Patents by Inventor Takashi Uryu

Takashi Uryu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7618320
    Abstract: In this game system, a plurality of game devices are connected to a game parent station over a communication network, and an online game application may be executed on the game devices by means of the game parent station. In this game system, the game devices are provided with a personal information processing means that can exchange personal information with other players while the online game application is executed among the game devices. Therefore, personal information in the form of a business card may be exchanged with an opponent by means of the personal information processing means either after a game has ended or when a game begins.
    Type: Grant
    Filed: May 25, 2004
    Date of Patent: November 17, 2009
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hirotada Hashimoto, Haruyuki Hashimoto, Takashi Uryu, Toru Shida, Toru Ohara, Chie Yoshida, Masami Hayashi
  • Publication number: 20070054719
    Abstract: Three user characters are displayed in a chat room. When a user inputs a character string, the character string is displayed on the screens of the respective users. When a character string inputted by a user contains a character string “Ha,Ha,Ha”, a data table outputs an event corresponding to the character string “Ha,Ha,Ha”. All the user characters participating in the chat make a laughing action, uttering the laughing sound “Ha,Ha,Ha”. The input character processing method not only can simply transmits utterances of respective participants but also can occur various events.
    Type: Application
    Filed: November 1, 2006
    Publication date: March 8, 2007
    Inventors: Toru Ohara, Haruyuki Hashimoto, Takashi Uryu, Kenjiro Morimoto, Kenich Fujiwara, Makoto Suzuki, Sachiko Kawamura, Yoshihisa Hashimito, Yasuhiro Takahashi, Masato Nakazawa, Shintaro Hata, Atsushi Kanno
  • Patent number: 7147562
    Abstract: Three user characters are displayed in a chat room. When a user inputs a character string, the character string is displayed on the screens of the respective users. When a character string inputted by a user contains a character string “Ha,Ha,Ha”, a data table outputs an event corresponding to the character string “Ha,Ha,Ha”. All the user characters participating in the chat make a laughing action, uttering the laughing sound “Ha,Ha,Ha”. The input character processing method not only can simply transmits utterances of respective participants but also can occur various events.
    Type: Grant
    Filed: April 26, 2002
    Date of Patent: December 12, 2006
    Assignee: Sega Corporation
    Inventors: Toru Ohara, Haruyuki Hashimoto, Takashi Uryu, Kenjiro Morimoto, Kenich Fujiwara, Makoto Suzuki, Sachiko Kawamura, Yoshihisa Hashimito, Yasuhiro Takahashi, Masato Nakazawa, Shintaro Hata, Atsushi Kanno
  • Publication number: 20050026696
    Abstract: In this game system, a plurality of game devices 1 are connected to a game parent station 7 over a communication network 3, and an online game application may be executed on the game devices 1 by means of the game parent station 7. In this game system, the game devices 1 are provided with a personal information processing means 10 that can exchange personal information with other players while the online game application is executed among the game devices 1. Therefore, personal information in the form of a business card may be exchanged with an opponent by means of the personal information processing means 10 either after a game has ended or when a game begins.
    Type: Application
    Filed: May 25, 2004
    Publication date: February 3, 2005
    Inventors: Hirotada Hashimoto, Haruyuki Hashimoto, Takashi Uryu, Toru Shida, Toru Ohara, Chie Yoshida, Masami Hayashi
  • Patent number: 6848997
    Abstract: In this game system, a plurality of game devices 1 are connected to a game parent station 7 over a communication network 3, and an online game application may be executed on the game devices 1 by means of the game parent station 7. In this game system, the game devices 1 are provided with a personal information processing means 10 that can exchange personal information with other players while the online game application is executed among the game devices 1. Therefore, personal information in the form of a business card may be exchanged with an opponent by means of the personal information processing means 10 either after a game has ended or when a game begins.
    Type: Grant
    Filed: January 28, 2000
    Date of Patent: February 1, 2005
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Hirotada Hashimoto, Haruyuki Hashimoto, Takashi Uryu, Toru Shida, Toru Ohara, Chie Yoshida, Masami Hayashi
  • Publication number: 20030017873
    Abstract: Three user characters are displayed in a chat room. When a user inputs a character string, the character string is displayed on the screens of the respective users. When a character string inputted by a user contains a character string “Ha,Ha,Ha”, a data table outputs an event corresponding to the character string “Ha,Ha,Ha”. All the user characters participating in the chat make a laughing action, uttering the laughing sound “Ha,Ha,Ha”. The input character processing method not only can simply transmits utterances of respective participants but also can occur various events.
    Type: Application
    Filed: April 26, 2002
    Publication date: January 23, 2003
    Inventors: Toru Ohara, Haruyuki Hashimoto, Takashi Uryu, Kenjiro Morimoto, Kenich Fujiwara, Makoto Suzuki, Sachiko Kawamura, Yoshihisa Hashimito, Yasuhiro Takahashi, Masato Nakazawa, Shintaro Hata, Atsushi Kanno