Patents by Inventor Timothy James Schutz

Timothy James Schutz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210346810
    Abstract: Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.
    Type: Application
    Filed: July 19, 2021
    Publication date: November 11, 2021
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Jason Matthew CAHILL, Jesse Dylan MERRIAM, Torfi Frans OLAFSSON, Timothy James SCHUTZ, Michael Meincke PERSSON
  • Patent number: 11097194
    Abstract: Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.
    Type: Grant
    Filed: May 16, 2019
    Date of Patent: August 24, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jason Matthew Cahill, Jesse Dylan Merriam, Torfi Frans Olafsson, Timothy James Schutz, Michael Meincke Persson
  • Publication number: 20200380259
    Abstract: Described herein is a system and method for providing a response (e.g., responsive action of a virtual character) within an augmented reality session. Positional data information regarding at least a portion of a human skeleton is received. A real world gesture is identified based, at least in part, upon the received positional data. A response to the identified real world gesture (e.g., responsive action of the virtual character) is determined based, at least in part upon, the identified real world gesture. The determined response is caused to be performed in the augmented reality session.
    Type: Application
    Filed: August 19, 2019
    Publication date: December 3, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Jason Matthew CAHILL, Torfi Frans OLAFSSON, Jesse Dylan MERRIAM, Timothy James SCHUTZ, Craig Sean STEYN, Michael Meincke PERSSON
  • Publication number: 20200360823
    Abstract: Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.
    Type: Application
    Filed: May 16, 2019
    Publication date: November 19, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Jason Matthew CAHILL, Jesse Dylan MERRIAM, Torfi Frans OLAFSSON, Timothy James SCHUTZ, Michael Meincke PERSSON
  • Publication number: 20200360816
    Abstract: Described herein is a system and method of generating self-portrait within augmented realty session. A first camera of a device can capture an image of user(s) in a physical environment (e.g., real-world). A depth sensor can determine a distance of the user(s) from the device. A second camera of the device can determine an orientation and/or change of orientation of the device in the physical environment. Virtual object(s) in proximity to the user(s) can be determined based, at least in part, upon the determined physical location and determined orientation of the user gaming device. Each virtual object can have an associated physical location within the physical environment. A representation of the identified virtual object(s) can then be generated and an AR self-portrait can be generated based, at least in part, the captured representation of the user in the physical environment and the generated representation of the identified virtual object(s).
    Type: Application
    Filed: May 16, 2019
    Publication date: November 19, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Jason Matthew CAHILL, Jesse Dylan MERRIAM, Torfi Frans OLAFSSON, Timothy James SCHUTZ
  • Patent number: 10692287
    Abstract: A technique is described herein for placing a virtual object within any type of modified-reality environment. The technique involves receiving the user's specification of plural values in plural stages. The plural values collectively define an object display state. The technique places the virtual object in the modified-reality environment in accordance with the object display state. Overall, the technique allows the user to place the virtual object in the modified-reality environment with high precision and low ambiguity by virtue of its guided piecemeal specification of the object display state.
    Type: Grant
    Filed: April 17, 2017
    Date of Patent: June 23, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: David Anthony Evans, Jason Bradley Scott, Jedd Chevrier, John Copic, Jonathan Gustav Paulovich, Timothy James Schutz
  • Publication number: 20180300952
    Abstract: A technique is described herein for placing a virtual object within any type of modified-reality environment. The technique involves receiving the user's specification of plural values in plural stages. The plural values collectively define an object display state. The technique places the virtual object in the modified-reality environment in accordance with the object display state. Overall, the technique allows the user to place the virtual object in the modified-reality environment with high precision and low ambiguity by virtue of its guided piecemeal specification of the object display state.
    Type: Application
    Filed: April 17, 2017
    Publication date: October 18, 2018
    Inventors: David Anthony Evans, Jason Bradley Scott, Jedd Chevrier, John Copic, Jonathan Gustav Paulovich, Timothy James Schutz