Patents by Inventor Travis Schluessler

Travis Schluessler has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210241418
    Abstract: Embodiments described herein provide a graphics, media, and compute device having a tiled architecture composed of a number of tiles of smaller graphics devices. The work distribution infrastructure for such device enables the distribution of workloads across multiple tiles of the device. Work items can be submitted to any one or more of the multiple tiles, with workloads able to span multiple tiles. Additionally, upon completion of a work item, graphics, media, and/or compute engines within the device can readily acquire new work items for execution with minimal latency.
    Type: Application
    Filed: April 19, 2021
    Publication date: August 5, 2021
    Applicant: Intel Corporation
    Inventors: Balaji Vembu, Brandon Fliflet, James Valerio, Michael Apodaca, Ben Ashbaugh, Hema Nalluri, Ankur Shah, Murali Ramadoss, David Puffer, Altug Koker, Aditya Navale, Abhishek R. Appu, Joydeep Ray, Travis Schluessler
  • Patent number: 11069123
    Abstract: Cloud-based real time rendering.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: July 20, 2021
    Assignee: INTEL CORPORATION
    Inventors: Carson Brownlee, Joshua Barczak, Kai Xiao, Michael Apodaca, Philip Laws, Thomas Raoux, Travis Schluessler
  • Patent number: 11037269
    Abstract: Described herein are devices, systems and methods to utilize non-volatile memory to save and retrieve data that is used to accelerate the load and resume of GPU accelerated applications. Non-volatile memory and GPU logic are configured to enable the GPU to directly access the non-volatile memory to enable data to be read without requiring the data to traverse the CPU and CPU memory. This data access path creates a faster method for loading data into GPU local memory.
    Type: Grant
    Filed: March 27, 2020
    Date of Patent: June 15, 2021
    Assignee: Intel Corporation
    Inventors: Travis Schluessler, Zack Waters, Charles Moidel, Michael Apodaca, Murali Ramadoss
  • Publication number: 20210141649
    Abstract: Embodiments are generally directed to a system and method for adapting executable object to a processing unit. An embodiment of a method to adapt an executable object from a first processing unit to a second processing unit, comprises: adapting the executable object optimized for the first processing unit of a first architecture, to the second processing unit of a second architecture, wherein the second architecture is different from the first architecture, wherein the executable object is adapted to perform on the second processing unit based on a plurality of performance metrics collected while the executable object is performed on the first processing unit and the second processing unit.
    Type: Application
    Filed: November 5, 2020
    Publication date: May 13, 2021
    Applicant: Intel Corporation
    Inventors: Li Xu, Haihao Xiang, Feng Chen, Travis Schluessler, Yuheng Zhang, Sen Lin
  • Patent number: 10997686
    Abstract: Embodiments described herein provide a graphics, media, and compute device having a tiled architecture composed of a number of tiles of smaller graphics devices. The work distribution infrastructure for such device enables the distribution of workloads across multiple tiles of the device. Work items can be submitted to any one or more of the multiple tiles, with workloads able to span multiple tiles. Additionally, upon completion of a work item, graphics, media, and/or compute engines within the device can readily acquire new work items for execution with minimal latency.
    Type: Grant
    Filed: January 9, 2019
    Date of Patent: May 4, 2021
    Assignee: Intel Corporation
    Inventors: Balaji Vembu, Brandon Fliflet, James Valerio, Michael Apodaca, Ben Ashbaugh, Hema Nalluri, Ankur Shah, Murali Ramadoss, David Puffer, Altug Koker, Aditya Navale, Abhishek R. Appu, Joydeep Ray, Travis Schluessler
  • Patent number: 10997771
    Abstract: Position-based rendering apparatus and method for multi-die/GPU graphics processing. For example, one embodiment of a method comprises: distributing a plurality of graphics draws to a plurality of graphics processors; performing position-only shading using vertex data associated with tiles of a first draw on a first graphics processor, the first graphics processor responsively generating visibility data for each of the tiles; distributing subsets of the visibility data associated with different subsets of the tiles to different graphics processors; limiting geometry work to be performed on each tile by each graphics processor using the visibility data, each graphics processor to responsively generate rendered tiles; and wherein the rendered tiles are combined to generate a complete image frame.
    Type: Grant
    Filed: August 29, 2018
    Date of Patent: May 4, 2021
    Assignee: Intel Corporation
    Inventors: Travis Schluessler, Zack Waters, Michael Apodaca, Daniel Johnston, Jason Surprise, Prasoonkumar Surti, Subramaniam Maiyuran, Peter Doyle, Saurabh Sharma, Ankur Shah, Murali Ramadoss
  • Patent number: 10964087
    Abstract: One embodiment provides a graphics processor comprising a hardware graphics rendering pipeline configured to perform multisample anti-aliasing, the hardware graphics rendering pipeline including pixel processing logic to determine that each sample location of a pixel of a multisample surface is associated with a clear value and resolve a color value for the pixel to a non-multisample surface via a write of metadata to indicate that the pixel has the clear value. The resolve can be a stenciled resolve that automatically bypasses execution of a pixel shader for pixels having clear color data.
    Type: Grant
    Filed: August 21, 2019
    Date of Patent: March 30, 2021
    Assignee: Intel Corporation
    Inventors: Devan Burke, Abhishek Venkatesh, Travis Schluessler
  • Publication number: 20210090207
    Abstract: An apparatus comprising a sorting unit to sort primitives of a graphics image, the primitives to be grouped, each group to form a first level node of a hierarchical acceleration structure; a parallel reconfigurable clustering array to construct the hierarchical acceleration structure, the parallel reconfigurable clustering array comprising a plurality of processing clusters, each cluster comprising: parallel efficiency analysis circuitry to evaluate different groupings of the first level nodes for a next level of the hierarchical acceleration structure to determine efficiency values for the different groupings; and node merge circuitry to merge the first level nodes based on the efficiency values to form second level nodes.
    Type: Application
    Filed: October 1, 2020
    Publication date: March 25, 2021
    Applicant: Intel Corporation
    Inventors: MICHAEL DOYLE, TRAVIS SCHLUESSLER, GABOR LIKTOR, ATSUO KUWAHARA, JEFFERSON AMSTUTZ
  • Patent number: 10937126
    Abstract: Embodiments are generally directed to tile-based multiple resolution rendering of images. An embodiment of an apparatus includes one or more processor cores; a plurality of tiling bins, the plurality of tiling bins including a bin for each of a plurality of tiles in an image; and a memory to store data for rendering of an image in one or more of a plurality of resolutions. The apparatus is to generate, in the memory, storage for a resolution setting for each the plurality of tiling bins and storage for a final render target, each tile of the final render target being rendered based on a respective tiling bin in the plurality of tiling bins.
    Type: Grant
    Filed: May 17, 2018
    Date of Patent: March 2, 2021
    Assignee: INTEL CORPORATION
    Inventors: John Gierach, Abhishek Venkatesh, Travis Schluessler, Devan Burke, Tomer Bar-On, Michael Apodaca
  • Patent number: 10909741
    Abstract: Apparatus and method for speculative execution of hit and intersection shaders on programmable ray tracing architectures. For example, one embodiment of an apparatus comprises: single-instruction multiple-data (SIMD) or single-instruction multiple-thread (SIMT) execution units (EUs) to execute shaders; and ray tracing circuitry to execute a ray traversal thread, the ray tracing engine comprising: traversal/intersection circuitry, responsive to the traversal thread, to traverse a ray through an acceleration data structure comprising a plurality of hierarchically arranged nodes and to intersect the ray with a primitive contained within at least one of the nodes; and shader deferral circuitry to defer and aggregate multiple shader invocations resulting from the traversal thread until a particular triggering event is detected, wherein the multiple shaders are to be dispatched on the EUs in a single shader batch upon detection of the triggering event.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: February 2, 2021
    Assignee: Intel Corporation
    Inventors: Gabor Liktor, Karthik Vaidyanathan, Jefferson Amstutz, Atsuo Kuwahara, Michael Doyle, Travis Schluessler
  • Publication number: 20210012553
    Abstract: Apparatus and method for acceleration data structure refit. For example, one embodiment of an apparatus comprises: a ray generator to generate a plurality of rays in a first graphics scene; a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes including inner nodes and leaf nodes stored in a memory in a depth-first search (DFS) order; traversal hardware logic to traverse one or more of the rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node refit unit comprising circuitry and/or logic to read consecutively through at least the inner nodes in the memory in reverse DFS order to perform a bottom-up refit operation on the hierarchical acceleration data structure.
    Type: Application
    Filed: September 25, 2020
    Publication date: January 14, 2021
    Inventors: Michael APODACA, Carsten BENTHIN, Kai XIAO, Carson BROWNLEE, Timothy ROWLEY, Joshua BARCZAK, Travis SCHLUESSLER
  • Publication number: 20210012452
    Abstract: Embodiments are generally directed to GPU mixed primitive topology type processing. An embodiment of an apparatus includes one or more processor cores; and a memory to store data for graphics processing, wherein the one or more processing cores are to generate in the memory a vertex buffer to store vertex data for a mesh to be rendered and an index buffer to index the vertex data stored in the vertex buffer, the index buffer being structured to include index data for multiple primitive topology types. The one or more processor cores are to process the index data for the plurality of primitive topology types from the index buffer and fetch vertex data from the vertex buffer; and are to set up each primitive topology type of the plurality of primitive topology types for processing in a single draw operation.
    Type: Application
    Filed: July 30, 2020
    Publication date: January 14, 2021
    Applicant: Intel Corporation
    Inventors: John Gierach, Abhishek Venkatesh, Travis Schluessler, Devan Burke, Tomer Bar-On, Michael Apodaca
  • Publication number: 20200402196
    Abstract: An apparatus to facilitate asynchronous execution at a processing unit. The apparatus includes one or more processors to detect independent task passes that may be executed out of order in a pipeline of the processing unit, schedule a first set of processing tasks to be executed at a first set of processing elements at the processing unit and schedule a second set of tasks to be executed at a second set of processing elements, wherein execution of the first set of tasks at the first set of processing elements is to be performed simultaneous and in parallel to execution of the second set of tasks at the second set of processing elements.
    Type: Application
    Filed: June 21, 2019
    Publication date: December 24, 2020
    Applicant: Intel Corporation
    Inventors: Saurabh Sharma, Michael Apodaca, Aditya Navale, Travis Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh, Subramaniam Maiyuran
  • Patent number: 10861126
    Abstract: An apparatus to facilitate asynchronous execution at a processing unit. The apparatus includes one or more processors to detect independent task passes that may be executed out of order in a pipeline of the processing unit, schedule a first set of processing tasks to be executed at a first set of processing elements at the processing unit and schedule a second set of tasks to be executed at a second set of processing elements, wherein execution of the first set of tasks at the first set of processing elements is to be performed simultaneous and in parallel to execution of the second set of tasks at the second set of processing elements.
    Type: Grant
    Filed: June 21, 2019
    Date of Patent: December 8, 2020
    Assignee: Intel Corporation
    Inventors: Saurabh Sharma, Michael Apodaca, Aditya Navale, Travis Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh, Subramaniam Maiyuran
  • Patent number: 10832371
    Abstract: An apparatus comprising a sorting unit to sort primitives of a graphics image, the primitives to be grouped, each group to form a first level node of a hierarchical acceleration structure; a parallel reconfigurable clustering array to construct the hierarchical acceleration structure, the parallel reconfigurable clustering array comprising a plurality of processing clusters, each cluster comprising: parallel efficiency analysis circuitry to evaluate different groupings of the first level nodes for a next level of the hierarchical acceleration structure to determine efficiency values for the different groupings; and node merge circuitry to merge the first level nodes based on the efficiency values to form second level nodes.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: November 10, 2020
    Assignee: Intel Corporation
    Inventors: Michael Doyle, Travis Schluessler, Gabor Liktor, Atsuo Kuwahara, Jefferson Amstutz
  • Patent number: 10733693
    Abstract: Embodiments described herein provide data processing device comprising a processor, a memory, and a large draw monitor comprising a processing unit to determine whether a vertex count for a graphics workload exceeds a threshold value, and in response to a determination that the vertex count for the graphics workload exceeds the threshold value, to divide the graphics workload over graphics processing units instantiated on multiple separate tiles. Other embodiments may be described and claimed.
    Type: Grant
    Filed: December 4, 2018
    Date of Patent: August 4, 2020
    Assignee: INTEL CORPORATION
    Inventors: Travis Schluessler, Zack Waters, Michael Apodaca, Jason Surprise, Peter Doyle
  • Patent number: 10733690
    Abstract: Embodiments are generally directed to GPU mixed primitive topology type processing. An embodiment of an apparatus includes one or more processor cores; and a memory to store data for graphics processing, wherein the one or more processing cores are to generate in the memory a vertex buffer to store vertex data for a mesh to be rendered and an index buffer to index the vertex data stored in the vertex buffer, the index buffer being structured to include index data for multiple primitive topology types. The one or more processor cores are to process the index data for the plurality of primitive topology types from the index buffer and fetch vertex data from the vertex buffer; and are to set up each primitive topology type of the plurality of primitive topology types for processing in a single draw operation.
    Type: Grant
    Filed: May 17, 2018
    Date of Patent: August 4, 2020
    Assignee: INTEL CORPORATION
    Inventors: John Gierach, Abhishek Venkatesh, Travis Schluessler, Devan Burke, Tomer Bar-On, Michael Apodaca
  • Publication number: 20200219223
    Abstract: Embodiments described herein provide a graphics, media, and compute device having a tiled architecture composed of a number of tiles of smaller graphics devices. The work distribution infrastructure for such device enables the distribution of workloads across multiple tiles of the device. Work items can be submitted to any one or more of the multiple tiles, with workloads able to span multiple tiles. Additionally, upon completion of a work item, graphics, media, and/or compute engines within the device can readily acquire new work items for execution with minimal latency.
    Type: Application
    Filed: January 9, 2019
    Publication date: July 9, 2020
    Applicant: Intel Corporation
    Inventors: Balaji Vembu, Brandon Fliflet, James Valerio, Michael Apodaca, Ben Ashbaugh, Hema Nalluri, Ankur Shah, Murali Ramadoss, David Puffer, Altug Koker, Aditya Navale, Abhishek R. Appu, Joydeep Ray, Travis Schluessler
  • Publication number: 20200211259
    Abstract: Apparatus and method for acceleration data structure refit. For example, one embodiment of an apparatus comprises: a ray generator to generate a plurality of rays in a first graphics scene; a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes including inner nodes and leaf nodes stored in a memory in a depth-first search (DFS) order; traversal hardware logic to traverse one or more of the rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node refit unit comprising circuitry and/or logic to read consecutively through at least the inner nodes in the memory in reverse DFS order to perform a bottom-up refit operation on the hierarchical acceleration data structure.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: MICHAEL APODACA, CARSTEN BENTHIN, KAI XIAO, CARSON BROWNLEE, TIMOTHY ROWLEY, JOSHUA BARCZAK, TRAVIS SCHLUESSLER
  • Publication number: 20200211265
    Abstract: Cloud-based real time rendering.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: Carson BROWNLEE, Joshua BARCZAK, Kai XIAO, Michael APODACA, Philip LAWS, Thomas RAOUX, Travis SCHLUESSLER