Patents by Inventor Tim Ernst

Tim Ernst has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230064172
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Application
    Filed: November 2, 2022
    Publication date: March 2, 2023
    Inventor: Tim Ernst
  • Patent number: 11511197
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Grant
    Filed: June 1, 2021
    Date of Patent: November 29, 2022
    Assignee: KABAM, INC.
    Inventor: Tim Ernst
  • Publication number: 20210283509
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Application
    Filed: June 1, 2021
    Publication date: September 16, 2021
    Inventor: Tim Ernst
  • Patent number: 11020670
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Grant
    Filed: May 7, 2019
    Date of Patent: June 1, 2021
    Assignee: Kabam, Inc.
    Inventor: Tim Ernst
  • Publication number: 20190262716
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Application
    Filed: May 7, 2019
    Publication date: August 29, 2019
    Inventor: Tim Ernst
  • Patent number: 10286325
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Grant
    Filed: May 3, 2017
    Date of Patent: May 14, 2019
    Assignee: Kabam, Inc.
    Inventor: Tim Ernst
  • Patent number: 10252168
    Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
    Type: Grant
    Filed: March 24, 2017
    Date of Patent: April 9, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Keith Kawahata
  • Patent number: 9737819
    Abstract: One aspect of the disclosure relates to a multi-prize mystery box that dynamically changes probabilities to ensure payout value in an online game. The multi-prize mystery box which dynamically changes probabilities may provide the ability to arrange multiple items in a mystery box. The probability of acquiring an instance of the second item through Nth item may be dynamically weighted based on the value of the first item.
    Type: Grant
    Filed: July 23, 2013
    Date of Patent: August 22, 2017
    Assignee: Kabam, Inc.
    Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Rick Mendoza, Peter Im
  • Patent number: 9734664
    Abstract: One aspect of the disclosure relates to facilitating virtual item rewards for implementation in a virtual space based on a game of chance in an online game. A virtual wheel with multiple game outcomes may be spun and/or any other action may be taken. One of multiple virtual outcomes corresponding to different game outcomes may be selected and/or displayed. There may be various visual mechanisms for selecting and/or presenting one outcome from multiple possible game outcomes.
    Type: Grant
    Filed: January 27, 2014
    Date of Patent: August 15, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: Travis Hawk, Keith Kawahata, Tim Ernst, Brian Desanti
  • Patent number: 9656175
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Grant
    Filed: August 19, 2015
    Date of Patent: May 23, 2017
    Assignee: Kabam, Inc.
    Inventor: Tim Ernst
  • Patent number: 9623320
    Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
    Type: Grant
    Filed: July 14, 2014
    Date of Patent: April 18, 2017
    Assignee: Kabam, Inc.
    Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Keith Kawahata
  • Patent number: 9138639
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Grant
    Filed: June 4, 2013
    Date of Patent: September 22, 2015
    Assignee: Kabam, Inc.
    Inventor: Tim Ernst
  • Patent number: 9101842
    Abstract: Disclosed herein is technology for extending a user's play of a realm-building game. A user playing the realm-building game may have an existing realm built from one or more basic assets. A value may be assigned to the existing realm based on basic assets used to build it. Then a difference may be determined between the value of the realm and a threshold value. If above the threshold value, the user may be offered the option to improve the realm for a cost. The cost may be based on the difference between the value assigned to the realm and the threshold value. If the user decides to improve the realm, the realm may be removed, including all assets used to build it and the user may be provided with one or more advanced assets to build a second realm.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: August 11, 2015
    Assignee: KABAM, INC.
    Inventors: Brian DeSanti, Travis Hawk, Tim Ernst
  • Patent number: 9022869
    Abstract: Disclosed herein is technology for merging a two separate user accounts. The virtual content in the accounts can be designated at mergeable content and managed content. The user chooses one account to the primary account and the mergeable content from the second user account is merged with the content—of the same type—of the first user account. The managed content is not simply merged into the designated account. Instead, certain components of the virtual content are selected to be migrated to the target account until a maximum number of components are reached.
    Type: Grant
    Filed: December 14, 2012
    Date of Patent: May 5, 2015
    Assignee: Kabam, Inc.
    Inventors: Brian DeSanti, Travis Hawk, Tim Ernst, James Frier, Steven Chin
  • Publication number: 20150031440
    Abstract: One aspect of the disclosure relates to a multi-prize mystery box that dynamically changes probabilities to ensure payout value in an online game. The multi-prize mystery box which dynamically changes probabilities may provide the ability to arrange multiple items in a mystery box. The probability of acquiring an instance of the second item through Nth item may be dynamically weighted based on the value of the first item.
    Type: Application
    Filed: July 23, 2013
    Publication date: January 29, 2015
    Applicant: KABAM, INC.
    Inventors: Brian DESANTI, Tim Ernst, Travis Hawk, Rick Mendoza, Peter Im
  • Patent number: 8821260
    Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
    Type: Grant
    Filed: November 6, 2012
    Date of Patent: September 2, 2014
    Assignee: Kabam, Inc.
    Inventors: Brian DeSanti, Tim Ernst, Travis Hawk, Keith Kawahata
  • Patent number: 8764534
    Abstract: Disclosed herein is technology for extending a user's play of a realm-building game. A user playing the realm-building game may have an existing realm built from one or more basic assets. A value may be assigned to the existing realm based on basic assets used to build it. Then a difference may be determined between the value of the realm and a threshold value. If above the threshold value, the user may be offered the option to improve the realm for a cost. The cost may be based on the difference between the value assigned to the realm and the threshold value. If the user decides to improve the realm, the realm may be removed, including all assets used to build it and the user may be provided with one or more advanced assets to build a second realm.
    Type: Grant
    Filed: October 26, 2012
    Date of Patent: July 1, 2014
    Assignee: Kabam, Inc.
    Inventors: Brian DeSanti, Travis Hawk, Tim Ernst
  • Patent number: 8636591
    Abstract: One aspect of the disclosure relates to facilitating virtual item rewards for implementation in a virtual space based on a game of chance in an online game. A virtual wheel with multiple game outcomes may be spun and/or any other action may be taken. One of multiple virtual outcomes corresponding to different game outcomes may be selected and/or displayed. There may be various visual mechanisms for selecting and/or presenting one outcome from multiple possible game outcomes.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: January 28, 2014
    Assignee: Kabam, Inc.
    Inventors: Travis Hawk, Keith Kawahata, Brian DeSanti, Tim Ernst