an information storage medium. A message transfer unit (11a) transfers a message to a transmission destination game terminal upon receipt of the message, and a stop restriction unit (11e) transmits an instruction to restrict chat function stop processing to a transmission source game terminal. Also, a stop restricting time calculation unit (11b) calculates a stop restricting time T depending on the count of characters in the message, and a timer unit (11d) activates a timer to measure an elapsed time E. When the elapsed time E reaches or exceeds the stop restricting time T, the stop restriction unit (11e) transmits an instruction to release the restriction of the chat function stop processing to the transmission source game terminal.Type: GrantFiled: December 15, 2006Date of Patent: July 31, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Publication number: 20120021826Abstract: To improve, in a game in which a moving object moves in a direction based on a position designated by a game player or a direction based on a direction designated by a game player, operability for a game player in carrying out an operation of designating a position or a direction so that the moving object moves to a predetermined area. A game screen image display control unit (76) shows a view field area in a game space in a game screen image. A game situation update unit (72) moves the ball object in a direction based on a position designated by a game player.Type: ApplicationFiled: October 22, 2009Publication date: January 26, 2012Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tadakatsu Izumi
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Publication number: 20110223998Abstract: To provide a game device capable of improving operability of operation means. First acquisition means (61) acquires information regarding an operation state of an operation member included in the operation means. Second acquisition means (62) acquires information regarding a change in position or posture of the operation means. First control means (63) causes an operation target to perform a first action based on a result acquired by the first acquisition means (61). Second control means (64) causes the operation target to perform a second action based on a result acquired by the second acquisition means (62).Type: ApplicationFiled: June 30, 2009Publication date: September 15, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hiroshige Asano, Kazuma Tsurumoto, Koji Ishii, Yukihiro Hojo, Kenta Ogawa, Satoshi Koyama, Tadakatsu Izumi, Shota Osaka, Junichi Taya
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Patent number: 7985126Abstract: To provide a game device for enhancing the excitement of a game in which a game parameter value changes, thereby changing the content of the game processing changes. A game processing execution unit (main game processing execution unit (72)) executes game processing based on the game parameter value and the real parameter correction information to change the state of the game. A first display control unit (injury level indicating screen image display control unit (88)) controls to display a screen image showing dummy parameter correction information as a presentation screen image showing the parameter correction information.Type: GrantFiled: July 24, 2006Date of Patent: July 26, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tadakatsu Izumi, Masaki Nakamura, Tatsuya Tanaka
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Patent number: 7976371Abstract: To provide a game device for producing, in a preferred mode with relatively simple processing, a picture in which a predetermined game event occurs as a result of involvement in multiple contacts. A contact determination unit (74) determines whether or not a predetermined contact condition is satisfied, based on the positions of the contact evaluation target object and the contacting candidate object. A contact evaluation point calculating unit (76) calculates, when it is determined that the predetermined contact condition is satisfied, a contact evaluation point of the contact evaluation target object, based on a state of at least one of the contact evaluation target object and the contacting candidate object in the virtual three dimensional space. A contact evaluation point cumulative value storage unit (78) stores the cumulative value of the contact evaluation point.Type: GrantFiled: July 24, 2006Date of Patent: July 12, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tadakatsu Izumi, Satoshi Suzuki
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Patent number: 7921168Abstract: Provided are a chat system for realizing good communication between users, a control method for a chat device and a chat server, and an information storage medium. Upon receiving a message, a message transfer unit (11a) transfers the message to a game terminal of a transferring destination, and a stop restriction unit (11c) transmits an instruction (restricting instruction) to restrict a chat function stop processing on the game terminal which has transmitted the message, thereby restricting stopping of the chat function on the game terminal. A stop restricting time calculation unit (11d) calculates a period (stop restricting period T) for restricting the chat function stop processing in accordance with the character count (p) of the received message and the judgment by a keyword presence/absence judgment unit (11e), and a timer unit (11b) specifies a stop restricting time end time.Type: GrantFiled: December 15, 2006Date of Patent: April 5, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Patent number: 7917579Abstract: Provided are a chat system, a chat device, a chat server control method, and an information storage medium for realizing sound communication between users. When a message transfer unit (11a) receives a message, the message is transferred to a game terminal of a transmission destination and a stop limit unit (11c) transmits an instruction such as a limit instruction limiting a chat function stop processing in the game terminal to the game terminal of the transmission source of the message. A stop limit time calculation unit (11d) calculates a period of a stop limit time for limiting the chat function stop processing in accordance with the number of characters in the received message and a timer unit (11b) specifies a stop limit time end time instant. When the stop limit time end time instant has been reached, the stop limit unit (11c) transmits a limit cancel instruction for canceling the limit of the chat function stop processing.Type: GrantFiled: December 15, 2006Date of Patent: March 29, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Tadakatsu Izumi
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Patent number: 7887402Abstract: To provide a game device for presenting to a player inputting the amount of operation while utilizing a gauge, the length of a gauge which corresponds to a desired amount of operation. In a game device in which an object placed in a virtual three dimensional space is moved by a distance according to the displayed length of the gauge when the player carries out a predetermined operation, a target position to which the object is going to be moved is obtained (S102), a distance between the target movement position and the present position of the object is calculated (S103), and the length of the gauge corresponding to the calculated distance L is calculated based on the distance L (S104). Then, the target length of the gauge is presented based on the calculated length of the gauge (S105).Type: GrantFiled: July 4, 2005Date of Patent: February 15, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Eiji Suzuki, Tadakatsu Izumi, Ippei Kondo, Atsushi Mizutani
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Publication number: 20100317440Abstract: Provided is a game device which allows a reduction in processing load relating to the control of player characters belonging to one team, in a case where any one of player characters belonging to another team is in possession of a moving object. A selecting section (52a) selects one or more player characters from among player characters belonging to the team which is not in possession of a moving object. A player character control section (52) controls such that the player character selected by the selecting section (52a) approaches the moving object. In a case where the moving object or the player character in possession of the moving object is located within a restriction region, a restricting section (56) imposes a restriction on the control to be executed by the player character control section (52). A restriction region control section (54a) changes the size of the restriction region based on game situation information.Type: ApplicationFiled: December 24, 2008Publication date: December 16, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tadakatsu Izumi
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Publication number: 20100317439Abstract: To provide a game device capable of allowing a user to feel a difference in state of mind between a player of a winning team and a player of a losing team when defending. A selection unit (56) selects one or more player characters from among the player characters belonging to a team not in possession of a moving object. In a case where control by a first player character control unit (58) is applied, a determination unit (62) determines whether or not a reference period has elapsed after a given reference time. In a case where elapse of the predetermined period after the reference time is determined, a switching unit (66) switches the state in which control by the first player character control unit (58) is applied to a state in which control by a second player character control unit (60) is applied. A reference period data control unit (64) changes the length of the reference period, based on game state information.Type: ApplicationFiled: December 24, 2008Publication date: December 16, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tadakatsu Izumi
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Publication number: 20100160011Abstract: To provide a game device for producing, in a preferred mode with relatively simple processing, a picture in which a predetermined game event occurs as a result of involvement in multiple contacts. A contact determination unit (74) determines whether or not a predetermined contact condition is satisfied, based on the positions of the contact evaluation target object and the contacting candidate object. A contact evaluation point calculating unit (76) calculates, when it is determined that the predetermined contact condition is satisfied, a contact evaluation point of the contact evaluation target object, based on a state of at least one of the contact evaluation target object and the contacting candidate object in the virtual three dimensional space. A contact evaluation point cumulative value storage unit (78) stores the cumulative value of the contact evaluation point.Type: ApplicationFiled: July 24, 2006Publication date: June 24, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tadakatsu Izumi, Satoshi Suzuki
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Publication number: 20100105455Abstract: A game device giving the user an improved fun of the game by varying the game parameter value and thereby varying the game processing content. Game processing executing means (a main game processing executing section (72)) executes a game processing according to a game parameter value and an actual parameter correction information and updates the game situation. First display control means (an injury level guide screen display control section (88)) displays a screen for guiding dummy parameter correction information as a guide screen for guiding parameter correction information. Second display control means (injury level guide screen display a control section (88)) display a screen for guiding actual parameter correction information as the guide screen in place of the screen for guiding the dummy parameter correction information if judging means (time elapse judging section (92)) judges that at least a predetermined time elapses after the actual parameter correction information is created.Type: ApplicationFiled: July 24, 2006Publication date: April 29, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tadakatsu Izumi, Masaki Nakamura, Tatsuya Tanaka
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Publication number: 20090280898Abstract: Provided is a game device capable of allowing a user to designate a position within a region of a game space which is not being displayed on a game screen. If it is judged that a screen coordinate value according to a user's operation is within the game screen showing a state of a first region within the game space, a position-in-first-region acquisition unit (83a) acquires a position within the first region corresponding to the screen coordinate value. If it is judged that the screen coordinate value is not within the game screen, a second display control unit (86b) causes an image showing a state of a second region within the game space to be displayed on a part of the game screen based on a positional relationship between the screen coordinate value and the game screen for at least a predetermined time.Type: ApplicationFiled: November 26, 2007Publication date: November 12, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tadakatsu Izumi
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Publication number: 20090276495Abstract: Provided are a chat system, a chat device, a chat server control method, and an information storage medium for realizing sound communication between users. When a message transfer unit (11a) receives a message, the message is transferred to a game terminal of a transmission destination and a stop limit unit (11c) transmits an instruction such as a limit instruction limiting a chat function stop processing in the game terminal to the game terminal of the transmission source of the message. A stop limit time calculation unit (11d) calculates a period of a stop limit time for limiting the chat function stop processing in accordance with the number of characters in the received message and a timer unit (11b) specifies a stop limit time end time instant. When the stop limit time end time instant has been reached, the stop limit unit (11c) transmits a limit cancel instruction for canceling the limit of the chat function stop processing.Type: ApplicationFiled: December 15, 2006Publication date: November 5, 2009Inventor: Tadakatsu Izumi
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Publication number: 20090182826Abstract: Provided are a chat system for realizing good communication between users, a control method for a chat device and a chat server, and an information storage medium. Upon receiving a message, a message transfer unit (11a) transfers the message to a game terminal of a transferring destination, and a stop restriction unit (11c) transmits an instruction (restricting instruction) to restrict a chat function stop processing on the game terminal which has transmitted the message, thereby restricting stopping of the chat function on the game terminal. A stop restricting time calculation unit (11d) calculates a period (stop restricting period T) for restricting the chat function stop processing in accordance with the character count (p) of the received message and the judgment by a keyword presence/absence judgment unit (11e), and a timer unit (11b) specifies a stop restricting time end time.Type: ApplicationFiled: December 15, 2006Publication date: July 16, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tadakatsu Izumi