Patents by Inventor Takayuki Kazama
Takayuki Kazama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11929784Abstract: A wavelength dispersion compensating apparatus, including: a signal light generating unit which generates, from predetermined signal light, signal light having a phase correlation centered on a degenerate frequency of a phase sensitive amplifier; a dispersion compensation transmission path which compensates for a wavelength dispersion of the predetermined signal light included in the signal light; a filter which compensates for a residual wavelength dispersion after compensation by the dispersion compensation transmission path of the predetermined signal light included in the signal light; a phase sensitive amplifier which amplifies the signal light input via the dispersion compensation transmission path and the filter; a residual wavelength dispersion calculating unit which calculates a residual wavelength dispersion amount based on a measurement result of output light amplified by the phase sensitive amplifier; and a filter control unit which controls the filter so as to add a wavelength dispersion that canType: GrantFiled: February 12, 2020Date of Patent: March 12, 2024Assignee: NIPPON TELEGRAPH AND TELEPHONE CORPORATIONInventors: Shimpei Shimizu, Takushi Kazama, Takayuki Kobayashi, Yutaka Miyamoto
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Patent number: 11826656Abstract: A server may determine a client device type from an identifier and generate a user interface configuration profile for the client device using the client device type. The client device can use the profile to configure a first user interface to provide inputs for a software title emulated by the server. The software title is configured for use with a device having a second user interface. The server sends the profile to the client device and emulates the software title with inputs received from the client device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: November 30, 2021Date of Patent: November 28, 2023Assignee: Sony Interactive Entertainment Inc.Inventor: Takayuki Kazama
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Patent number: 11565183Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.Type: GrantFiled: November 30, 2020Date of Patent: January 31, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Publication number: 20220088490Abstract: A server may determine a client device type from an identifier and generate a user interface configuration profile for the client device using the client device type. The client device can use the profile to configure a first user interface to provide inputs for a software title emulated by the server. The software title is configured for use with a device having a second user interface. The server sends the profile to the client device and emulates the software title with inputs received from the client device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: November 30, 2021Publication date: March 24, 2022Inventor: Takayuki Kazama
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Patent number: 11185783Abstract: A server may determine a client device type from an identifier and generate a user interface configuration profile for the client device using the client device type. The client device can use the profile to configure a first user interface to provide inputs for a software title emulated by the server. The software title is configured for use with a device having a second user interface. The server sends the profile to the client device and emulates the software title with inputs received from the client device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: March 4, 2014Date of Patent: November 30, 2021Assignee: Sony Interactive Entertainment Inc.Inventor: Takayuki Kazama
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Publication number: 20210077908Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.Type: ApplicationFiled: November 30, 2020Publication date: March 18, 2021Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Patent number: 10850201Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.Type: GrantFiled: February 20, 2019Date of Patent: December 1, 2020Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Patent number: 10783008Abstract: Selective acceleration of emulation of programs written for a legacy computer system on a more modern computer system is disclosed. The host system processes emulated program assets that are synchronized with host outputs. When a reduced need for synchronization between the emulated program assets and a host output is detected, synchronization of processing of emulated program assets and the host output is unlocked and the host system accelerates processing of the emulated program assets for which the synchronization has been unlocked.Type: GrantFiled: May 26, 2017Date of Patent: September 22, 2020Assignee: Sony Interactive Entertainment Inc.Inventors: Dmitri Tolstov, Jacob P. Stine, Geoffrey Piers Robert Norton, Takayuki Kazama
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Patent number: 10726851Abstract: A method and device for accelerated audio processing in a streaming environment. The method comprises receiving a streaming audio asset, locating a position to ignore processing of an audio block of the streaming audio asset, ignoring the audio block, compensating for the ignored audio block and playing the compensated audio on an audio device.Type: GrantFiled: August 31, 2017Date of Patent: July 28, 2020Assignee: Sony Interactive Entertainment Inc.Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Publication number: 20190255443Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.Type: ApplicationFiled: February 20, 2019Publication date: August 22, 2019Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Patent number: 10354443Abstract: Aspects of the present disclosure describe a software based emulator of a graphics processing unit (GPU) that is configured to operate over a cloud-based network. A virtual image containing graphics primitives is divided into a plurality of tiles. A load balancer assigns tiles to rasterization threads in order to evenly distribute the processing load. The rasterization threads then rasterize their assigned tiles and deliver rendered pixels to a frame buffer. The frame buffer builds a frame from the rendered pixels and then delivers the frame over the network to a client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: August 1, 2016Date of Patent: July 16, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Takayuki Kazama, Victor Octav Suba Miura
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Publication number: 20190066699Abstract: A method and device for accelerated audio processing in a streaming environment. The method comprises receiving a streaming audio asset, locating a position to ignore processing of an audio block of the streaming audio asset, ignoring the audio block, compensating for the ignored audio block and playing the compensated audio on an audio device.Type: ApplicationFiled: August 31, 2017Publication date: February 28, 2019Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Patent number: 10213693Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.Type: GrantFiled: December 1, 2016Date of Patent: February 26, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Publication number: 20180357149Abstract: An emulator handles problematic target code blocks by evaluating target system code for problematic target code blocks and bypassing translation of such blocks, in some cases selecting alternative host code for a problematic block. Non-problematic portions of the target system code are translated into corresponding portions of host system code, which are inserted into an execution stream. Alternative host system code may also be inserted into the execution stream.Type: ApplicationFiled: June 12, 2017Publication date: December 13, 2018Applicant: Sony Interactive Entertainment Inc.Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Publication number: 20180341531Abstract: Selective acceleration of emulation of programs written for a legacy computer system on a more modern computer system is disclosed. The host system processes emulated program assets that are synchronized with host outputs. When a reduced need for synchronization between the emulated program assets and a host output is detected, synchronization of processing of emulated program assets and the host output is unlocked and the host system accelerates processing of the emulated program assets for which the synchronization has been unlocked.Type: ApplicationFiled: May 26, 2017Publication date: November 29, 2018Applicant: Sony Interactive Entertainment Inc.Inventors: Dmitri Tolstov, Jacob P. Stine, Geoffrey Piers Robert Norton, Takayuki Kazama
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Patent number: 10133655Abstract: An emulator handles problematic target code blocks by evaluating target system code for problematic target code blocks and bypassing translation of such blocks, in some cases selecting alternative host code for a problematic block. Non-problematic portions of the target system code are translated into corresponding portions of host system code, which are inserted into an execution stream. Alternative host system code may also be inserted into the execution stream.Type: GrantFiled: June 12, 2017Date of Patent: November 20, 2018Assignee: Sony Interactive Entertainment Inc.Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Publication number: 20140274380Abstract: A server may determine a client device type from an identifier and generate a user interface configuration profile for the client device using the client device type. The client device can use the profile to configure a first user interface to provide inputs for a software title emulated by the server. The software title is configured for use with a device having a second user interface. The server sends the profile to the client device and emulates the software title with inputs received from the client device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: March 4, 2014Publication date: September 18, 2014Applicant: Sony Computer Entertainment Inc.Inventor: Takayuki Kazama
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Publication number: 20140092087Abstract: Aspects of the present disclosure describe a software based emulator of a graphics processing unit (GPU) that is configured to operate over a cloud-based network. A virtual image containing graphics primitives is divided into a plurality of tiles. A load balancer assigns tiles to rasterization threads in order to evenly distribute the processing load. The rasterization threads then rasterize their assigned tiles and deliver rendered pixels to a frame buffer. The frame buffer builds a frame from the rendered pixels and then delivers the frame over the network to a client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: September 28, 2012Publication date: April 3, 2014Inventors: Takayuki Kazama, Victor Octav Suba Miura
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Patent number: 7425179Abstract: A game system enables continuation of a game after the game is ceased. The game system starts to reproduce a game screen of the state before the game is ceased and to start to continue the game after the screen results in a game ceased state.Type: GrantFiled: March 12, 2004Date of Patent: September 16, 2008Assignee: Kabushiki Kaisha SegaInventors: Takayuki Kazama, Hiroyuki Sasaki
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Patent number: 6917371Abstract: It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.Type: GrantFiled: October 12, 1999Date of Patent: July 12, 2005Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Toshihiro Nagoshi, Takuji Masuda, Koki Koiwa, Takayuki Kazama, Ryo Ikawa