Patents by Inventor Tomi Huttula
Tomi Huttula has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240104594Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: ApplicationFiled: November 30, 2023Publication date: March 28, 2024Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Patent number: 11869026Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: GrantFiled: February 2, 2023Date of Patent: January 9, 2024Assignee: Kabam, Inc.Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Publication number: 20230186337Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: ApplicationFiled: February 2, 2023Publication date: June 15, 2023Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Patent number: 11587106Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: GrantFiled: May 20, 2022Date of Patent: February 21, 2023Assignee: Kabam, Inc.Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Patent number: 11436622Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: GrantFiled: April 26, 2021Date of Patent: September 6, 2022Assignee: Kabam, Inc.Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Publication number: 20220277333Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: ApplicationFiled: May 20, 2022Publication date: September 1, 2022Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Patent number: 11383169Abstract: Embodiments of systems and methods for enabling access to an online game, modifying user progress within the online game, monitoring user interactions with the online game, or adjusting user gameplay with the online game, via multiple platforms. The multiple platforms may include virtual reality platforms and non-virtual reality platforms.Type: GrantFiled: February 25, 2020Date of Patent: July 12, 2022Assignee: Electronic Arts Inc.Inventors: Kent Wakeford, Tomi Huttula
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Publication number: 20210248635Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: ApplicationFiled: April 26, 2021Publication date: August 12, 2021Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Patent number: 10990994Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: GrantFiled: July 13, 2018Date of Patent: April 27, 2021Assignee: Kabam, Inc.Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Patent number: 10576379Abstract: Embodiments of systems and methods for enabling access to an online game, modifying user progress within the online game, monitoring user interactions with the online game, or adjusting user gameplay with the online game, via multiple platforms. The multiple platforms may include virtual reality platforms and non-virtual reality platforms.Type: GrantFiled: July 26, 2018Date of Patent: March 3, 2020Assignee: Electronic Arts Inc.Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 10232271Abstract: Online games may include game content that may be played cooperatively by groups of users. The game content may include a group roles set for the users in individual groups. Users of an online game may interact with the online game via client computing platforms. The client computing platforms may include virtual reality platforms and non-virtual reality platforms. Access to the game content of the online game may be regulated by determining whether the users are attempting to play a game instance of the online game via the virtual reality platforms or the non-virtual reality platforms. A first set of group roles may be presented to users attempting to play the game instance via the virtual reality platforms. A second set of group roles may be presented to users attempting to play the game instance via the non-virtual reality platforms.Type: GrantFiled: February 26, 2018Date of Patent: March 19, 2019Assignee: ELECTRONIC ARTS INC.Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 10183223Abstract: Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.Type: GrantFiled: March 19, 2018Date of Patent: January 22, 2019Assignee: Electronic Arts Inc.Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 10134227Abstract: A system and method that makes game content from a single online game accessible to users via multiple platforms. The multiple platforms may include virtual reality platforms and non-virtual reality platforms. Amounts of gameplay of the online game by the users via the virtual reality platforms may be monitored. The gameplay of the online game via the virtual reality platforms may be limited. As such, responsive to the amounts of gameplay by the users reaching gameplay thresholds, access to the online game through the first platform is restricted for the users until corresponding requirements are satisfied. The users may be able to play the online game via the non-virtual reality platforms while the gameplay of the online game via the virtual reality platforms is restricted.Type: GrantFiled: February 19, 2016Date of Patent: November 20, 2018Assignee: ELECTRONIC ARTS INC.Inventors: Kent Wakeford, Tomi Huttula
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Publication number: 20180322518Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: ApplicationFiled: July 13, 2018Publication date: November 8, 2018Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Publication number: 20180304156Abstract: Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.Type: ApplicationFiled: March 19, 2018Publication date: October 25, 2018Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 10096204Abstract: A system and method for determining and implementing platform specific online game customizations. The multiple platforms may include virtual reality platforms and non-virtual reality platforms. The system may monitor interactions of the users with the online game through the multiple platforms. User profiles including user information related to participating in the online game through the virtual reality platforms and the non-virtual reality platforms may be managed by the system. The system may determine user value metrics for a given user on a virtual reality platform and a non-virtual reality platform. A platform specific online game customization for the online game when played via a virtual reality platform and/or a non-virtual reality platform may be determined based on the user value metrics. The game customization that customizes one or more aspects of the online game for the given user when played via a given platform may be implemented.Type: GrantFiled: February 19, 2016Date of Patent: October 9, 2018Assignee: ELECTRONIC ARTS INC.Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 10035068Abstract: A system and method for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface. The online game may be played via multiple platforms including virtual reality platforms and non-virtual reality platforms. The actions available to be performed by users via the non-virtual reality platforms may be limited compared to the actions available to be performed via the virtual reality platforms. Gameplay progress made by a user through actions requested via a non-virtual reality platform may be monitored. An amount of a virtual resource may be awarded based on the progress, and/or exchanged for an enhancement of an ability for a virtual character controlled by the user in the online game. The ability may be enhanced such that the enhancement is reflected in the online game via the virtual reality platform.Type: GrantFiled: February 19, 2016Date of Patent: July 31, 2018Assignee: Electronic Arts Inc.Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 10026093Abstract: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.Type: GrantFiled: January 22, 2014Date of Patent: July 17, 2018Assignee: Kabam, Inc.Inventors: John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula
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Publication number: 20180178116Abstract: Online games may include game content that may be played cooperatively by groups of users. The game content may include a group roles set for the users in individual groups. Users of an online game may interact with the online game via client computing platforms. The client computing platforms may include virtual reality platforms and non-virtual reality platforms. Access to the game content of the online game may be regulated by determining whether the users are attempting to play a game instance of the online game via the virtual reality platforms or the non-virtual reality platforms. A first set of group roles may be presented to users attempting to play the game instance via the virtual reality platforms. A second set of group roles may be presented to users attempting to play the game instance via the non-virtual reality platforms.Type: ApplicationFiled: February 26, 2018Publication date: June 28, 2018Inventors: Kent Wakeford, Tomi Huttula
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Patent number: 9919218Abstract: Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.Type: GrantFiled: February 19, 2016Date of Patent: March 20, 2018Assignee: Aftershock Services, Inc.Inventors: Kent Wakeford, Tomi Huttula