Patents by Inventor Timothy M. PANEC
Timothy M. PANEC has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20210001225Abstract: This disclosure presents systems and methods to provide sports-based interactive experiences. The interactive experiences may be facilitated by providing users' views of virtual content related to a particular sport. The systems and methods may utilize action sequence information and/or other information. The action sequence information may specify anticipated sequences of output signals generated by sensors coupled to real-world items of playing equipment. The output signals in the anticipated sequences of output signals may be associated with anticipated control signals for controlling the virtual content.Type: ApplicationFiled: July 1, 2019Publication date: January 7, 2021Inventor: Timothy M. Panec
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Publication number: 20200358629Abstract: The present disclosure may be embodied in systems, methods, and computer readable media, and may allow for interactive responses by network-enabled objects, programs, and machines. Embodiments described are well-suited for communicating and responding using small-sized data messages, thus allowing for their implementation in standard messaging systems and by simple devices such as toys and other low-level electronic devices that may have limited processing capacity and/or memory. The present disclosure provides in one embodiment a method comprising receiving at least one broadcast message, each broadcast message in the at least one broadcast message comprising a plurality of identifiers and determining a highest priority identifier amongst the plurality of identifiers received in the at least one broadcast message. The method may further comprise identifying a command sequence associated with the highest priority identifier and executing the command sequence.Type: ApplicationFiled: January 9, 2019Publication date: November 12, 2020Applicant: DISNEY ENTERPRISES, INC.Inventors: Timothy M. Panec, Stephen A. Thornton
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Publication number: 20200342683Abstract: This disclosure presents systems and methods to synchronize real-world motion of physical objects with presentation of virtual content. Individual physical objects may be detected and/or identified based on image information defining one or more images of a real-world environment. Individual network connections may be established between individual computing platforms and individual physical objects. A network connection may facilitate a synchronization of a presentation of virtual content on a computing platform with motion of one or more physical objects in the real-world environment.Type: ApplicationFiled: April 24, 2019Publication date: October 29, 2020Inventors: Timothy M. Panec, Janice Rosenthal, Hunter J. Gibson, Nathan D. Nocon, Stephen A. Thornton
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Patent number: 10816813Abstract: Systems and methods for enhancing the accuracy of spatial location and rotational orientation determination of a wearable head-mounted display device while in a motion simulating vehicle are disclosed. Exemplary implementations may: generate output signals conveying vehicle information; generate output signals conveying user information of a user; obtain presentation information; determine, based on the user information and the vehicle information, spatial location and rotational orientation of the wearable head-mounted display device with respect to a reference frame such that accuracy of the determination is enhanced with respect to only using the user information; determine a view of the virtual space that corresponds to the spatial location and the rotational orientation of the wearable head-mounted display device determined; and effectuate, via the wearable head-mounted display device, presentation of the view of the virtual space.Type: GrantFiled: April 5, 2019Date of Patent: October 27, 2020Assignee: Disney Enterprises, Inc.Inventors: Michael P. Goslin, Timothy M. Panec, Corey D. Drake, Jason Yeung
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Publication number: 20200319471Abstract: Systems and methods for enhancing the accuracy of spatial location and rotational orientation determination of a wearable head-mounted display device while in a motion simulating vehicle are disclosed. Exemplary implementations may: generate output signals conveying vehicle information; generate output signals conveying user information of a user; obtain presentation information; determine, based on the user information and the vehicle information, spatial location and rotational orientation of the wearable head-mounted display device with respect to a reference frame such that accuracy of the determination is enhanced with respect to only using the user information; determine a view of the virtual space that corresponds to the spatial location and the rotational orientation of the wearable head-mounted display device determined; and effectuate, via the wearable head-mounted display device, presentation of the view of the virtual space.Type: ApplicationFiled: April 5, 2019Publication date: October 8, 2020Inventors: Michael P. Goslin, Timothy M. Panec, Corey D. Drake, Jason Yeung
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Publication number: 20200241733Abstract: Various embodiments of the invention disclosed herein provide techniques for extending on-screen gameplay via an augmented reality (AR) system. An extended AR application executing on an AR headset system receives, via a game controller, first data associated with a first object associated with a computer-generated game. The extended AR application renders an augmented reality object based on the first data associated with the first object. The extended AR application displays at least a first portion of the augmented reality object via an augmented reality headset system.Type: ApplicationFiled: January 24, 2019Publication date: July 30, 2020Inventors: Corey DRAKE, Elliot BAUMBACH, Jonathan R. HSU, Tritia V. MEDRANO, Nathan NOCON, Timothy M. PANEC, Clifford W. WONG, Jason YEUNG
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Patent number: 10653948Abstract: Systems, methods and articles of manufacture relating to calibration of a magnetometer in an electronic device suitable for use in an augmented reality (AR) and/or virtual reality (VR) video game. An electronic video game device includes a magnetometer. A prompt is displayed in the video game requesting a user-performed first gameplay motion using the electronic video game device where the first gameplay motion is a pre-defined motion used for calibrating the magnetometer. A first plurality of measurements is received from the magnetometer relating to a magnetic field in a physical gameplay environment, where the first plurality of measurements is taken by the magnetometer during the first gameplay motion. The first plurality of measurements is analyzed to detect a magnetic bias in the magnetometer. The magnetometer is calibrated to offset the magnetic bias.Type: GrantFiled: October 26, 2017Date of Patent: May 19, 2020Assignee: Disney Enterprises, Inc.Inventors: Michael P. Goslin, Matthew W. Ryan, Elliott H. Baumbach, John Crocker, Lee Chidgey, Timothy M. Panec
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Publication number: 20200122046Abstract: Techniques for randomized device interaction are provided. A first communication pattern is selected, with at least a degree of randomness, from a plurality of communication patterns, where each of the plurality of communication patterns specifies one or more audio profiles. A first audio profile specified in the first communication pattern is identified. A first portion of audio is extracted from a first audio file with at least a degree of randomness, and the first portion of audio is modified based on the first audio profile. Finally, the first modified portion of audio is outputted by a first device.Type: ApplicationFiled: October 22, 2018Publication date: April 23, 2020Inventors: Nathan D. NOCON, Stephen A. THORNTON, Timothy M. PANEC
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Publication number: 20200097246Abstract: A system configured to provide gaze-based audio presentation for interactive experiences. The interactive experiences may take place in an interactive space. An interactive space may include one or both of augmented reality (AR) environment, a virtual reality (VR) environment, and/or other interactive spaces. The interactive space may include audio content and/or virtual content. A user's gaze may be tracked. Based on the user's gaze indicating they are looking at a given virtual object, the audio content may be modified. The modification may include one or more of increasing audio content specifically associated with given virtual object, decreasing a volume of other audio content, and/or other modifications.Type: ApplicationFiled: September 25, 2018Publication date: March 26, 2020Inventors: Maxwell McCoy, Elliott Baumbach, Timothy M. Panec
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Patent number: 10579098Abstract: Systems, methods and computer program products to perform an operation comprising receiving, by a first wearable device from a second wearable device via wireless data transmissions, an identifier of a first tile connected to a tile interface of the second wearable device, receiving, by the first wearable device from the second wearable device via wireless data transmissions, an identifier of a second tile connected to the tile interface of the second wearable device, and determining, based on a device data structure of the first wearable device storing tile state data for the first and second wearable devices, that the second tile was transferred from the first wearable device to the second wearable device.Type: GrantFiled: December 14, 2017Date of Patent: March 3, 2020Assignee: Disney Enterprises, Inc.Inventors: Timothy M. Panec, Stephen A. Thornton, Katherine M. Bassett
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Publication number: 20200055186Abstract: Systems, methods and articles of manufacture for synchronized robot orientation are described herein. A magnetometer, gyroscope, and accelerometer in a remotely controlled device are used to determine a current orientation of that device, and a command with a specified orientation or location are set to several such devices. The remotely controlled devices self-align based on the specified orientation/location, and when in position, receive swarm commands to perform actions as a group of devices in coordination with one another.Type: ApplicationFiled: August 17, 2018Publication date: February 20, 2020Inventors: Nathan D. NOCON, Michael P. GOSLIN, Clifford WONG, Jonathan RD HSU, Timothy M. PANEC
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Publication number: 20200004235Abstract: Embodiments provide for autonomous drone play and directional alignment by in response to receiving a command for a remotely controlled device to perform a behavior, monitoring a first series of actions performed by the remotely controlled device that comprise the behavior; receiving feedback related to how the remotely controlled device performs the behavior, wherein the feedback is received from at least one of a user, a second device, and environmental sensors; updating, according to the feedback, a machine learning model used by the remotely controlled device to produce a second, different series of actions to perform the behavior; and in response to receiving a subsequent command to perform the behavior, instructing the remotely controlled device to perform the second series of actions.Type: ApplicationFiled: May 8, 2019Publication date: January 2, 2020Inventors: Nathan D. NOCON, Timothy M. PANEC, Tritia V. MEDRANO, Clifford WONG, Nicholas F. BARONE, Elliott H. BAUMBACH
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Publication number: 20190243594Abstract: Techniques for improved interactive devices are provided. Input is received from a user, where the input includes a first request. The input is evaluated using one or more natural language processing techniques to determine a context of the input, and a response to the input is generated based at least in part on the determined context. A first virtual character of a plurality of virtual characters is selected based at least in part on the determined context. The first virtual character is displayed on a rotating display, and the generated response is implemented while the first virtual character is being displayed.Type: ApplicationFiled: February 5, 2019Publication date: August 8, 2019Inventors: Michael P. GOSLIN, Nathan D. NOCON, Timothy M. PANEC, Jonathan RD HSU, Janice K. ROSENTHAL
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Publication number: 20190222975Abstract: Systems, methods and articles of manufacture for performing an operation comprising receiving, by a first wearable device, input specifying to establish a relationship with a second wearable device within a predefined distance of the first wearable device, receiving, by the first wearable device from the second wearable device via wireless data transmissions, an identifier of the second wearable device, a tile identifier of a tile communicably coupled to a tile interface of the second wearable device, and a state associated with the tile; and storing, in a first entry of a data structure of the first wearable device, an indication of the relationship with the second wearable device, wherein the indication comprises the identifier of the second wearable device, the tile identifier, and the state associated with the tile.Type: ApplicationFiled: January 15, 2018Publication date: July 18, 2019Inventors: Timothy M. PANEC, Stephen A. THORNTON, Katherine M. BASSETT
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Publication number: 20190187747Abstract: Systems, methods and computer program products to perform an operation comprising receiving, by a first wearable device from a second wearable device via wireless data transmissions, an identifier of a first tile connected to a tile interface of the second wearable device, receiving, by the first wearable device from the second wearable device via wireless data transmissions, an identifier of a second tile connected to the tile interface of the second wearable device, and determining, based on a device data structure of the first wearable device storing tile state data for the first and second wearable devices, that the second tile was transferred from the first wearable device to the second wearable device.Type: ApplicationFiled: December 14, 2017Publication date: June 20, 2019Inventors: Timothy M. PANEC, Stephen A. THORNTON, Katherine M. BASSETT
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Patent number: 10300372Abstract: Embodiments provide techniques for automating control of electronic device. A first interactive game playing within the physical environment using one or more electronic devices is detected. Embodiments collect electromyogram data from one or more electromyography sensors within the physical environment and analyze the electromyogram data collected to determine muscle activations made by the user. Upon determining that the determined muscle activations made by the user match a predefined pattern of electromyography data, embodiments determine a gameplay action corresponding to the predefined pattern of electromyography data and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.Type: GrantFiled: September 30, 2016Date of Patent: May 28, 2019Assignee: Disney Enterprises, Inc.Inventors: Michael P. Goslin, Jonathan R D Hsu, Joseph L. Olson, Timothy M. Panec, Katherine M. Bassett
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Publication number: 20190126139Abstract: Systems, methods and articles of manufacture relating to calibration of a magnetometer in an electronic device suitable for use in an augmented reality (AR) and/or virtual reality (VR) video game. An electronic video game device includes a magnetometer. A prompt is displayed in the video game requesting a user-performed first gameplay motion using the electronic video game device where the first gameplay motion is a pre-defined motion used for calibrating the magnetometer. A first plurality of measurements is received from the magnetometer relating to a magnetic field in a physical gameplay environment, where the first plurality of measurements is taken by the magnetometer during the first gameplay motion. The first plurality of measurements is analyzed to detect a magnetic bias in the magnetometer. The magnetometer is calibrated to offset the magnetic bias.Type: ApplicationFiled: October 26, 2017Publication date: May 2, 2019Inventors: Michael P. GOSLIN, Matthew W. RYAN, Elliott H. BAUMBACH, John CROCKER, Lee CHIDGEY, Timothy M. PANEC
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Publication number: 20180093181Abstract: Embodiments provide techniques for automating control of electronic device. A first interactive game playing within the physical environment using one or more electronic devices is detected. Embodiments collect electromyogram data from one or more electromyography sensors within the physical environment and analyze the electromyogram data collected to determine muscle activations made by the user. Upon determining that the determined muscle activations made by the user match a predefined pattern of electromyography data, embodiments determine a gameplay action corresponding to the predefined pattern of electromyography data and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.Type: ApplicationFiled: September 30, 2016Publication date: April 5, 2018Inventors: Michael P. GOSLIN, Jonathan RD HSU, Joseph L. OLSON, Timothy M. PANEC, Katherine M. BASSETT