Patents by Inventor Taishi Yasuda

Taishi Yasuda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7004838
    Abstract: A game device, which monitors with a virtual camera a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer or an opponent and displays a picture on the screen of a monitor, includes a camera position switch ordering unit for issuing switching orders to switch the position of the virtual camera to a first position which shows the front of the first object and to a second position which shows the front of the first object from the rear of the first object, and a symbol displaying unit for displaying a symbol representing the second object on the monitor screen in correspondence with the switching order to switch the position of the virtual camera to the first position upon the second object existing behind the first object.
    Type: Grant
    Filed: March 28, 2002
    Date of Patent: February 28, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
  • Patent number: 6731278
    Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game. An image processing device for processing image data for moving an object such as a watercraft over a water surface in three-dimensional space. Comprises means for cyclically shifting the height at given positions of the water surface over time (CPU 101) and means for moving the watercraft while contacting the water (CPU 101). Determination of contact between watercraft and water surface, watercraft tilt correction, boat wake drawing processing, and the like are performed by the CPU 101.
    Type: Grant
    Filed: January 7, 2002
    Date of Patent: May 4, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda
  • Patent number: 6718058
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Grant
    Filed: August 15, 2002
    Date of Patent: April 6, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Publication number: 20030186741
    Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device.
    Type: Application
    Filed: March 28, 2002
    Publication date: October 2, 2003
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
  • Publication number: 20030006982
    Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.
    Type: Application
    Filed: January 7, 2002
    Publication date: January 9, 2003
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda
  • Publication number: 20020191840
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Application
    Filed: August 15, 2002
    Publication date: December 19, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Patent number: 6483939
    Abstract: A picture processing apparatus having a shape memory with shape data of an object previously stored therein, a processor to set a coordinate value of an object in a three-dimensional virtual space of the basis of the shape date stored in the shape memory, a transformation device to receive the coordinate value set by the processor and transform the coordinate value into a visual field coordinate system based on a specified visual point, and a visual point setting device to move the visual point position from a predetermined standard position for a predetermined base object as defined in the three-dimensional virtual space on the basis of data of the base object as well as changes in the situation caused by the movement of the base object, and for sending a new position after the movement to the transformation device.
    Type: Grant
    Filed: September 9, 1998
    Date of Patent: November 19, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Patent number: 6409596
    Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device. A game device which displays on a monitor screen a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer comprises a supplementary screen forming means (S210) for forming on the monitor screen a small screen showing the surrounding condition with the first object in the center, a distance calculating means (S202) for calculating the distance between the first object and the second object in the virtual space, and a display magnification setting means (S208) for setting the display magnification on the small screen in correspondence with the distance between the above objects.
    Type: Grant
    Filed: September 10, 1998
    Date of Patent: June 25, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
  • Publication number: 20010040996
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Application
    Filed: September 9, 1998
    Publication date: November 15, 2001
    Inventors: RYUJI OCHI, TAKESHI YAMAZAKI, HISAKI NIMIYA, MASAYUKI AO, KATSU OSHIDA, YASUHIRO HAYASHIDA, TAISHI YASUDA
  • Publication number: 20010040586
    Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.
    Type: Application
    Filed: July 24, 1997
    Publication date: November 15, 2001
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: TAKAYUKI YOKOYAMA, ICHIRO KAWAOKA, TAISHI YASUDA, MASAYOSHI YAMADA, MITSURU KAWAMURA, TOSHIYUKI MAEDA
  • Patent number: 6222546
    Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game. An image processing device for processing image data for moving an object such as a watercraft over a water surface in three-dimensional space. Comprises means for cyclically shifting the height at given positions of the water surface over time (CPU 101) and means for moving the watercraft while contacting the water (CPU 101). Determination of contact between watercraft and water surface, watercraft tilt correction, boat wake drawing processing, and the like are performed by the CPU 101.
    Type: Grant
    Filed: February 17, 1999
    Date of Patent: April 24, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda