Patents by Inventor Thabo Dominik BEELER

Thabo Dominik BEELER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10403404
    Abstract: A computer-implemented method is provided for physical face cloning to generate a synthetic skin. Rather than attempt to reproduce the mechanical properties of biological tissue, an output-oriented approach is utilized that models the synthetic skin as an elastic material with isotropic and homogeneous properties (e.g., silicone rubber). The method includes capturing a plurality of expressive poses from a human subject and generating a computational model based on one or more material parameters of a material. In one embodiment, the computational model is a compressible neo-Hookean material model configured to simulate deformation behavior of the synthetic skin. The method further includes optimizing a shape geometry of the synthetic skin based on the computational model and the captured expressive poses. An optimization process is provided that varies the thickness of the synthetic skin based on a minimization of an elastic energy with respect to rest state positions of the synthetic skin.
    Type: Grant
    Filed: July 13, 2015
    Date of Patent: September 3, 2019
    Assignees: Disney Enterprises, Inc., ETH Zurich (Eidgenoessiche Technische Hochschule Zurich)
    Inventors: Bernd Bickel, Peter Kaufmann, Bernhard Thomaszewski, Derek Edward Bradley, Philip John Jackson, Stephen R. Marschner, Wojciech Matusik, Markus Gross, Thabo Dominik Beeler
  • Patent number: 9734628
    Abstract: Techniques are disclosed for creating digital assets that can be used to personalize themed products. For example, a workflow and pipeline used to generate a 3D model from digital images of a person's face and to manufacture a personalized, physical figurine customized with the 3D model are disclosed. The 3D model of the person's face may be simplified to match a topology of a desired figurine. While the topology is deformed to match that of the figurine, the 3D model retains the geometry of the child's face. Simplifying the topology of the 3D model in this manner allows the mesh to be integrated with or attached to a mesh representing desired figurine.
    Type: Grant
    Filed: November 20, 2015
    Date of Patent: August 15, 2017
    Assignees: Disney Enterprises, Inc., ETH Zürich (Eidgenössische Technische Hochschule Zürich)
    Inventors: Jose Rafael Tena, Moshe Mahler, Iain Matthews, Hengchin Yeh, Thabo Dominik Beeler, Robert Sumner, Cydni Tetro, John-Thomas C. Ngo
  • Publication number: 20160148427
    Abstract: Techniques are disclosed for creating digital assets that can be used to personalize themed products. For example, a workflow and pipeline used to generate a 3D model from digital images of a person's face and to manufacture a personalized, physical figurine customized with the 3D model are disclosed. The 3D model of the person's face may be simplified to match a topology of a desired figurine. While the topology is deformed to match that of the figurine, the 3D model retains the geometry of the child's face. Simplifying the topology of the 3D model in this manner allows the mesh to be integrated with or attached to a mesh representing desired figurine.
    Type: Application
    Filed: November 20, 2015
    Publication date: May 26, 2016
    Inventors: Jose Rafael TENA, Moshe MAHLER, Iain MATTHEWS, Hengchin YEH, Thabo Dominik BEELER, Robert SUMNER, Cydni TETRO, John-Thomas C. NGO
  • Patent number: 9196089
    Abstract: Techniques are disclosed for creating digital assets that can be used to personalize themed products. For example, a workflow and pipeline used to generate a 3D model from digital images of a person's face and to manufacture a personalized, physical figurine customized with the 3D model are disclosed. The 3D model of the person's face may be simplified to match a topology of a desired figurine. While the topology is deformed to match that of the figurine, the 3D model retains the geometry of the child's face. Simplifying the topology of the 3D model in this manner allows the mesh to be integrated with or attached to a mesh representing desired figurine.
    Type: Grant
    Filed: May 17, 2012
    Date of Patent: November 24, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Jose Rafael Tena, Moshe Mahler, Iain Matthews, Hengchin Yeh, Thabo Dominik Beeler, Robert Sumner, Cydni Tetro, John-Thomas C. Ngo
  • Publication number: 20150317451
    Abstract: A computer-implemented method is provided for physical face cloning to generate a synthetic skin. Rather than attempt to reproduce the mechanical properties of biological tissue, an output-oriented approach is utilized that models the synthetic skin as an elastic material with isotropic and homogeneous properties (e.g., silicone rubber). The method includes capturing a plurality of expressive poses from a human subject and generating a computational model based on one or more material parameters of a material. In one embodiment, the computational model is a compressible neo-Hookean material model configured to simulate deformation behavior of the synthetic skin. The method further includes optimizing a shape geometry of the synthetic skin based on the computational model and the captured expressive poses. An optimization process is provided that varies the thickness of the synthetic skin based on a minimization of an elastic energy with respect to rest state positions of the synthetic skin.
    Type: Application
    Filed: July 13, 2015
    Publication date: November 5, 2015
    Inventors: Bernd BICKEL, Peter KAUFMAN, Bernhard THOMASZEWSKI, Derek Edward BRADLEY, Philip John JACKSON, Stephen R. MARSCHNER, Wojciech MATSUIK, Markus GROSS, Thabo Dominik BEELER
  • Patent number: 9082222
    Abstract: A computer-implemented method is provided for physical face cloning to generate a synthetic skin. Rather than attempt to reproduce the mechanical properties of biological tissue, an output-oriented approach is utilized that models the synthetic skin as an elastic material with isotropic and homogeneous properties (e.g., silicone rubber). The method includes capturing a plurality of expressive poses from a human subject and generating a computational model based on one or more material parameters of a material. In one embodiment, the computational model is a compressible neo-Hookean material model configured to simulate deformation behavior of the synthetic skin. The method further includes optimizing a shape geometry of the synthetic skin based on the computational model and the captured expressive poses. An optimization process is provided that varies the thickness of the synthetic skin based on a minimization of an elastic energy with respect to rest state positions of the synthetic skin.
    Type: Grant
    Filed: October 18, 2011
    Date of Patent: July 14, 2015
    Assignees: DISNEY ENTERPRISES, INC., ETH ZURICH (EIDGENOESSISCHE TECHNISCHE HOCHSCHULE ZURICH)
    Inventors: Bernd Bickel, Peter Kaufmann, Bernhard Thomaszewski, Derek Edward Bradley, Philip John Jackson, Stephen R. Marschner, Wojciech Matusik, Markus Gross, Thabo Dominik Beeler
  • Patent number: 8917317
    Abstract: A method for calibrating a plurality of cameras. The method includes: for each camera, detecting a projection of a proxy object included in an image captured by the camera; for each camera, detecting surface features associated with the proxy object included in the image captured by the camera; for each combination of two different cameras, determining a correspondence set that maps the detected surface features associated with the proxy object included in the image captured by one camera to the detected surface features associated with the proxy object included in the image captured by the other camera; and generating correspondences between features based on relationships between the different correspondence sets, wherein the correspondences between features can be processed by a camera calibration toolbox to generate camera calibration parameters for each camera in the plurality of cameras.
    Type: Grant
    Filed: January 18, 2010
    Date of Patent: December 23, 2014
    Assignee: Disney Enterprises, Inc.
    Inventor: Thabo Dominik Beeler
  • Patent number: 8670606
    Abstract: A computer-implemented method for generating a three-dimensional model of an object. The method includes generating a coarse geometry mesh of the object; calculating an optimization for the coarse geometry mesh based on photometric consistency and surface consistency associated with the coarse geometry mesh; and refining the coarse geometry mesh with the optimization to generate the three-dimensional model for the object.
    Type: Grant
    Filed: October 4, 2010
    Date of Patent: March 11, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Thabo Dominik Beeler, Bernd Bickel, Markus Gross, Robert Sumner, Paul Beardsley
  • Patent number: 8633926
    Abstract: Techniques are provided for mesoscopic geometry modulation. A first set of mesoscopic details associated with an object is determined by applying a filter to an image of an object. Mesoscopic details included in the first set of mesoscopic details are detectable in the image of the object and are not detectable when generating a coarse geometry reconstruction of the object. A three-dimensional model for the object is generated by modulating the coarse geometry with the first set of mesoscopic details.
    Type: Grant
    Filed: January 18, 2010
    Date of Patent: January 21, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Thabo Dominik Beeler, Bernd Bickel, Markus Gross, Robert Sumner, Paul Beardsley
  • Patent number: 8611674
    Abstract: A computer-implemented method for invariant-based normal estimation. The method includes calculating a set of measured invariants for a point associated with a surface of an object, where the set of measured invariants is based on pixel information that includes lighting information, calculating one or more sets of estimated invariants for the point associated with the surface of the object, where each set of estimated invariants is based on a known lighting environment for the object and a different normal for the point associated with the surface of the object, and determining a first normal for the point associated with the surface of the object that results in the set of measured invariants corresponding to a first set of estimated invariants.
    Type: Grant
    Filed: January 18, 2010
    Date of Patent: December 17, 2013
    Assignee: Disney Enterprises, Inc.
    Inventors: Thabo Dominik Beeler, Bernd Bickel, Markus Gross, Robert Sumner
  • Publication number: 20130307848
    Abstract: Techniques are disclosed for creating digital assets that can be used to personalize themed products. For example, a workflow and pipeline used to generate a 3D model from digital images of a person's face and to manufacture a personalized, physical figurine customized with the 3D model are disclosed. The 3D model of the person's face may be simplified to match a topology of a desired figurine. While the topology is deformed to match that of the figurine, the 3D model retains the geometry of the child's face. Simplifying the topology of the 3D model in this manner allows the mesh to be integrated with or attached to a mesh representing desired figurine.
    Type: Application
    Filed: May 17, 2012
    Publication date: November 21, 2013
    Applicant: Disney Enterprises, Inc.
    Inventors: Jose Rafael TENA, Moshe MAHLER, Iain MATTHEWS, Hengchin YEH, Thabo Dominik BEELER, Robert SUMNER, Cydni TETRO, John-Thomas C. NGO
  • Publication number: 20120185218
    Abstract: A computer-implemented method is provided for physical face cloning to generate a synthetic skin. Rather than attempt to reproduce the mechanical properties of biological tissue, an output-oriented approach is utilized that models the synthetic skin as an elastic material with isotropic and homogeneous properties (e.g., silicone rubber). The method includes capturing a plurality of expressive poses from a human subject and generating a computational model based on one or more material parameters of a material. In one embodiment, the computational model is a compressible neo-Hookean material model configured to simulate deformation behavior of the synthetic skin. The method further includes optimizing a shape geometry of the synthetic skin based on the computational model and the captured expressive poses. An optimization process is provided that varies the thickness of the synthetic skin based on a minimization of an elastic energy with respect to rest state positions of the synthetic skin.
    Type: Application
    Filed: October 18, 2011
    Publication date: July 19, 2012
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Bernd Bickel, Peter Kaufmann, Bernhard Thomaszewski, Derek Edward Bradley, Philip John Jackson, Stephen R. Marschner, Wojciech Matusik, Markus Gross, Thabo Dominik Beeler
  • Publication number: 20110175900
    Abstract: A computer-implemented method for mesoscopic geometry modulation. The method includes determining a first set of mesoscopic details associated with an object by applying a filter to an image of an object, where mesoscopic details included in the first set of mesoscopic details are detectable in the image of the object and are not detectable when generating a coarse geometry reconstruction of the object, and generating a three-dimensional model for the object by modulating the coarse geometry with the first set of mesoscopic details.
    Type: Application
    Filed: January 18, 2010
    Publication date: July 21, 2011
    Inventors: Thabo Dominik BEELER, Bernd Bickel, Markus Gross, Robert Sumner
  • Publication number: 20110175912
    Abstract: A computer-implemented method for generating a three-dimensional model of an object. The method includes generating a coarse geometry mesh of the object; calculating an optimization for the coarse geometry mesh based on photometric consistency and surface consistency associated with the coarse geometry mesh; and refining the coarse geometry mesh with the optimization to generate the three-dimensional model for the object.
    Type: Application
    Filed: October 4, 2010
    Publication date: July 21, 2011
    Inventors: Thabo Dominik BEELER, Bernd BICKEL, Markus GROSS, Robert SUMNER, Paul BEARDSLEY