Patents by Inventor Takaya Imamura

Takaya Imamura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8910085
    Abstract: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: December 9, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takaya Imamura, Yusuke Akifusa
  • Patent number: 8643640
    Abstract: An operation region is defined as being divided into at least two types of areas of a first area and a second area bordering on the first area. An indicated coordinate set is detected, and it is determined whether the indicated coordinate set is encompassed in the first area or the second area. When the indicated coordinate set is encompassed in the first area, the indicated coordinate set is set as the reference coordinate set. When the indicated coordinate set is encompassed in the second area, a predetermined coordinate set closer to the first area than the indicated coordinate set is set as the reference coordinate set. Based on the positional relationship between the reference coordinate set and the indicated coordinate set, an operation on an object in a virtual space is controlled.
    Type: Grant
    Filed: November 3, 2006
    Date of Patent: February 4, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Takaya Imamura
  • Publication number: 20100083187
    Abstract: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.
    Type: Application
    Filed: August 12, 2009
    Publication date: April 1, 2010
    Inventors: Shigeru MIYAMOTO, Takaya IMAMURA, Yusuke AKIFUSA
  • Publication number: 20070257907
    Abstract: An operation region is defined as being divided into at least two types of areas of a first area and a second area bordering on the first area. An indicated coordinate set is detected, and it is determined whether the indicated coordinate set is encompassed in the first area or the second area. When the indicated coordinate set is encompassed in the first area, the indicated coordinate set is set as the reference coordinate set. When the indicated coordinate set is encompassed in the second area, a predetermined coordinate set closer to the first area than the indicated coordinate set is set as the reference coordinate set. Based on the positional relationship between the reference coordinate set and the indicated coordinate set, an operation on an object in a virtual space is controlled.
    Type: Application
    Filed: November 3, 2006
    Publication date: November 8, 2007
    Applicant: NINTENDO CO., LTD.
    Inventor: Takaya Imamura
  • Patent number: 6634947
    Abstract: A video game system includes a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
    Type: Grant
    Filed: June 9, 2000
    Date of Patent: October 21, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara
  • Patent number: 6572478
    Abstract: A video game system includes a game machine and a memory medium. The game machine is connected with a controller to be operated by a player and a display device for displaying game images. The memory medium generates player object image data and influencing object image data, as well as generates message data. The message data is a message to teach the player how to operate the controller. A player object and an influencing object are displayed on the display device. Also, the display device displays a message of how to operate the controller.
    Type: Grant
    Filed: July 18, 2001
    Date of Patent: June 3, 2003
    Assignee: Nintendo Co. Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara
  • Patent number: 6540612
    Abstract: A video game system including a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
    Type: Grant
    Filed: July 6, 2000
    Date of Patent: April 1, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara
  • Publication number: 20020128070
    Abstract: A video game system includes a game machine and a memory medium. The game machine is connected with a controller to be operated by a player and a display device for displaying game images. The memory medium generates player object image data and influencing object image data, as well as generates message data. The message data is a message to teach the player how to operate the controller. A player object and an influencing object are displayed on the display device. Also, the display device displays a message of how to operate the controller.
    Type: Application
    Filed: July 18, 2001
    Publication date: September 12, 2002
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara
  • Patent number: 6296570
    Abstract: A video game system includes a game machine and a memory medium. The game machine is connected with a controller to be operated by a player and a display device for displaying game images. The memory medium generates player object image data and influencing object image data, as well as generates message data. The message data is a message to teach the player how to operate the controller. A player object and an influencing object are displayed on the display device. Also, the display device displays a message of how to operate the controller.
    Type: Grant
    Filed: April 24, 1998
    Date of Patent: October 2, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara
  • Patent number: 6261179
    Abstract: A video game system including a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
    Type: Grant
    Filed: April 24, 1998
    Date of Patent: July 17, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara