Patents by Inventor Tyler Edward Gibson

Tyler Edward Gibson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10261742
    Abstract: Various technologies described herein pertain to controlling functionality of a display based on visual focus of a user in a multiple display or multiple computational device environment. A particular display from a set of displays on which a user is visually focused is identified. The set of displays includes at least a first display and a second display. Moreover, a type of input receivable from the user via the first display and/or content rendered on the first display is controlled based on the visual focus of the user.
    Type: Grant
    Filed: April 14, 2017
    Date of Patent: April 16, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Tyler Edward Gibson, Monty Lee Hammontree, Vikram Bapat, Emmanuel John Athans
  • Patent number: 10035063
    Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
    Type: Grant
    Filed: October 20, 2015
    Date of Patent: July 31, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Monty Lee Hammontree, Tyler Edward Gibson, Emmanuel John Athans
  • Publication number: 20170220308
    Abstract: Various technologies described herein pertain to controlling functionality of a display based on visual focus of a user in a multiple display or multiple computational device environment. A particular display from a set of displays on which a user is visually focused is identified. The set of displays includes at least a first display and a second display. Moreover, a type of input receivable from the user via the first display and/or content rendered on the first display is controlled based on the visual focus of the user.
    Type: Application
    Filed: April 14, 2017
    Publication date: August 3, 2017
    Inventors: Tyler Edward Gibson, Monty Lee Hammontree, Vikram Bapat, Emmanuel John Athans
  • Patent number: 9658687
    Abstract: Various technologies described herein pertain to controlling functionality of a display based on visual focus of a user in a multiple display or multiple computational device environment. A particular display from a set of displays on which a user is visually focused is identified. The set of displays includes at least a first display and a second display. Moreover, a type of input receivable from the user via the first display and/or content rendered on the first display is controlled based on the visual focus of the user.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: May 23, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Tyler Edward Gibson, Monty Lee Hammontree, Vikram Bapat, Emmanuel John Athans
  • Patent number: 9436437
    Abstract: Organizing data where the data has spatial significance. A method includes, at a user interface, displaying to a user a representation of spatially structured data. User input is received at a computer implemented user interface through one or more hardware user interface devices. The user input is domain agnostic, but has a spatial connotation. Based on pre-existing structured data displayed at the user interface, a domain is determined for the user input. Based on the determined domain, the user input is interpreted into a domain specific response. The domain specific response is consistent with the spatial connotation across a plurality of domains.
    Type: Grant
    Filed: December 17, 2010
    Date of Patent: September 6, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jens K. Jacobsen, Sadi Khan, Gareth Alun Jones, Tyler Edward Gibson, Steven Douglas De Mar, Andrew Jude Byrne
  • Publication number: 20160041717
    Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
    Type: Application
    Filed: October 20, 2015
    Publication date: February 11, 2016
    Inventors: Monty Lee Hammontree, Tyler Edward Gibson, Emmanuel John Athans
  • Patent number: 9174124
    Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
    Type: Grant
    Filed: February 5, 2014
    Date of Patent: November 3, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Monty Lee Hammontree, Tyler Edward Gibson, Emmanuel John Athans
  • Patent number: 8997024
    Abstract: A method includes transmitting an interface to a display device, where the interface represents a view of at least a portion of a graph. The graph is based on a model of a system and includes a plurality of nodes connected by a plurality of links, where at least one node of the graph includes another node. The method includes receiving a command to store a placemarker corresponding to the view and storing the placemarker. The placemarker is selectable to restore the view at the interface.
    Type: Grant
    Filed: December 9, 2010
    Date of Patent: March 31, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stuart John Harding Kent, Blair Stuart McGlashan, Jens Kåre Jacobsen, Tyler Edward Gibson, Andrew Jude Byrne, Sadi Sufi Khan
  • Publication number: 20140155165
    Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
    Type: Application
    Filed: February 5, 2014
    Publication date: June 5, 2014
    Applicant: Microsoft Corporation
    Inventors: Monty Lee Hammontree, Tyler Edward Gibson, Emmanuel John Athans
  • Patent number: 8678927
    Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
    Type: Grant
    Filed: October 4, 2011
    Date of Patent: March 25, 2014
    Assignee: Microsoft Corporation
    Inventors: Monty Lee Hammontree, Tyler Edward Gibson, Emmanuel John Athans
  • Publication number: 20130083025
    Abstract: Various technologies described herein pertain to controlling functionality of a display based on visual focus of a user in a multiple display or multiple computational device environment. A particular display from a set of displays on which a user is visually focused is identified. The set of displays includes at least a first display and a second display. Moreover, a type of input receivable from the user via the first display and/or content rendered on the first display is controlled based on the visual focus of the user.
    Type: Application
    Filed: September 30, 2011
    Publication date: April 4, 2013
    Applicant: Microsoft Corporation
    Inventors: Tyler Edward Gibson, Monty Lee Hammontree, Vikram Bapat, Emmanuel John Athans
  • Publication number: 20130084980
    Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
    Type: Application
    Filed: October 4, 2011
    Publication date: April 4, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: Monty Lee Hammontree, Tyler Edward Gibson, Emmanuel John Athans
  • Publication number: 20120154283
    Abstract: Organizing data where the data has spatial significance. A method includes, at a user interface, displaying to a user a representation of spatially structured data. User input is received at a computer implemented user interface through one or more hardware user interface devices. The user input is domain agnostic, but has a spatial connotation. Based on pre-existing structured data displayed at the user interface, a domain is determined for the user input. Based on the determined domain, the user input is interpreted into a domain specific response. The domain specific response is consistent with the spatial connotation across a plurality of domains.
    Type: Application
    Filed: December 17, 2010
    Publication date: June 21, 2012
    Applicant: Microsoft Corporation
    Inventors: Jens K. Jacobsen, Sadi Khan, Gareth Alun Jones, Tyler Edward Gibson, Steven Douglas De Mar, Andrew Jude Byrne
  • Publication number: 20120151419
    Abstract: A method includes transmitting an interface to a display device, where the interface represents a view of at least a portion of a graph. The graph is based on a model of a system and includes a plurality of nodes connected by a plurality of links, where at least one node of the graph includes another node. The method includes receiving a command to store a placemarker corresponding to the view and storing the placemarker. The placemarker is selectable to restore the view at the interface.
    Type: Application
    Filed: December 9, 2010
    Publication date: June 14, 2012
    Applicant: Microsoft Corporation
    Inventors: Stuart John Harding Kent, Blair Stuart McGlashan, Jens Kåre Jacobsen, Tyler Edward Gibson, Andrew Jude Byrne, Sadi Sufi Khan