Patents by Inventor Takaki NARITA

Takaki NARITA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230298440
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Application
    Filed: May 23, 2023
    Publication date: September 21, 2023
    Inventors: Takaki NARITA, Kenji ENOKIDO, Hiroki SAITO, Satoshi JOKO, Go MIYAMOTO, Akira SHIMIZU, Hiromu SAIGUSA, Jyunichi MURAKAMI, Satoshi NAKATA, Masahiro SUGIMOTO
  • Patent number: 11727765
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Grant
    Filed: August 27, 2021
    Date of Patent: August 15, 2023
    Assignee: ARUZE GAMING AMERICA, INC.
    Inventors: Takaki Narita, Kenji Enokido, Hiroki Saito, Satoshi Joko, Go Miyamoto, Akira Shimizu, Hiromu Saigusa, Jyunichi Murakami, Satoshi Nakata, Masahiro Sugimoto
  • Publication number: 20220068091
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Application
    Filed: August 27, 2021
    Publication date: March 3, 2022
    Inventors: Takaki NARITA, Kenji ENOKIDO, Hiroki SAITO, Satoshi JOKO, Go MIYAMOTO, Akira SHIMIZU, Hiromu SAIGUSA, Jyunichi MURAKAMI, Satoshi NAKATA, Masahiro SUGIMOTO
  • Publication number: 20170061743
    Abstract: A display area is provided in which regions for displaying symbols stopped are arranged in a plurality of rows and a plurality of columns. The processing of (1-1) stopping symbols in each of the columns and (1-2) determining whether or not a plurality of predetermined symbols are successively stopped among the symbols stopped in the processing of (1-1) are executed. Upon determining in the processing of (1-2) that the plurality of predetermined symbols are successively stopped, a coupled-region animation is produced for the predetermined symbols, the coupled-region animation being produced in a region obtained by coupling regions where the plurality of predetermined symbols are successively stopped.
    Type: Application
    Filed: August 11, 2016
    Publication date: March 2, 2017
    Inventors: Takehisa ITAGAKI, Fumihiro WATABE, Takaki NARITA
  • Patent number: 9483904
    Abstract: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 determines symbols to be rearranged by conducting a lottery based on a first symbol determination table in which in free games, probabilities, with each of which predetermined symbols (BONUS symbols) are rearranged on a particular condition (a condition that three or more BONUS symbols are rearranged in a display window 56), are set so as to exceed a predetermined probability and in the next free games subsequent to the game in which the predetermined symbols have been rearranged on the particular condition, determines symbols to be rearranged by conducting a lottery based on a second symbol determination table in which probabilities, with each of which the predetermined symbols are rearranged on the particular condition, are set so as to less than the predetermined probability.
    Type: Grant
    Filed: September 15, 2014
    Date of Patent: November 1, 2016
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Kenta Kitamura, Kenji Enokido, Tatsuya Teranishi, Takaki Narita
  • Publication number: 20160292957
    Abstract: Provided is a gaming machine that achieves a uniform pay rate for the player with any number of activated paylines even though the gaming machine shows a symbol over a plurality of reel strips. The gaming machine selects a kind of element symbols from a plurality of kinds of element symbols based on the number of paylines activated with an input device, reconfigures symbol arrays to be displayed by replacing to-be replaced symbols included in the symbol arrays with the selected kind of element symbols, starts scrolling the to-be displayed symbol arrays while showing the selected kind of element symbols in the second display manner.
    Type: Application
    Filed: March 30, 2016
    Publication date: October 6, 2016
    Inventors: Yukinori INAMURA, Kenji ENOKIDO, Hiromoto YAMAUCHI, Takaki NARITA
  • Publication number: 20160093144
    Abstract: Provided is a gaming machine that is capable of increasing the kind of winning patterns and the kind of payouts by substantially increasing the kind of symbols even though the gaming machine is equipped with real reels. The gaming machine increases the kind of symbols by (A-1-1) of determining a color selection tendency by lottery with reference to a color selection tendency determination table; (A-1-2) of determining one color determination table from a plurality of color determination tables in accordance with the color selection tendency determined in the (A-1-1); and (A-1-3) of determining a color for decorating a symbol or a background of the symbol by lottery with reference to the one color determination table determined in the (A-1-2).
    Type: Application
    Filed: September 22, 2015
    Publication date: March 31, 2016
    Inventors: Kenta KITAMURA, Kenji ENOKIDO, Tatsuya TERANISHI, Takaki NARITA
  • Publication number: 20160071374
    Abstract: A gaming machine, which is configured to award, as a prize, one of plural types of progressive payouts which are different from one another in payout amount and are formed by accumulating a part of a bet amount each time a unit game is executed, includes a display device and a controller. The controller executes the processes of: (A) executing a normal game in which the symbols are rearranged on the display device and a prize is awarded in accordance with a combination of the rearranged symbols; (B) randomly selecting one of the plural types of progressive payouts; and (C) after the number of the specific symbol stored in association with the progressive payout selected in the process (B) is displayed stepwise on the display device, executing the selected progressive payout.
    Type: Application
    Filed: September 10, 2015
    Publication date: March 10, 2016
    Inventors: Kenta KITAMURA, Kenji ENOKIDO, Tetsuya TERANISHI, Takaki NARITA
  • Publication number: 20150087391
    Abstract: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 selects by conducting a lottery one symbol determination table from a symbol determination table group having a plurality of symbol determination tables (the first to tenth symbol determination tables in a first embodiment, etc.) associated with a plurality of paylines and randomly determines symbols to be rearranged based on the selected one symbol determination table, the plurality of symbol determination tables having probabilities, with each of which a predetermined symbol combination is established on each of said plurality of paylines, is set to be higher than a predetermined probability.
    Type: Application
    Filed: September 15, 2014
    Publication date: March 26, 2015
    Inventors: Kenta KITAMURA, Taro KOBAYASHI, Susumu MIO, Kazunori OTSUKA, Kenji ENOKIDO, Tatsuya TERANISHI, Takaki NARITA
  • Publication number: 20150087390
    Abstract: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 determines symbols to be rearranged by conducting a lottery based on a first symbol determination table in which in free games, probabilities, with each of which predetermined symbols (BONUS symbols) are rearranged on a particular condition (a condition that three or more BONUS symbols are rearranged in a display window 56), are set so as to exceed a predetermined probability and in the next free games subsequent to the game in which the predetermined symbols have been rearranged on the particular condition, determines symbols to be rearranged by conducting a lottery based on a second symbol determination table in which probabilities, with each of which the predetermined symbols are rearranged on the particular condition, are set so as to less than the predetermined probability.
    Type: Application
    Filed: September 15, 2014
    Publication date: March 26, 2015
    Inventors: Kenta KITAMURA, Kenji ENOKIDO, Tatsuya TERANISHI, Takaki NARITA
  • Publication number: 20140274299
    Abstract: The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode.
    Type: Application
    Filed: June 2, 2014
    Publication date: September 18, 2014
    Applicants: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta KITAMURA, Tatsuya TERANISHI, Akira OSAWA, Hiroki MUNAKATA, Kenji ENOKIDO, Takaki NARITA