Patents by Inventor Thierry Brunet de Courssou

Thierry Brunet de Courssou has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10607446
    Abstract: A gaming system and method which includes determining a skill level of a player, determining, based on the determined skill level of the player, a return-to-player percentage to employ for a play of a game, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second, different return-to-player percentage is determined when the skill level is a second, different skill level, causing a display of the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input, and responsive to a score increase event that occurs in association with the play of the game, modifying a score of the player and causing a display of the modified score, wherein the score of the player is separate from a credit balance of the player.
    Type: Grant
    Filed: December 2, 2016
    Date of Patent: March 31, 2020
    Assignee: IGT
    Inventors: Thierry Brunet de Courssou, Cameron Anthony Filipour, Adam Singer, Alexander Popovich
  • Patent number: 9685033
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: June 20, 2017
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Publication number: 20170084124
    Abstract: A regulated skill-based game includes multiple reward generating assets configured such that successful player interactions therewith increase the player's score and give rise to wagers whose outcomes are randomly determined. The amount of the wager may be a function of a time elapsed since the last wager was placed. The regulated game may be configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money. A first portion of the predetermined amount of money funds the wagers and a second portion thereof funds a progressive jackpot to be awarded to a player having earned the highest score that is not been exceeded after a predetermined point in time. The regulated game is further configured to award credits when the randomly determined outcome is a reward generating outcome. Both the score of the skill-based game and awarded credits may be shown onscreen.
    Type: Application
    Filed: December 2, 2016
    Publication date: March 23, 2017
    Inventors: Thierry Brunet de Courssou, Cameron Anthony Filipour, Adam Singer, Alexander Popovich
  • Patent number: 9514598
    Abstract: A gaming machine includes a primary game that includes a plurality of primary wagering opportunities and a plurality of additional wagering opportunities that are unrelated to the primary wagering opportunities. The primary game may be active for a predetermined period of time determined by a credit of playing time purchased by the player. One or more of the plurality of additional wagering opportunities may be contextually triggered and made available to the player following occurrence of respective predetermined events occurring within the primary game during the game session or following events external to the gaming machine.
    Type: Grant
    Filed: March 29, 2010
    Date of Patent: December 6, 2016
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Thierry Brunet De Courssou
  • Patent number: 9514596
    Abstract: A regulated skill-based game includes a plurality of reward generating assets configured such that successful player interactions therewith increase the player's score and give rise to wagers whose outcomes are randomly determined. The amount of the wager may be a function of a time elapsed since the last wager was placed. The regulated game may be configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money. A first portion of the predetermined amount of money funds the wagers and a second portion thereof funds a progressive jackpot to be awarded to a player having earned the highest score that is not been exceeded after a predetermined point in time. The regulated game is further configured to award credits when the randomly determined outcome is a reward generating outcome. Both the score of the skill-based game and awarded credits may be shown onscreen.
    Type: Grant
    Filed: May 16, 2008
    Date of Patent: December 6, 2016
    Assignee: IGT
    Inventors: Thierry Brunet de Courssou, Cameron Anthony Filipour, Adam Singer, Alexander Popovich
  • Patent number: 9352227
    Abstract: A universal method and computer system for downloading game software to legacy gaming machines are provided. A gaming machine includes two computing devices within a locked enclosure, the first computer device programmed to enable game play of the gaming machine and the second computing device configured for network access. An interface is between the computing devices. The second computing device receives game software components over the network that are compatible with the first computing device but not compatible with the second computing device and transfers the received components to the first computing device over the interface. When the first computing device is a PC, it may be configured with dual-boot capability between two operating computer systems. When the first operating computer system is booted, game play may be enabled. When the second operating computer system is booted, game software components may be received over the network.
    Type: Grant
    Filed: June 4, 2013
    Date of Patent: May 31, 2016
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Pierre-Jean Beney, Thierry Brunet de Courssou
  • Publication number: 20160140801
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: January 27, 2016
    Publication date: May 19, 2016
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 9251658
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: May 13, 2015
    Date of Patent: February 2, 2016
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 9147315
    Abstract: A method for gaming terminals, gaming kiosks and lottery terminals to ensure that the code-signing verification process of downloaded game software can be trusted. Drivers independently developed from the operating system supplier are embedded within the operating system kernel to verify that the micro-coded hardware components, the BIOS (808), the operating system components and the downloaded game software can be trusted.
    Type: Grant
    Filed: March 27, 2013
    Date of Patent: September 29, 2015
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Thierry Brunet De Courssou, Pierre-Jean Beney
  • Publication number: 20150243121
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: May 13, 2015
    Publication date: August 27, 2015
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 9039514
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: May 26, 2015
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 8992314
    Abstract: A gaming system that executes a web browser to display games produced by the at least one server, take over processing from the web browser using a plug-in for the web browser upon detection of a predetermined player interaction with the web browser, carries out a game transaction, using the plug-in for the web browser, including a game bet and an amount wagered for each game played, commits each game transaction, using the plug-in for the web browser, by sending at least the game bet and the amount wagered to the at least one server and to receive a validation transaction corresponding to the committed game transaction back from the at least one server, and relinquishes control, using the plug-in for the web browser, back to the web browser upon receipt of the validation transaction from the at least one server.
    Type: Grant
    Filed: October 1, 2014
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Thierry Brunet de Courssou, Pierre-Jean Beney
  • Publication number: 20150018084
    Abstract: A gaming system that executes a web browser to display games produced by the at least one server, take over processing from the web browser using a plug-in for the web browser upon detection of a predetermined player interaction with the web browser, carries out a game transaction, using the plug-in for the web browser, including a game bet and an amount wagered for each game played, commits each game transaction, using the plug-in for the web browser, by sending at least the game bet and the amount wagered to the at least one server and to receive a validation transaction corresponding to the committed game transaction back from the at least one server, and relinquishes control, using the plug-in for the web browser, back to the web browser upon receipt of the validation transaction from the at least one server.
    Type: Application
    Filed: October 1, 2014
    Publication date: January 15, 2015
    Applicant: IGT
    Inventors: Jean-Marie GATTO, Thierry BRUNET de COURSSOU, Pierre-Jean BENEY
  • Patent number: 8920242
    Abstract: A trusted disaster tolerant system architecture supporting concurrently a number of distributed online gaming operations such as slip-scan lottery, video lottery, fixed odd betting terminals, Internet gaming, and interactive TV. A personality front end resolves the peculiarities of the various client systems before submitting the relevant transactional payload to a trusted transactional cache. A universal game random generator may be used either at the central game server or at each individual gaming machine, thus conferring a significant trust to the entire estate of gaming machines fitted with the game random generator. An auditable trusted log allows to rapidly resolve any dispute. The instant-draw model and the differed-draw model are supported. The system may advantageously be used in casino environments.
    Type: Grant
    Filed: May 16, 2005
    Date of Patent: December 30, 2014
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Thierry Brunet de Courssou, Pierre-Jean Beney
  • Patent number: 8888589
    Abstract: Methods and systems allowing video slot machine players to wager on symbols occurring on all sides of a reel, including the reel's front, back, top, bottom, and inside portions. Players may move reels in space to seek out winning paylines or win mystery bonuses on symbols combinations that occur on portions of the reel that may be initially hidden from their view. Features of embodiments of the present invention allow players to increase the number of paylines on which they can bet by a factor of four or more.
    Type: Grant
    Filed: March 20, 2008
    Date of Patent: November 18, 2014
    Assignee: IGT
    Inventors: Thierry Brunet de Courssou, Cameron Anthony Filipour
  • Patent number: 8864576
    Abstract: A trusted disaster tolerant system architecture supporting concurrently a number of distributed online gaming operations such as slip-scan lottery, video lottery, fixed odd betting terminals, Internet gaming, and interactive TV. A personality front end resolves the peculiarities of the various client systems before submitting the relevant transactional payload to a trusted transactional cache. A universal game random generator may be used either at the central game server or at each individual gaming machine, thus conferring a significant trust to the entire estate of gaming machines fitted with the game random generator. An auditable trusted log allows to rapidly resolve any dispute. The instant-draw model and the differed-draw model are supported. The system may advantageously be used in casino environments.
    Type: Grant
    Filed: May 16, 2005
    Date of Patent: October 21, 2014
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Thierry Brunet de Courssou, Pierre-Jean Beney
  • Patent number: 8858321
    Abstract: The Return Driven Casino Game Outcome Generator (RDOG) makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with the reward generating assets, and determining the reward due to the player for each successful interaction with the reward generating assets, the reward being determined according to the measured skill level, a random number and the time elapsed since a last successful interaction with any one of the reward generating assets.
    Type: Grant
    Filed: April 25, 2008
    Date of Patent: October 14, 2014
    Assignee: IGT
    Inventors: Alexander Popovich, Cameron Anthony Filipour, Adam Singer, Thierry Brunet De Courssou
  • Patent number: 8814676
    Abstract: Universal Player Controls for regulated pay computer-controlled video games afford players an efficient, intuitive method for customizing the layout and appearance of their favorite electronic games. A popup control featuring a jog wheel for fast selection and geometric control using the touch screen may be attached to each predetermined group of graphic assets allowing players to move, resize, dim, animate, temporary hide or overlap them. Predetermined presentation styles (skins) may be successively rendered. Whereas the displays on the regulated pay computer-controlled video games of the prior art were often visually cluttered and not visually appealing to adult game console players, the present Universal Player Controls enables the players to tailor the game appearance then save it in a player profile for latter retrieval.
    Type: Grant
    Filed: February 8, 2008
    Date of Patent: August 26, 2014
    Assignee: IGT
    Inventors: Thierry Brunet De Courssou, Cameron Anthony Filipour
  • Patent number: 8808092
    Abstract: A method of multi-player regulated gaming on a network of gaming machines may includes steps of enabling game play of a same game at each of a selected first to Nth gaming machine in the network; maintaining game performance meters at each of the selected first to Nth gaming machines; consolidating the game performance meters from the selected first to Nth gaming machines, and dividing the consolidated game performance meters by N to generate respective regulatory meters for each of the selected first to Nth gaming machines.
    Type: Grant
    Filed: June 25, 2008
    Date of Patent: August 19, 2014
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Sylvie Linard, Thierry Brunet de Courssou
  • Publication number: 20140179407
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: February 28, 2014
    Publication date: June 26, 2014
    Applicant: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou