Patents by Inventor Taishi Yasuda
Taishi Yasuda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 7004838Abstract: A game device, which monitors with a virtual camera a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer or an opponent and displays a picture on the screen of a monitor, includes a camera position switch ordering unit for issuing switching orders to switch the position of the virtual camera to a first position which shows the front of the first object and to a second position which shows the front of the first object from the rear of the first object, and a symbol displaying unit for displaying a symbol representing the second object on the monitor screen in correspondence with the switching order to switch the position of the virtual camera to the first position upon the second object existing behind the first object.Type: GrantFiled: March 28, 2002Date of Patent: February 28, 2006Assignee: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
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Patent number: 6731278Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game. An image processing device for processing image data for moving an object such as a watercraft over a water surface in three-dimensional space. Comprises means for cyclically shifting the height at given positions of the water surface over time (CPU 101) and means for moving the watercraft while contacting the water (CPU 101). Determination of contact between watercraft and water surface, watercraft tilt correction, boat wake drawing processing, and the like are performed by the CPU 101.Type: GrantFiled: January 7, 2002Date of Patent: May 4, 2004Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda
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Patent number: 6718058Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.Type: GrantFiled: August 15, 2002Date of Patent: April 6, 2004Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
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Publication number: 20030186741Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device.Type: ApplicationFiled: March 28, 2002Publication date: October 2, 2003Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
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Publication number: 20030006982Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.Type: ApplicationFiled: January 7, 2002Publication date: January 9, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda
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Publication number: 20020191840Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.Type: ApplicationFiled: August 15, 2002Publication date: December 19, 2002Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
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Patent number: 6483939Abstract: A picture processing apparatus having a shape memory with shape data of an object previously stored therein, a processor to set a coordinate value of an object in a three-dimensional virtual space of the basis of the shape date stored in the shape memory, a transformation device to receive the coordinate value set by the processor and transform the coordinate value into a visual field coordinate system based on a specified visual point, and a visual point setting device to move the visual point position from a predetermined standard position for a predetermined base object as defined in the three-dimensional virtual space on the basis of data of the base object as well as changes in the situation caused by the movement of the base object, and for sending a new position after the movement to the transformation device.Type: GrantFiled: September 9, 1998Date of Patent: November 19, 2002Assignee: Sega Enterprises, Ltd.Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
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Patent number: 6409596Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device. A game device which displays on a monitor screen a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer comprises a supplementary screen forming means (S210) for forming on the monitor screen a small screen showing the surrounding condition with the first object in the center, a distance calculating means (S202) for calculating the distance between the first object and the second object in the virtual space, and a display magnification setting means (S208) for setting the display magnification on the small screen in correspondence with the distance between the above objects.Type: GrantFiled: September 10, 1998Date of Patent: June 25, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
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Publication number: 20010040996Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.Type: ApplicationFiled: September 9, 1998Publication date: November 15, 2001Inventors: RYUJI OCHI, TAKESHI YAMAZAKI, HISAKI NIMIYA, MASAYUKI AO, KATSU OSHIDA, YASUHIRO HAYASHIDA, TAISHI YASUDA
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Publication number: 20010040586Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.Type: ApplicationFiled: July 24, 1997Publication date: November 15, 2001Applicant: Kabushiki Kaisha Sega EnterprisesInventors: TAKAYUKI YOKOYAMA, ICHIRO KAWAOKA, TAISHI YASUDA, MASAYOSHI YAMADA, MITSURU KAWAMURA, TOSHIYUKI MAEDA
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Patent number: 6222546Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game. An image processing device for processing image data for moving an object such as a watercraft over a water surface in three-dimensional space. Comprises means for cyclically shifting the height at given positions of the water surface over time (CPU 101) and means for moving the watercraft while contacting the water (CPU 101). Determination of contact between watercraft and water surface, watercraft tilt correction, boat wake drawing processing, and the like are performed by the CPU 101.Type: GrantFiled: February 17, 1999Date of Patent: April 24, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda